
Fly helicopter gunships in a tactical combat sim inspired by 90s classics. Master scalable flight controls, sensors and weapons across several combat zones. Tackle procedurally generated missions that play out differently each time. Play with gamepad, mouse and keyboard, or full HOTAS controls.
Modeled estimate, not a reported figure. How we estimate →
About
Helicopter Gunship D.E.X is a tactical helicopter combat sim inspired by the classic helicopter games of the late 90s, rebuilt for modern players.
Fly attack helicopters across large combat zones, manage sensors and weapons, and take on procedurally generated missions where every sortie can unfold differently.
With scalable flight models, gamepad and HOTAS support, and authentic battlefield decision-making without burying you in complexity, HG:DEX aims to capture the thrill of low-level helicopter combat: Detect, Engage, eXfiltrate!
You won't find any magically respawning missiles here! Instead you will find realistic weapon loadouts, a simulation level physics driven helicopter flight model and the usual targeting pods and RADAR systems you would expect in this type of game. You'll need to employ authentic tactics and systems but without the 300-key learning curve!
Overall difficulty can be adjusted, including:
Customisable flight model to make flying the helicopters much easier
Complete control of mission difficulty including enemy strength, AAA/SAM/MANPAD density etc
Simplified targeting controls
Enemy weapon damage modifier
Fuel usage modifiers
There are currently 10 main helicopters...
AH-64 Apache
Lynx
Gazelle
AH-1Z Viper
AH-56 Cheyenne
RAH-66 Comanche
Kiowa Warrior
Mi-24 Hind
Chinook
MH-60 Blackhawk DAP
...and most have several different versions.
The main part of the game revolves around the random mission generator that allows you to define your own procedurally generated engagements which will never play out the same way twice.
Mission types include Strike, SEAD, Search & Destroy, Recon, Transportation etc.
Each mission in Helicopter Gunship D.E.X utilises a deployment point system ensuring missions remain balanced and that older weapons and helicopters still have a role to play no matter what the mission involves.
Fully playable from either 1st person in cockpit or 3rd person chase cam perspectives.
Fully playable with a gamepad but also completely re-bindable controls for HOTAS systems.
Special modes for mouse & keyboard flyers.
Robust procedurally generated random mission generator allowing you to quickly get into the action.
Multiple helicopter flight models ranging from Simple to Realistic that allows even novice helicopter pilots to get straight into the action.
Places you in direct control of both flying the helicopter and using the various targeting systems to designate and destroy targets.
Easy to get into but still difficult and rewarding to master.
3 distinct terrains to fight over. Central Libya (100km x 50km), Coastal Norway (40km x 40km) & Lush Desert (40km x 40km).
Weapon load outs are based on real world helicopter capabilities and you will use the same kind of real-world targeting systems such as "SACLOS", "Laser", "RADAR" etc to detect, designate and destroy your mission targets.
A slight departure from reality is that you, the pilot, will be in direct control of designating targets and firing weapons even in helicopters that have co-pilot/gunner positions. Your CP/G will aid in target identification and spotting targets visually.
Weapon types range from modern Fire & Forget, like the Brimstone, to Cold War era weapons, such as the TOW, as well as a wide range of rocket pods, gun pods, bombs & door gunners.
Helicopter Gunship D.E.X supports TrackIR, OpenTrack and Tobii Eye Tracking via the TrackIR software.
VR mode is available but not fully supported just yet. You can read more about VR support in the Steam Forums.
Single "challenge" missions & training missions are the main focus of the current beta.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah cool game can't wait to see it develop
Great game juste one thing : COOP, when ? Or at least a usefull gunner ?
Terrible. Uma das piores compras que já fiz. Grafico, som e jogabilidade zero.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wonderful
Buy, fly and have fun ... and feel like the Sims in the 90th... thx for it
HG:DEX is an absolute hidden gem of a sim-lite. It really nails the feeling of piloting various helicopters without being overly complicated, and the range of mission types has the potential to provide many hours of gameplay. Although I had some initial difficulties getting the game to run smoothly on Linux, I'm very glad I stuck with it (hint: disable Steam Input if you play via Proton). Learning the controls and familiarizing myself with the game's systems has been a very rewarding experience. There are several ways to change the difficulty of the game. There are many options to change how much "assist" is in the flight model, how quickly fuel runs out, how effective flares/chaff are, and enemy count/intelligence, to name a few. The type of helicopter and which munitions you bring also greatly affect the level of challenge. Tinkering with these settings can really provide a tailored experience depending on your preferences. It's still clearly in Early Access, however. Some quirks and bugs are present, and features like in-game documentation or a thorough tutorial are notably missing at the moment. Having said that, none of the issues I've faced detracted from my experience too much. There are a few well-written guides in the Steam Workshop that have helped me get going. Understand that it's currently more of a sandbox than a full-length campaign, and I think you'll have better expectations going in. To the credit of the solo developer, he has been extremely active in the Discussion board since this project started, and has even addressed several concerns I had within a day or two. More significant additions (Ally Pilot AI improvements, dynamic campaigns, etc.) are all planned and clearly under very active development on the Beta branch, so I expect the game to continue to improve over time. Performance on my PC has generally been quite good. There is also support for extra peripherals (HOTAS), though I just use mouse and keyboard. VR is also supported, but it's experimental. I opted to set up OpenTrack to let me look around the cockpit, and I was pleasantly surprised that it just worked. Overall, a very good experience that I highly recommend.
Worst ever gyro stabilization can't get it to hover to save my life janky wonky controls. Needs extra work
Yeah, very much like the 90s Microprose games as advertised but with modern goodies.
Players by region
Where this game's players are, estimated from review languages.
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