
The higher you climb, the bigger the fall.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Honestly, I don't have that many issues with the main substance of the game. There's some ideas that could be worked on more, but at the end of the day its a foddian game, so if you aren't expecting to get frustrated you must not be familiar with the source material. The biggest issue with this game is one specific bug. With no discernable pattern, every time you try to shoot the ball in midair, it will just not move the ball. Then, the next shot you take will go in the direction of the shot that was canceled, regardless of what direction you were aiming or how hard you wanted to shoot. I could overlook this to be honest, I've dealt with worse in games that I still like. But at a certain point, this bug happens way too often to even call the game playable. I swear, its like every other shot that this happens, and it makes the game feel incredibly unresponsive. If you want foddian games, there are better options out there, don't buy it just cause it was in a Markiplier video like me.
Picked this up after loving Getting Over It, and honestly it scratches a similar itch while being its own frustrating beast. The ball juggling mechanic is genuinely clever once it clicks — being able to redirect mid-air saves you from so many disasters. That said, the moment your ball touches any surface you're just a spectator watching your progress evaporate, which never stopped feeling unfair no matter how long I played. Alva's commentary is decent enough encouragement but lacks the philosophical punch that made Bennett Foddy's narration so memorable. For the price, it's worth a try if you're a masochist who's already conquered the original, but go in knowing it leans more on frustration than the satisfying skill mastery that made Getting Over It special.
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Languages: English*, Spanish - Spain, Japanese, Korean, Finnish, Portuguese - Portugal, Russian, Simplified Chinese, French, Italian, German*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game sucks big booty smegma balls, save yo money and play Schlash, ♥♥♥♥♥
Im scared
Not recommended - it is intentionally made to be as frustrating as possible. It is mostly about the extremely lacking hit power, the fact that your ball turns into a limp unhittable rock sliding down everything as soon as it hits ANYTHING. Most surfaces are slanted downward to make it extremely likely that the ball will fall to the beginning of the game. A lot of platforms are higher than where you can get with your swing and the extra hits are super weak and can often go to random directions - the mouse controls are glitchy and unreliable. It is a stupid experiment and a bad game in that it has no other goal than being annoyingly difficult. I'm sure the Soulslike divorce kids with the permanent redemption complex going on, will like this game.
Yeteneği olana gayet güzel oyun ayrıca tek bir bölüme de sahip değil, golf direğinin karşı tarafına geçince yeni bir maple karşılaşıyorsunuz, gayet güzel bir çalışma, zaman zaman sinir ediyo ama fiyatına göre çok çok iyi bir iş 10/10
Me ha frustrado(como debe de ser).
muy buen juego, pero demasiado facil 🥱🥱🥱 (es coña). No me gusta que en un punto exista una ruta facil, no es parte de la filosofía de este tipo de juegos
Golfing Over It with Alva Majo is an unforgiving physics-based climbing experience developed and published by Majorariatto, built around a deceptively simple concept that quickly transforms into a serious test of patience and determination. Players control a golf ball attempting to climb an enormous obstacle-filled mountain using carefully aimed shots, where every movement can either create momentum toward success or destroy minutes of hard-earned progress. While the premise initially sounds unusual, the game fully commits to its minimalist design philosophy and creates a surprisingly addictive challenge centered entirely around mastery and persistence. The gameplay strips away traditional progression systems and focuses purely on skill. There are no upgrades, special abilities, enemies, or safety mechanics designed to protect players from mistakes. Success depends entirely on learning how momentum behaves, understanding terrain layouts, and mastering shot precision. Every jump upward feels earned because every mistake carries consequences. One poorly judged swing can send the player tumbling back through sections that previously took considerable effort to overcome. That constant threat creates tension unlike most modern games. Advancement becomes exciting not because rewards are handed out frequently, but because survival itself feels like an accomplishment. The mountain serves as both level design and psychological obstacle. Strange structures, awkward surfaces, narrow platforms, and demanding angles force players to think carefully before every move. Certain sections require patience and careful planning, while others challenge execution under pressure. The design intentionally creates moments where confidence can become dangerous. Players who rush often pay the price, while those willing to slow down and adapt gradually improve. The mountain itself almost feels alive in the way it constantly punishes overconfidence and rewards discipline. One of the strongest aspects of the experience is how fair the mechanics remain despite the brutal difficulty. Unlike games that rely on intentionally awkward controls to create frustration, Golfing Over It gives players responsive movement systems that behave consistently. Failure usually feels like the result of personal error rather than unfair design. That distinction makes a major difference because it encourages improvement instead of resentment. Every setback becomes an opportunity to refine technique and gain a deeper understanding of how the game works. Another memorable feature comes from creator Alva Majo’s narration during the climb. Rather than leaving players alone with silence and frustration, the game includes commentary discussing challenge design, motivation, and the purpose behind creating difficult experiences. These conversations give the game personality and make it feel more personal than many other titles in the genre. The narration can be thoughtful, amusing, and occasionally philosophical, helping transform the climb into something beyond a simple test of reflexes. Visually, the game keeps things straightforward but effective. The environments prioritize readability over visual complexity, making terrain easy to understand while maintaining a surreal atmosphere. The unusual mountain formations create an almost dreamlike quality that adds charm to the experience without distracting from gameplay. Performance also remains lightweight and accessible, allowing the focus to stay entirely on the demanding climbing mechanics rather than technical presentation. The biggest challenge for many players will simply be tolerance for frustration. This is not a relaxing experience, nor does it make accommodations for those seeking a gentle learning curve. The punishment for mistakes can feel severe, especially during later sections where progress becomes increasingly valuable. Players who dislike repetition or high-difficulty gameplay may find themselves walking away long before reaching the summit. However, for players who enjoy mastering demanding systems and overcoming seemingly impossible obstacles, the difficulty becomes the primary appeal. What ultimately makes Golfing Over It memorable is how effectively it transforms a simple concept into an emotional experience. The climb becomes about more than reaching the end. It becomes a battle against impatience, overconfidence, and discouragement. Every improvement feels meaningful because success requires genuine effort. The mountain asks players to remain focused, adapt to failure, and continue moving forward despite setbacks. Golfing Over It with Alva Majo succeeds because it fully embraces its identity without compromise. It delivers a brutally challenging but rewarding physics-based adventure that values perseverance and mastery above convenience. Some players will find it overwhelming, while others will become completely absorbed by its demanding progression loop. For those willing to endure repeated failures in pursuit of eventual triumph, this unusual indie experience offers an unforgettable climb. A demanding and cleverly designed physics challenge that turns frustration into motivation, rewarding determination with one of the most satisfying feelings of progression found in difficult indie games. Rating: 7/10
в порыве придумать новую пытку больные идиoты выпустили эту игру
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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