
Play as the leader of a civilization, make it prosper and stand the test of time. Orbi Universo is a strategy/simulation game in which you manage your civilization with an abstract and complex node system and you make your society evolve through different periods, from cavemen to the Modern Era.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a weird jingoist nationalistic perspective on history permeating throughout all of it's systems that really rubbed me the wrong way.
It's the kind of game I really really like. Sadly this game itself has some serious flaws, and I cannot fathom that those were not addressed by the developers. I'll point out some of the most glaring issues: A lot of information is not made available. - In what exact way does coast size increase fishing? - What are the formulas for the shrinking of Stability? - All of the formulas would be great to have. And then there are some restrictions that seem arbitrary and can be game breaking: Why are Manpower and Navy Quotas capped at 1000%? The only way to go above that number is by lifting the Quota completely, which is a very bad way of dealing with it. So, very sadly, I cannot recommend the game, it will just frustrate you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As much as I want to give this game a good review... I can't. 90% of it is fun. Managing your nation, responding to events, and managing time wisely is fun. But the ways it's broken feel really fixable? Not telling how to increase resource caps, not giving clear directions on what certain routes will bring you (although, to be fair, that could be a feature), and, most importantly, skipping eras for no real reason. Punishing the player for playing slow with suddenly more features feels like a really stupid game design concept. The game does not warn you about this possibility as well. I would get if there was some grander mechanic to speed things up, but at the moment I don't want to play the game again because I feel like the game would just grow tired of me having fun. What is fun about the game: Country based spreadsheet simulator, always feels like you're growing, a lot of strategy involved with node placement, with circumstances always changing for how you play the game. Starting locations and node choices also mix up strategies a lot, increasing replayability. All in all, 6/10. But I also need to rate it on potential. It has the potential of an 8/10 game, with simple problems that couldn't take more than a week to fix. Because of the missed potential that this game has, I can't recommend it at this state. You may still enjoy it, if you like the sound of the game, but be prepared to be frustrated. I am excited about the sequel, though.
It's not fully polished, but it's definitely unique. I enjoyed it, but it's not for everyone, or even most people. Grab it on sale if you want to play a grand strategy game in the theater of the mind.
Juego de gestión basado en diferentes nodos representando conceptos abstractos (comida, población, educación, etc) que tienen efectos unos sobre otros (por ejemplo una población mayor consume comida a mayor ritmo). Recuerda al Democracy, pero supervitaminado con muchísimos más nodos y cubriendo un rango de tiempo mucho mayor, desde la edad de piedra hasta la conquista del espacio. Ajustando ciertas políticas (como la inversión en agricultura) se puede afectar directa o indirectamente a los diferentes nodos, cumpliendo hitos y haciendo que aparezcan nuevos nodos y objetivos, etc. Perderemos si alguno de los nodos críticos (población principalmente) alcanza 0, lo cual se puede deber a varias razones, como hambre extrema, conquista de paises vecinos, o polución excesiva, lo cual requiere vigilar el estado de ciertos nodos para evitar que esto suceda. El concepto está bastante bien ejecutado y es entretenido de jugar, sobre todo en las primeras fases de la partida. Incluso tuve una época de Guerra Fría con otra superpotencia (que acabé a base de conquista militar de paises vecinos). Se puede hacer un poco largo, pero sigue siendo más corto que una partida de Civilization. Como pegas, una de ellas más bien gorda, la cantidad de nodos disponibles es exagerada, y no se ofrecen herramientas lo suficientemente potentes para gestionarlas / agruparlas a nivel de UI sin que sea un poco quebradero de cabeza. Esto puede provocar que perdamos de vista algún nodo con mayor importancia de la esperada (como me sucedió a mí con la Polución) hasta que ya es demasiado tarde para recuperarse (a tope de realismo). La otra pega es que en algunos momentos puede parecer que hemos entrado en un ciclo (especialmente relacionado con las guerras) del que no se puede salir, de forma que ni se pierde ni se avanza, alargando la partida más de lo deseable sin novedades (aunque después las haya). Eso y que nos cambien constantemente el tipo de gobierno sin poder evitarlo con facilidad. Estoy de las dictaduras militares hasta el gorro :P. En resumen, recomendable como un sucedáneo de Civilization más accesible y centrado.
this game starts to fall apart at the the feudal era and just goes downhill from there. I am at the industrial era and i think i need to just stop playing. Because I just went from 1200 population to 300 in a single war. a war that i was WINNG with, what i thought, were relatively few losses. SEVENTY FIVE FING PERCENT OF MY POPULATION should not have died in a war THAT I WAS WINNING EASILY. So I look into it. it wasn't actually the war. My HANDFUL of factories and coal plants killed 75% of my population through POLLUTION. This was EARLY EARLY industrial era. I was just getting up and running. That is even more insane than them all dying in war. F this game. The balance from the feudal era onwards is absolutely trash. I'm done.
This game is laid back grand strategy, its nice to make folders and watch ur numbers go up. If you think that sounds fun get this.
Un’affascinante esperienza strategica che ti immerge nella gestione di una civiltà attraverso un sistema di nodi astratti. Con libertà di sperimentazione una profondità sorprendente, regala ore di gioco intense agli appassionati del genere strategico, evoluzione di civiltà e gestionali.
A bit too abstract and tedious for me.
I would really like to recommend this game as I love the idea and part of the gameplay of Democracy mixed with Civilization's scope, but bugs and weird gates make an hours long run broken because of strange issues. Example, I played 2 games back to back with bugs that ruined my "runs." Game 1 tried nomadic and got stuck unable to progress so I changed to settled. Somehow that made the game shoot the era from iron age to the industrial age and disabled a bunch of mechanics you are supposed to use for the early game leaving a crippled unplayable nation. Game 2 did a traditional run and made it to the end game, noticed the rival was developing nuclear bombs even though I had been waiting for them forever. Did a search through the policy list and found out I needed aviation from who knows when which I knew I had bought. Searched and found the policy and it's stuck at 98.61 even on auto invest. Fiddled with the bar multiple times on manual and tried to type 100 and still couldn't make it go so I thought I was doing something wrong. Nope, somehow the slider wont go further. Eventually did get it to go after messing with it some more but by then I would need to go through a bunch of other policies to make nukes and I got a game over screen for nuclear Armageddon. Just closed the game and started writing this as it's the most frustrating game over I've had in almost any game. One of the hundred orbs with sliders wasn't maxing like it should and totally locked out a whole progression tree that is needed to not lose the game. I had problems like this in the same run that weren't as bad, like being unable to invent some weapons because I somehow didn't invent siege weapons. In a previous run where I couldn't invent guns and was stuck in the age of imperialism with only medieval weapons because I missed one tech in a previous era that allowed me to develop any kind of firearm till the modern era.
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