
Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 3 → 7.86/day in the week after.
About

In the 19th century, Canudos became a refuge for thousands. When its people defied the new Republic, they faced brutal retaliation, leaving 25,000 dead.
Play as Pajeú, a warrior fighting to rescue the soul of The Counselor, his fallen mentor. With each descent, time warps, and your power grows as you confront the dark forces that claimed his head and trapped his soul.

Every second counts as you battle the undead forces of your oppressors. Risk delving deeper for powerful loot and face the nightmarish incarnations of those who sought to bury the truth.

Hunt down ancient Relics infused with the strength of resistance. Create devastating combinations that channel Canudos's unbreakable spirit into unstoppable power.

Master a diverse selection of devastating abilities born from righteous fury. Dance through hordes with lightning-fast knife strikes, smash enemies with Canudos' great bell, or rain rapid-fire death from your trusty sidearm.

Each descent brings new chances to right historical wrongs. Discover unique combinations of Blessings to evolve your build as you face the demons of Brazil's dark past, present, and future.

Whether you seek a brutal test against history's oppressors or a thoughtful journey of justice, Hell Clock adapts to your path. Remove all time pressure with Relaxed Mode, or push your limits in Hardcore mode.

Experience a complete three-act story campaign and start a new journey through our Endgame Ascension system! Climb through Hell Mode, craft challenges with Penances, and complete heavenly Promises in exchange for the godly power of the Constellations.

Take your builds to the next level by Imbuing Relics with Tools to increase their power and add new effects. Or take the risk for greater rewards by Corrupting your Relics, with equal chances for blessing or bane.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.4Kreviews | 84% | — | $1.7M |
| $14.99 | 261ratings | 64% | — | $205.3K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 525 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Banana
Top!
A really fun combination of Diablo and Hades. The games systems were pretty cool and I really enjoyed the relic designs and how they could interact. The aesthetic of this game is dope and I really enjoyed the boss designs. I’ve never really seen much Brazilian culture in a video game so this was a breath of fresh air for me. The sound design is very satisfying and watching enemies explode and collectibles clink is a nice key jingling for my maladjusted mind. I went in thinking I was gonna play like two runs and quit and binged the entire experience in like 15 hours. There are some flaws, however. I think there is such a thing as too much build diversity and this game has it. Maybe people will completely disagree with me on this point but I feel like there are so many abilities which are kind of similar and yet you will have to grind for individual relic sets in order for your build to be able to progress the game. You can just as well pick one at the beginning and max it out as you progress. I just think it’s a bit overwhelming and tedious to have what like 20 abilities and have individual items to upgrade certain ones? I enjoy the gameplay but not enough to grind already beaten dungeons to upgrade a different loadout. While I think the boss designs are honestly quite fire, the regular enemies can sometimes be a bit lackluster in design but considering the amount of areas/chapters we can forgive this I think. I think the most damning thing about this game is the way it artificially impedes your progress. Why is it that even aside from the clock (which isn’t my favorite mechanic either) the game artificially slows you down on runs and sends you back multiple times just so you can have a pep talk with your friends in the hub building to do the same thing? It’s the most unnecessary artificial slowing down of the progression which I think breaks up the flow of the gameplay. Um on earth is that crafting system? The upgrades make enough sense to me but why is it that you have to ROLL for certain stats/bonuses on weapons? The lock system doesn’t even necessarily lock the one you want? Why is it random? Is it to continually send you into dungeons in order to make you grind for these items, of which their rng will likely frustrate you anyways? Maybe some masochistic old Diablo fans can explain to me how this system is actually peak and I’m running from the grind. The moving to a modern setting for the last dungeon is kinda jarring but that boss is goated so we can let that slide. Let me finish off this review by saying that [spoiler] Dr. Nina is genuinely such a great villain. An evil ass racist eugenicist who has essentially exploited souls into having their spirits broken. The line one of the ghosts has about how they had nothing in life and at least now they have hell was such a good line. [/spoiler] A very satisfying conclusion. I didn’t love how the conclusion of the game instantly tries to sell you a DLC (and doesn’t really conclusively wrap up the narrative) but I still really enjoyed this game. Pretty cool.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
| $24.99 |
| 197ratings |
| 89% |
| — |
| not modelled |
| $24.99 | 110ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 526 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game honoustly. Bit of diablo meets vampire survivors.
I waffled on my review of this a few times. Overall I'm going to say this is a thumbs up, for what it is. I was very surprised by the storyline ending in a simple 3 hours, though. I'm not sure if I'll come back to keep grinding for grinding's sake. From a roguelike standpoint: The game is nice and you can keep coming back to get stronger. Sometimes you'll get killed by the storyline for no reason other than "story" and have to start over. Most every drop in the game, and all gold, will be lost at the end of every run. This does kind of make it hard to "build" sometimes because you may not get the same things (like "Using X ability doesn't slow your movement speed" etc) on the next run. From an ARPG standpoint: Lots of things coming at you, though there are periods of emptiness. Treasure every so often, but you have to wait for the loot to drop, which slows you down. Much faster paced than many arpgs, though. The game is VERY linear. There are no branching paths, outside of the rare portal to a "harder" zone for a few moments, but it puts you back into the same line you started from. If you hope for a diablo/PoE/etc style of exploration. Don't. This game just doesn't have it. You will walk in a straight line going upward-right ALWAYS. There's branches for a few feet to grab a chest, but that's it. There's very few enemy types and you won't see new ones until a new "act". Overall, it's about the same enemies throughout. The things I liked, though: Not having to constantly fight through inventory and drops while playing. I enjoy ARPG - I don't enjoy inventory management sims. This one still requires you to deal with inventory back in town, but during combat - you just get to enjoy the combat. New items pop up a compare screen and you pick. Leveling pops up a screen like a Bullet Heaven game. At the end of every section is an altar where you can spend money for temporary upgrades, and if you hover, you can see what's going to get removed/added to the pool. Honestly, I only ever ran out of time on my clock twice, and both were my first 2 runs. There's definitely builds that seem more powerful than others, but realistically I BARELY TOUCHED the progression of the game and the storyline ends right after unlocking one of the systems. Act 3 was minutes long and I finished it the very first run I had access to it, not including the forced respawn. Overall I enjoyed the gameplay. If you're one who is going to want to grind to unlock everything on the progression tree - great for you. Personally, I enjoy unlocking progression trees to make it further in the game. At this point the only "further" is just increasing difficulty and doing it again. I'm sure that interests a lot of you. I might try it again at some point, but I likely won't try act 4 for the cost vs how short act 3 was.
优秀的玩法,深刻的背景
PVE POE, но это и неплохо. P.S.Если дополнительно заресерчить инфу про Канудус, играть как будто, становится даже интереснее...
se vc gosta de fazer bilds tão quebradas que faz ate seu pc travar de tanta explosão na tela, rapaz , esse é o jogo certo para vc
本来以为是暗黑4lite,结果发现是低配暗黑4。 两者的区别在于节奏。 暗黑4可以保证四个难度存在不同的游戏体验,不停引入新的内容来确保刷的爽快,正反馈也足够丰富且及时;这个游戏则是从头到尾一种刷法,三个难度和梦魇的玩法没有任何区别,高度同质化,支撑不起时长。
Very, very, VERY enjoyable Diablo-like, with a solid world and fun gameplay. Early game could use a bit more structure and clarity, but really, really fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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