
Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 3 → 7.86/day in the week after.
About

In the 19th century, Canudos became a refuge for thousands. When its people defied the new Republic, they faced brutal retaliation, leaving 25,000 dead.
Play as Pajeú, a warrior fighting to rescue the soul of The Counselor, his fallen mentor. With each descent, time warps, and your power grows as you confront the dark forces that claimed his head and trapped his soul.

Every second counts as you battle the undead forces of your oppressors. Risk delving deeper for powerful loot and face the nightmarish incarnations of those who sought to bury the truth.

Hunt down ancient Relics infused with the strength of resistance. Create devastating combinations that channel Canudos's unbreakable spirit into unstoppable power.

Master a diverse selection of devastating abilities born from righteous fury. Dance through hordes with lightning-fast knife strikes, smash enemies with Canudos' great bell, or rain rapid-fire death from your trusty sidearm.

Each descent brings new chances to right historical wrongs. Discover unique combinations of Blessings to evolve your build as you face the demons of Brazil's dark past, present, and future.

Whether you seek a brutal test against history's oppressors or a thoughtful journey of justice, Hell Clock adapts to your path. Remove all time pressure with Relaxed Mode, or push your limits in Hardcore mode.

Experience a complete three-act story campaign and start a new journey through our Endgame Ascension system! Climb through Hell Mode, craft challenges with Penances, and complete heavenly Promises in exchange for the godly power of the Constellations.

Take your builds to the next level by Imbuing Relics with Tools to increase their power and add new effects. Or take the risk for greater rewards by Corrupting your Relics, with equal chances for blessing or bane.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.4Kreviews | 84% | — | $1.7M |
| $14.99 | 261ratings | 64% | — | $205.3K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 525 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredibly fun. The min max of builds is great and the countdown mechanic keeps you wanting to move fast. Can spend countless hours on this one.
it's okay
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
| $24.99 |
| 197ratings |
| 89% |
| — |
| not modelled |
| $24.99 | 110ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 526 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Added paid achievements after release in overpriced DLC. Roguelike without an ability to get 100% is a pointless techno-demo. No sense in getting 100% even having DLC, coz they can easily repeat this ♥♥♥♥ again and again
Having just beat act one I can say this game is excellent, clearly a lot of thought and care went into it and the story and environments are wonderful. The gameplay loop scratches the Diablo 3 Nephalem rift itch in a way that I was craving hard core and feels more roguelite in between runs with some nice story beats when certain milestones are met. Different builds and the relics are extremely cool too. Some things I wish were available or different thus far are the itemization and item variety. I wish could be more nuanced, just getting upgrades or more zany items and effects could add a lot of gameplay variety and replayability. My one complaint would be the optimization for steam deck. Even in act one I experienced frequent frame drops, id love to try and get it dialed in because I’m worried act 2 and beyond at points will be unplayable.
It's alright. - The game has a unique visual style that (combined with some odd UI choices) causes legibility issues sometimes, but is otherwise striking and capable of setting an oppressive tone. - The items / passives you choose for your build feel impactful, but narrow in their scope and interactions, so once you pick "Build X" your subsequent choices are basically made for you and all else falls to the wayside. - Outside of "beeline" upgrades like increased meta-currency rates or inventory space, a majority of your upgrades feel boring, unimpactful, or uninspired (like 5% resistance to a specific element). There are multiple meta-progression systems that feel incongruous with each other, tonally and / or mechanically, but do offer a feeling of progression between multiple playthroughs if you so choose. - The titular hellclock doesn't add much to the experience. Sometimes you feel frustrated that you've run out of time (possibly due to bad luck with +30 second item drops) and have to end a run prematurely, but oftentimes I'd forget it existed, with runs either ending from boss encounters or narrative stops. On paper, it's a clever idea for preventing overpowered runs from going further than intended, and it hypothetically keeps you engaged and focused on efficiency, but in practice it's either annoying or forgettable. - The narrative focus on Brazil's Massacre of Canudos is novel, if not a bit dark, but the game kinda drops you into the story without much explanation, and by the end I felt like I only had the bullet points to work from. There are times when characters, enemies, or settings will be introduced that will lack impact without the background knowledge of Canudos - which Hellclock does not always provide. - The campaign is decent and enjoyably short. Your mileage may vary depending on your skill level though, as the levels all contain the same exact layouts and content, so if you get "stuck" in your progression, the repetition can become intense. This also means that any "new game+" / "Ascension" runs you do will become increasingly dire, which is at odds with how desperately the game wants you to play through multiple subsequent runs. I don't think Hellclock is good enough to warrant the 200 hours of repeated playthroughs it wants from you, but I do think it's worth playing through the 8-ish hour campaign once, for those already curious.
That's outrageous. I'm not going to buy DLC that costs just as much as the base game just to finish the story. That kind of thing should be banned. Since the update, the game has been lagging, too—no DLSS or other improvements. But I didn't like the game because of the pricing structure. Downvote the game for such a rip-off.
Great game honoustly. Bit of diablo meets vampire survivors.
Hell Clock, uzun zamandır oynadığım en keyifli roguelite oyunlardan biri oldu. Dövüş sistemi akıcı, karakter gelişimi tatmin edici ve her yeni turda farklı bir build denemek gerçekten eğlenceli. Beni en çok şaşırtan nokta ise hikayesiydi. Roguelite oyunlarda anlatı çoğu zaman geri planda kalırken, Hell Clock bu konuda oldukça başarılı. Hikaye gereksiz yere uzatılmıyor; tam kararında anlatılıyor ve merak duygusunu sürekli canlı tutuyor. Atmosferi ve anlatımı birbirini çok iyi tamamlıyor. Oyunun tek belirgin eksiği ise türün klasik problemi olan tekrar hissi. Uzun süre oynadığınızda içerik çeşitliliğinin biraz daha fazla olmasını isteyebiliyorsunuz. Yine de bu durum oyunun sunduğu eğlenceyi gölgelemiyor. Roguelite ve aksiyon RPG türünü sevenlere gönül rahatlığıyla tavsiye ederim. Geliştiricilerin bu temel üzerine yeni içerikler eklemesiyle çok daha güçlü bir oyun haline geleceğine inanıyorum.
this game is a masterpiece, from the story to the gameplay and systems i've loved every part of it. totally recommended
Não deu 3 horas de jogo ainda, mas não tem como não vir aqui e dizer que é um jogo muito bom, baseado em um evento da história do nosso Brasil e que foi muito bem feito, tanto a jogabilidade quanto a arte do jogo. Esta de parabéns! Recomendo e muito!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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