
Have a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls - and his vacation plans. In order to restore order, you'll have to grab your trusty scythe and show your employees who's boss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 17 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.8Kreviews | 86% | — | $5.7M |
| $24.99 | 1.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 had a nice death. would do it again
9 из 10. Боёвка приятная, локации и мобы очень красивые. Диалоги интересно читать и наблюдать за разными событиями офиса. Я бы сказал, что тут и мораль глубокая, но это кто-как увидит.
7/10 pas mal sauf le nom du jeu
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 9.8K | 94% | $24.99 | |
| $5.7M | 5.1K | 73% | $14.99 | |
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 12.8K | 84% | $24.99 | |
| $5.7M | 7.5K | 85% | $19.99 | |
| $5.7M | 4.2K | 63% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $293.7K | 2K | 93% | $6.79 | |
| $58.5K | 267 | 94% | $8.99 | |
| $27.3K | 129 | 98% | $16.99 | |
| $16.2K | 154 | 77% | $6.99 | |
| $11.8K | 74 | 91% | $5.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $24.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра 10/10
Tres bon jeux mais le 100% ne me donne point envie mais le jeux tarpin cool en vrai :p ((7.5/10))
[h2] Welcome to the afterlife! [/h2] [hr][/hr] O jogo chega a ser legalzinho. As ideias para abordar o tema do burnout são bastante criativas, a sátira ao mundo corporativo ficou excelente, as artes são bonitas, a jogabilidade é decente e o combate é rápido. Mas, os pontos negativos acabam matando a longevidade do jogo. A narrativa é bem fraquinha e nada instigante. Chega um momento em que você simplesmente começa a pular todos os diálogos, porque nada é interessante. Não há acontecimentos marcantes nem algo que desperte a curiosidade para continuar acompanhando a história. Os cenários possuem pouca variedade, os inimigos começam a se repetir cedo demais e, depois de algumas horas, a sensação é de estar fazendo exatamente as mesmas salas em sequência apenas esperando que apareça a próxima melhoria da build. A progressão é extremamente lenta e irritante. Além de as runs serem relativamente longas, no mínimo 35 minutos para o tanto de vezes que você vai cumprir a mesma coisa, é um loop que acaba parecendo uma punição para sentir o que o próprio personagem sente, um burnout, principalmente para quem pretende fazer 100%. https://steamcommunity.com/sharedfiles/filedetails/?id=3778892583
This was a fun game. It wasn't too hard, and there isn't much of a story, but the platform combat is tight and the animations look fantastic. I didn't finish the game, and I probably won't, but the time I spent on it was fun.
从这个游戏发售前我就在关注了,一直等到最近才入手。我非常喜欢他的画风,而且剧情设计以及中文的文本都是非常不错的。当时犹豫是因为首发价格有点贵,最近正好有过打折,所以就入手了。 战斗方面,武器的组合和技能的组合都非常的丰富,然后能够通过升级解锁更多的组合记忆和物品,唯一的就是战斗对于我来说还是有一些难,不过它内置了一个简单模式,总体来说游戏体验很好。不过我总觉得他的简单难度才应该是正常难度,剩下两个模式都挺难的。 唯一的遗憾可能就是徽章的设计不太好看,但是其他各方各面都做到了几乎完美,对我来说是非常喜欢的一款游戏。
매력적인 아트, 매력적인 세계관에 그렇지 못한 플레이와 부족한 동기부여... 게임에 스토리가 꼭 좋아야 할 필요는 없지만, 현대 인디게임 시장에서 스토리가 빠진 게임이 얼마나 단타스러운지를 보여주는 반면교사라고 생각함... 아트와 컨셉으로 사람을 붙잡아놓는데도 한계가 있고 반복이라는 무간지옥에 플레이어를 떠밀기 위해선 <왜?> 라는 질문에 대한 대답을 던져줘야함 거기에서 이 게임은 거기까지였음 나쁜게임은 아님 동기부여랑 플레이가 문제란건 플레이가 익숙하고 동기부여는 상관없는 게이머라면 이 게임은 다른 리뷰들처럼 좋은 게임임. 고로 핵앤슬래시와 로그라이크를 원래 즐기던 사람이라면 스킨 바꿔끼고 즐긴단마음으로 즐겁게 즐길 수 있음.
6
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.