
Launch into the ultimate head trip as you blast through psychotic robots in a retro 70's sci-fi action adventure from Double Fine Productions. It is a world of automation, a utopia gone wrong in which all of humanity have transferred their minds into robotic imposter bodies and are ruled by a computer.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Headlander became tedious quite fast. The graphic design is really interesting but the level layouts and overall gameplay leave a lot to be desired.
🚀 A Groovy, Head-Popping Metroidvania That Oozes Style! 🎭 Headlander is what happens when 70s sci-fi, Metroidvania mechanics, and Double Fine’s signature weirdness collide in a neon-lit space disco. And let me tell you—it’s one hell of a trip. 🧠 The Premise? Bonkers (In the Best Way). You’re literally just a floating head. No body, no problem! Using your trusty head-mounted vacuum, you can hijack robot bodies like a space-age parasite, hopping from host to host to navigate levels, solve puzzles, and blast baddies. 🎮 Gameplay: A Metroidvania With a Twist. Body-snatching mechanics keep combat and puzzles fresh. Why fight when you can steal a stronger body? Color-coded doors take a page from Metroid, but with a cool bureaucratic twist—earn rank, unlock access. Satisfying laser battles with bouncy, ricochet-heavy shootouts straight from an old-school arcade. 🎨 Aesthetic: 70s Sci-Fi Fever Dream. From funky synth beats to shag carpet spaceship interiors, the retro-futuristic vibes are immaculate. Think Logan’s Run meets Barbarella, with a touch of 2001: A Space Odyssey—if HAL-9000 was high on space fumes. 🤖 Humor: Classic Double Fine. The game doesn’t take itself too seriously, with quirky AI dialogue and absurd situations. Ever argue with a door about bureaucratic red tape? You will. 🛑 Any Downsides? The combat can get floaty, especially when using just your head. Some backtracking might test your patience. 💡 Final Verdict: If you love stylish Metroidvanias, quirky humor, and the idea of being a detachable head in a dystopian space future, Headlander is a must-play. It’s weird, it’s wonderful, and it’s got one of the best retro-futuristic aesthetics in gaming. ⭐ 8.5/10 - Would headbutt my way through bureaucracy again. 🚀
Fun.
类银爆粪率真不低
[h3]评价:8/10[/h3] 许久没有玩到过如此怪诞而又诙谐的游戏,不得不说这个游戏非常的有特点。由于我之前玩过一些其他有占据玩法的游戏,加上游戏的宣传视频满是子弹和闪躲腾挪,导致我一直认为这是一个偏向于弹幕的射击游戏,所以吃灰了很久一直没有去玩。而它实际上的主题是动作+谜题,射击只是一种玩法元素,这并不是一个躲子弹的游戏。 游戏的故事主题是一个[b]出现故障的自动化集权AI管理着机械飞升的人类意识[/b],而后主角与逃脱控制的个体一起推翻统治者并试图找回肉体和人性。乍一看题材好像有点意思,但游戏的前[b]75%[/b]以上的内容,你几乎不会感受到这个游戏有什么剧情,似乎它的故事只是一个用来展开游戏内容解锁后续关卡的工具,直到进度达到[b]95%[/b]你才终于能明白它这盘饺子究竟是为了什么而包,尤其是最终通关后所展现出的哲思和立意,这个反差让人有点难绷。 [spoiler] 我不想剧透太多,但这完全是一个翻版的“Matrix”[/spoiler] [spoiler] 从这一点来看待剧情,AI或许也是来自主角本体的意识但模拟不完整,从通关后的雪花屏来看,意识融合完成了,它甚至留下了续作的悬念[/spoiler] 游戏的核心玩法是摧毁敌人的脑袋,占据敌人的身体,然后前往这个身体所允许抵达的区域,并摧毁下一个身体比你更高级的敌人的脑袋,所有关卡都是以此循环来实现它的“类银河战士”要素。它的玩法设计其实有点单一,它的机制没有拓展,只是在外面裹上了一层更厚的面包糠,但好在它的机制不常见,游戏风格、操作手感、内容种类以及整体协调性做的不错,所以不至于显得太过普通。而且这个游戏的对话台词非常有意思,[b]对话全配音[/b]更是难得,不同类型的身体与同一个NPC对话还有不同的台词,以及各种非战斗类身体搞怪的[b]舞蹈动作[/b]。可以说这些加分项拯救了这个游戏。就连通关后不同区域的NPC都还有[b]新的配音对话[/b],在这种体量的游戏里,闻所未闻 如果你没有玩过,而你又正好看见它在促销,我非常建议你尝试一下这个游戏
fascinante
i played it i think
Very dope Metroidvania from DoubleFine They have really outdone themselves, managing to incorporate a unique gameplay mechanic used in combat and traversal, while remaining a true Metroidvania, which also respects the player's time
Nice little metroidvania from a beloved studio
This was fun! The technicolor vibe is so unique. I loved exploring the stations and moving around from body to body was very satisfying. Earl is the best. Loved listening to him. Would play a sequel. Thank you very much <3
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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