
Conquer the ancient Greek world in Hegemony Gold: Wars of Ancient Greece, an epic strategy wargame that expands and refines the award-winning Hegemony: Philip of Macedon with brand new content and features.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Can't recommend enough. I've bought all 3 hegemony games!
I played the game when I was 12 years old - I loved it and it kept its charme after I have discovered it again.
good
Not really complex but really fun and honest game, good to pass the time while listening to something. It gets a little repetitive after a certain point, but still very nice.
A simple but uniqe strategy game. A very refreshing take on RTS and Grand strategy that scales well unlike other games. You can't effortlessly squash the enemy because the deep and intricate logistics system constantly challange you and equalise the playing field between any given opponents, Despite diplomacy being nonexistent it only serves to further the ballance between bigger and smaller states. Despite your empire's immence size you can't just move your mighty army to conquer and curbstomp your neighbour without proper preparations, your other neighbours are constantly looking for weakness and will raid and siege underdefended areas. Starvation is a real danger for both sides, and the rythm between the campaigning seasons and the winter is something unlike in any other RTS, combat is simplistic but the surrounding systems make the whole story of conquering brutal and methodical.
This ended up being a bit too simplistic
Total War fans? Don't bother. Warcraft 3 fans? Don't bother. Civ/4x fans? Don't bother. It's just too old and too demanding to be fun. Want to move your units across water? You need 1 ship per 1 unit. By the time your unit disembarks, it's dead. Want to move your units across land? Make sure you assign a worker to follow them with food or else they'll starve. Want to attack your neighbor? Good luck, they start the game with 6 settlements. You also start with 8. Have fun managing half a kingdom from the get-go. It seems to me the developers got too lost in their own sauce when they made this. Rather than making a fun squad-based RTS where you upgrade your units and generals, they made a resource allocator where all your units are on a time limit to get things done. As a result, the whole game feels like a drag. You are not the General of Sparta marching hoplites across the Greek world. You are the dude who's in charge of handing out the bread.
Fun game but I couldn't get it to run on my main gaming PC. It runs ok on my old office laptop. I tried many fixes and work arounds but I gave up after a few hours. I don't recommend this game due to the technical issues. The second or third game in this series are both good so give them a try.
we need chinese!!!!!
I realized I had this in my steam log for almost 10 years so finally got around to playing it. Fun and unique way to do grand strategy. It was relatively similar to Knights of Honor 1 (haven't played sequel) but easier to visualize the logistics than that game. Athens and Sparta's campaign took me 20 hours, and the Macedonian campaign took me 60 hours (I didn't use diplomacy). There were some down falls, when your fleet is 30 ships or so it becomes difficult to move and horrible but the ground pathfinding was fine. I liked how the campaigns were structured and felt like I was reliving the ancient wars. I do wish there was siege equipment in the Athens and Sparta campaign but I beat them without it. If I had a smaller backlog of Steam games I bet the sandbox mode would have been really fun. And I bet the sequels are even better.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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