
Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 3 → 7.86/day in the week after.
About

In the 19th century, Canudos became a refuge for thousands. When its people defied the new Republic, they faced brutal retaliation, leaving 25,000 dead.
Play as Pajeú, a warrior fighting to rescue the soul of The Counselor, his fallen mentor. With each descent, time warps, and your power grows as you confront the dark forces that claimed his head and trapped his soul.

Every second counts as you battle the undead forces of your oppressors. Risk delving deeper for powerful loot and face the nightmarish incarnations of those who sought to bury the truth.

Hunt down ancient Relics infused with the strength of resistance. Create devastating combinations that channel Canudos's unbreakable spirit into unstoppable power.

Master a diverse selection of devastating abilities born from righteous fury. Dance through hordes with lightning-fast knife strikes, smash enemies with Canudos' great bell, or rain rapid-fire death from your trusty sidearm.

Each descent brings new chances to right historical wrongs. Discover unique combinations of Blessings to evolve your build as you face the demons of Brazil's dark past, present, and future.

Whether you seek a brutal test against history's oppressors or a thoughtful journey of justice, Hell Clock adapts to your path. Remove all time pressure with Relaxed Mode, or push your limits in Hardcore mode.

Experience a complete three-act story campaign and start a new journey through our Endgame Ascension system! Climb through Hell Mode, craft challenges with Penances, and complete heavenly Promises in exchange for the godly power of the Constellations.

Take your builds to the next level by Imbuing Relics with Tools to increase their power and add new effects. Or take the risk for greater rewards by Corrupting your Relics, with equal chances for blessing or bane.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.4Kreviews | 84% | — | $1.7M |
| $14.99 | 261ratings | 64% | — | $205.3K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 525 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
é bom dimaize
Fun for 8-10 hours
bom jogo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
| $24.99 |
| 197ratings |
| 89% |
| — |
| not modelled |
| $24.99 | 110ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 526 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo brasileiro, baseado na nossa cultura e história, e ainda fazendo uso de figuras históricas que a gente viu na escola, não tem como eu não ficar mais feliz e orgulhosa do meu Brasil jogando isso aqui 10 de 10 Jogão
kann die Negativen Bewertungen wegen dem 10€ dlc nicht nachvollziehen, bietet mehr Spielzeit als so manches AAA Spiel. Ich hatte Spaß an dem Mix aus ARPG und Roguelite. Durch die Relikt Mechanik lässt sich so gut wie jeder Skill im Endgame gut Spielen. Als Kleinen Minuspunkt kann ich nur die schlechte Performance mit Ignite Skills nennen, sobald große gruppen zeitgleich anfangen zu brennen entstehen kleine lags
Who knew the ARPG genre would mix so well with roguelikes? This game is so cool, from the awesome and unique setting to the really cool builds. The endgame is also really fun, which is an area I feel a lot of ARPGs usually suffer a bit, and I really like the idea of having limited runs to create a functional build out of whatever relics drop on those runs. I do hope we see more skills and relics in the future to help shape up variety, but even as is this game is incredibly solid and I recommend it to any ARPG fans. DLC also came out recently and game has gotten even better. They added a more traditional ARPG endgame and a ton of new relics and bonuses that open up build creativity a lot. I still prefer the roguelike ascension mode personally, but I hear a lot of people prefer the new endgame added in this expansion. Cannot recommend this one enough.
Hell Clock é uma das gratas surpresas do desenvolvimento nacional de jogos, entregando um ARPG Roguelite que combina a estrutura visceral de Diablo e Hades com a riqueza histórica e cultural brasileira. Hell Clock não se destaca apenas por ser uma produção brasileira, mas por ser um ótimo jogo de ação e roguelite em qualquer parâmetro internacional. Ele entrega mecânicas de combate extremamente redondas, um loop de progressão viciante e uma identidade visual e temática singular que o diferencia no mercado de jogos no PC.
Hellclock is cool looking and fun giving game but something with balance is off. You can get powerful build early and then rest of the game (acts 2 and 3) is very easy. Well, except one boss in act 3. Game run smoothly, looks amazing, sounds amazing, but I'm done with it. I know I can buy DLC with 4th act, but I'm afraid that it will give me another 30 minutes of gameplay. And there's endgame... which is disappointing, I don't feel motivated to clear all acts on higher difficulty, nightmares are a little boring (even with modifiers) and I'm not interested in ascension. It's weird, because I did like 1000 hours in D3 clearing Rifts but in case of Hellclock... I'm done after 10 hours. Cool game, but short and with too powerful build to get to early. Wait for sale :)
手感一般,新手教程和基本机制引导也不到位,你这地图弯弯绕绕而且有很多狭窄且没怪的部分我根本懒得特意过去一趟,但你还要求玩家把图舔干净,不然会漏金币会影响后面的三选一,最重要的是优化太烂了,你一个刷子游戏优化做不好,玩家体验怎么能好呢?都不用等到后期怪多了,就前期,开局就开始掉帧了,整体画面慢半拍还有明显割裂感,我把画质和各种参数都下调之后,结果呢?完全没区别,画面还是掉帧不连贯就完全和没调整前一摸一样,我都怀疑你这些设置参数是不是根本没做啊只是放个假按钮来糊弄糊弄玩家得了,我画质从高调到低没有任何感觉,而且你还是个视角移动频繁的游戏,画面的割裂加上一直的移动镜头来回晃,再加上黑乎乎的怪群和暗色调的美术,玩一会就头晕眼花,也没体验到什么爽感,而且刚进游戏初始人物的基本技能攻击方式都不介绍就直接让我三选一升级,玩家开局就被丢进去然后自己探索,你的各个部分还都做的很一般,实在勾不起我的兴趣去继续探索你的游戏内容了,全程不管是打怪还是开宝箱我都没啥爽感因为我根本不知道这些东西能给我啥,你啥都不说,却在玩家没有装备的时机跟我说装备,还就几句话,我看着白板装备栏没有任何参照物和你那几句苍白的b话,真的觉得你们制作组的基本游戏引导逻辑都烂成这样,再加上我这一小会的游戏体验也就知道这游戏啥水平了,平庸到极点,没一个部分做的出彩的,除了美术还行,也只是还行,这种美术我都感觉快烂大街了根本不能细看,已经没啥特色了,我完全找不到优点
Boa combinação de Action-Rpg com Rogue-Lite, a parte de construção de build é o que define seu sucesso na fase. As escolhas randomicas dentro da fase ajudam bem e a % de vir alguma opção muito boa e te salvar existe, mas uma build ajeitada e focada em uma habilidade com suporte de outras é o que te de dá consistência no jogo. Joguei sem olhar builds na internet e acabei fazendo algo bem intuitivo, com tiro espalhado e sinergia de guarda católica + rifles, as relíquias voltadas pra melhorar isso e dano extra de fogo, bem básico e cheguei ao sup 8.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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