
Sacred Ember is currently a simple PvP fighter jet dogfighting game with realistic flight physics.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
The game has a core problem: It's a multiplayer game with no players. (Except me) This game should have been a singleplayer experience like other similar games. (Tiny combat arena, Aggressor, Vincemus Air Combat) If the developer wants to take player feedback, and try to be semi successful, he/she should scrap the multiplayer idea that which depens on the player count, and instead focusing on changing the game to a singleplayer one. This way low player count (zero while writing this review) wouldn't make the player reluctant to buy the game. I hope develepors will think again about the path they will take with this game.
Nothing works. This game has hilariously ambitious goals. Really not sure what the plan is here. Actually, that's wrong. I DO know what the plan is. The plan is to release a broken multiplayer only, jet fighter game, with a road map that includes adding RPG mechanics, a fantasy setting, ground, sea and more air combat plus LOOTBOXES. None of this is going to happen. The kicker is that the one things the game says it does, doesn't work. Absolutely avoid this. https://youtu.be/NTZ1Qbu3DNU
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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