
Hauma is a deduction visual novel set in Munich. Discover a conspiracy amongst the upper echelons of society alongside former detective Judith, while visiting real locations in a comic-inspired look.
Modeled estimate, not a reported figure. How we estimate →
About

Hauma is a noir deduction visual novel set in the heart of Munich. Step into the shoes of Judith, a former detective with a sharp wit and a knack for getting things done, as she uncovers a conspiracy amongst the city's upper echelons of society. Explore real locations in a unique art style, immersing you in the world of Bavaria's capital. From the historic House of Art to other unexpected locations, discover pieces of hidden history that shed light on the city's past.
Collect items, solve puzzles, and overcome dialogue riddles as you make your own investigative deductions using the mindboard, the heart of the game which functions like an inventory containing items and thoughts.
Featuring a diverse cast, Hauma is a fully voiced cinematic adventure with an intriguing story. Embark on a journey of deduction and intrigue, uncover the secrets of Munich's society and piece together the puzzle of the conspiracy that lies within.

[❖] A thrilling noir-inspired journey through Munich
[❖] The mindboard, an innovative inventory of interconnected items and thoughts
[❖] Engaging investigation mechanics, including a variety of puzzles and challenging dialogue riddles
[❖] A visually unique art style
[❖] Fully voiced cinematic adventure, featuring a diverse cast
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is bugged and got stuck in the story without a working save file, so i can not recommend this game, although the story and style was very much to my liking.
⣠⠴⠒⢛⣋⣉⣉⣉⣉⣛⠓⠦⣤⣀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣠⠴⢚⡭⠖⠚⠉⠉⠁⠀⠀⠀⠀⠉⠉⠓⠲⢭⡓⢦⡀⠀⠀⠀ ⠀⠀⠀⠀⣠⢞⡥⠚⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠳⡝⢦⠀⠀ ⠀⠀⠀⣰⣫⠞⡤⡀⠀⢀⠀⠀⠀⠀⡀⠀⡀⠀⠀⡀⠀⠀⠀⠀⠀⠀⠘⣎⢧⠀ ⠀⠀⢰⣷⠇⠈⠛⣵⠄⠀⢁⡆⠀⢠⠇⠸⢼⡀⠾⠻⠢⡄⠀⠀⠀⠀⠀⠘⡾⡆ ⠀⠀⡏⡼⠀⠀⣼⠏⠀⢠⣾⠀⢀⡞⣳⡀⠈⣧⠀⠀⠀⢹⡄⢀⡶⣛⣓⣦⢹⣷ ⠀⢸⠁⡇⠀⣸⠁⠀⣠⢯⡇⢀⣾⣀⠀⢳⡄⢻⡄⠀⠀⠈⣿⣸⣸⠁⠀⢸⠈⢹ ⠀⢸⠀⡇⢠⠇⢀⡜⢁⣟⡴⠋⠀⠉⠉⠓⠻⡜⡇⠀⢀⣖⡿⠿⠋⠀⠀⠋⠉⢻ ⠀⢿⠀⣇⢸⡞⠁⢠⡾⠋⠀⠀⠀⠀⠀⠀⠀⢻⡇⠀⠸⣟⠁⠀⠀⡟⢦⠀⠀⣸ ⠀⢸⠀⠹⡾⡯⠿⠦⡄⠀⠀⠀⢀⣤⣦⣄⡀⠀⣧⠀⠀⠈⡷⠆⠀⣇⠸⡆⢾⡷ ⠀⢸⠀⠀⡇⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠃⣿⠀⠀⠸⣇⠀⢀⣿⠀⠹⣾⠃ ⠀⢸⠀⠀⡇⣿⠀⠀⠘⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀⠀⢸⣿⣿⠉⢸⠀⠀⢙⠀ ⠀⠈⡇⠀⢧⢻⡀⠀⠀⣀⠀⠀⠀⣀⠀⠀⠀⠀⣿⠀⠀⢸⠉⢸⠀⠈⡇⠀⠀⢧ ⠀⠀⢹⠀⢸⠈⢷⣄⠀⠈⠃⠘⠉⠁⠀⠀⠀⣠⣿⠀⠀⡏⠀⠘⡀⠀⢿⠀⠀⠈ ⠀⠀⠀⢇⠀⢇⠀⠙⠳⣤⡀⠀⢀⣠⡤⢖⣋⡥⡇⠀⣸⠀⠀⠀⣇⠀⢹⡇⠀⠀ ⠀⠀⠀⠈⢇⠘⣄⠀⠀⠀⠉⢩⢿⣷⣿⡉⠀⢸⠇⢸⠟⢳⠤⠤⠼⣄⡘⣿⡀⠀ ⠀⠀⠀⠀⠈⣧⡙⣴⠋⠉⠉⣻⣾⣇⣿⣧⠀⣼⣰⠃⣰⠋⢀⡤⠖⠂⠈⢳⣧⠀ ⠀⠀⠀⢠⡞⣫⠽⢿⣇⡴⡏⢻⣿⣿⣟⣟⣿⡷⠃⣰⠃⡴⠋⠀⠀⠀⠀⠀⣿⢧ ⠀⠀⠀⢸⡇⠐⠚⠡⣿⢧⠁⠀⠛⢻⠄⡏⠞⠀⢰⢇⡞⠁⠀⠀⢀⠤⡀⠀⣿⠘ ⠀⠀⠀⣸⡇⠀⠀⢸⡏⠈⠀⠀⠀⢸⣶⠛⢦⠴⣻⡞⣀⣀⣰⠮⠶⠚⠁⠀⣿⡄ ⠀⢀⡏⡿⢧⡀⠀⠀⣧⠀⠀⢀⣠⠞⣿⣤⠞⢰⠋⠉⠁⠀⠀⠀⢀⣤⠀⢸⡏⢧ ⠀⢸⠁⠙⢦⣙⠦⠼⣿⡖⠚⣉⣠⠖⠁⠸⡄⡿⠀⠀⠀⠀⠠⠚⠉⠀⠀⡞⡇⢸ ⠀⡟⠀⠀⠀⠎⡍⠉⢹⢿⡏⠁⠀⠀⠀⠀⢹⡅⠀⠀⠀⠀⠀⠀⠀⠀⡼⢡⣷⠀ ⡼⠃⠀⠀⠀⠆⡇⢀⠟⡆⠀⠀⠀⠀⠀⠀⠀⢷⠀⠀⠀⠀⠀⠀⠀⣸⠁⢸⢻⠀100/10 IGN, buy it ⠁⠀⠀⠀⠀⠀⠁⡾⠀⢹⡘⠃⠀⠀⠀⠀⠀⠈⢣⢤⡀⠀⠀⠀⢠⠇⠀⢸⢸⡆ ⠀⠀⠀⠀⠀⠀⢾⡇⠀⠀⢳⡀⠀⠀⠀⠀⠀⠀⠀⢧⠙⠆⠀⢠⠏⠀⠀⡟⠀⡇ ⠀⠀⠀⠀⠀⠀⢸⠁⠀⠀⠀⢷⠀⠀⠀⠀⠀⠀⠀⠈⠁⠀⢠⠏⠀⠀⠀⡇⠀⡇
这种类型挺好玩。以为不能打那个犹太孝子守墓男,原来能打,爽完了。
Did the devs forget that German players exist? The voice acting is great and this is no slight to the voice actors, but it seems borderline insane to me that they didn't have a German at least check it. The main character cant even pronunce "Wolpertingerbräu" and instead says "Wolperbrey". Neither "Oktoberfest" nor "Wiesn" are being pronunced correctly either. Imagine a game set in London, but the VA says "Lindan" everytime instead and that goes for every German word in this. Given that these characters are German according to the story its just bad. I was really excited for this game and finally got around to play it from my library and I had to stop after 30mins cause this is just painful. If you are German, dont play this. Beautiful Artstyle tho. Editing to say that apparently the dev studio is German. I'm in absolute shock.
it's horrible. From pointless story to strange mechanics.
推薦歸推薦,殘體翻譯缺字嚴重且翻得不倫不類也算了,竟然沒有地方可以設定語言....
Jest to detektywistyczna powieść wizualna w stylu komiksowym, na każdym kroku czekają na nas zagadki. Gramy jako Judith, chcemy dokończyć śledztwo, które rozpoczął jej śp. dziadek. Akcja dzieje się w Niemczech, zaczynamy podczas Oktoberfestu. Na plus: + oprawa: świetny dubbing i komiksowa grafika + prawdziwe lokacje w Niemczech + różnorodność postaci + dziennik myśli i przedmiotów, szukamy powiązań między nimi, żeby rozwiązać zagadki - jednak to też ma swoje minusy + ciekawa fabuła, nie jest to zwykła sprawa kryminalna + jak na visual novel to bardzo wiele możemy robić - dialogi, zagadki, wybieranie do której lokacji się udać, a nawet czasami jakiś wybór miał znaczenie, fajne połączenie tego z point&click Na minus: - mapa myśli czasami mnie blokowała przez techniczne problemy, przesuwałam na siebie poprawne rzeczy a nadal gra twierdziła, że nie tak, sprawdziłam rozwiązanie w internecie i dokładnie tak trzeba było połączyć i za którymś razem zaskakiwało - ciężko było lubić główną bohaterkę, gburowata, niemiła dla swojego brata i ogólnie wszystkich, z wiecznym wyrzutem na twarzy, wykorzystująca ludzi, niezadowolona - mogłabym tak wymieniać i wymieniać 😀 - szczególnie pierwsza połowa gry mi się dłużyła, a zagadki były dla mnie zupełnie nielogiczne Gra miała swoje lepsze i gorsze momenty, ale cieszę się, że dotrwałam do końca, bo jak wspominałam im dalej tym ciekawiej i logiczniej. Oceniam 6.38/10. Więcej recenzji na moim instagramie indie_playerka, pełny gameplay na moim kanale YT indie_playerka
Hauma – A Detective Noir Story is a visual-novel adventure that approaches noir from a grounded, contemporary angle, exchanging the rain-soaked alleyways of classic hard-boiled fiction for the cultural and political underbelly of modern Munich. Developed by SenAm Games and published by Assemble Entertainment, it follows Judith, a former detective whose life has unraveled long before the game begins. Instead of stepping into the shoes of an eager investigator, players inhabit someone reluctant, bruised, and exhausted, which immediately changes the emotional texture of the experience. Her return to the world of inquiry feels less like a heroic calling and more like a necessary confrontation with forces too powerful—and too personal—to ignore. The game’s tone, therefore, is not just mysterious but weary, moral, and deeply human. Stylistically, Hauma stands out through its comic-book aesthetic. Dialogue sequences unfold in framed panels, bold ink lines highlight expressions and body language, and environments are painted with a sense of realism touched by stylization. Munich doesn’t feel like a generic city backdrop; it feels researched, lived-in, and culturally specific, from its museums and beer gardens to the corporate spaces and social institutions Judith gradually penetrates. The art direction serves the story rather than overshadowing it, grounding the conspiracy at the game’s core in something that feels disturbingly plausible. Subtle background details—like statues, architecture, signage, and public art—hint at the city’s history and the influence of wealth, power, and secrecy. The sound design works alongside this visual identity, layering the game with melancholic, jazz-inflected tracks, subdued environmental noise, and voice acting that gives each character presence without theatrical exaggeration. Gameplay is structured around observation, conversation, and deduction, but Hauma introduces its own twist through the “mindboard”—a mental inventory where Judith stores not only objects but ideas, suspicions, motivations, and psychological impressions. Instead of combining tools to solve environmental puzzles, players often connect concepts or recollections to expose contradictions, unlock dialogue branches, or push the narrative forward. This mechanic reinforces the theme that detective work is intellectual rather than physical. When the mindboard clicks, it feels like thoughtful investigation rather than mechanical puzzle-solving. However, the system occasionally lacks clarity, leaving players uncertain about what connections the game expects, prompting trial and error rather than insight. It’s a clever design choice whose ambition sometimes exceeds its implementation, but when it works, it feels distinctive and rewarding. The story unfolds slowly and methodically, revealing layers of institutional corruption, elitist networks, buried history, and morally compromised relationships. Conversations matter just as much as discoveries, and the game often trusts players to sit with ambiguity rather than immediately explaining everything. Judith’s internal monologue—defensive, observant, cynical—helps shape the world into something textured rather than simply expositional. Supporting characters, whether allies or antagonists, rarely fall into cartoonish villainy or one-note archetypes. They behave as people protecting interests, reputations, or secrets, which heightens the sense of realism and unease. Still, the game’s deliberate pacing may test players expecting rapid revelations or tightly escalating drama. The payoff, while thematically coherent, may feel understated compared to the suspense built earlier, leaving some wishing for a sharper narrative crescendo. Because Hauma prioritizes story over mechanical variety, its replay value is limited. The structure is largely linear, and while players can approach conversations thoughtfully or carelessly, the broader outcome remains fixed. The experience is designed to be digested once, like a well-produced graphic novel—absorbed, reflected on, and remembered. Some animations, transitions, and interactive features reveal the game’s indie scope, but none of these limitations undermine its core strengths. Instead, they serve as reminders that Hauma is not trying to compete with blockbuster adventure titles; it aims for emotional resonance and thematic cohesion rather than spectacle. For players who enjoy introspective detective narratives, sociopolitical intrigue, grounded noir, and narrative design that favors thinking over reacting, Hauma offers a compelling, atmospheric journey. It respects its audience’s intelligence, encourages reflection, and builds tension through subtlety rather than shock. Those seeking complex branching paths, high production gloss, or mechanically intense puzzles may find it too restrained, but for readers of noir fiction, fans of investigative visual novels, or players drawn to stories about power, memory, and institutional rot, it delivers something rare—an intimate conspiracy thriller rooted in place, personality, and perspective. Hauma may not revolutionize its genre, but it succeeds in knowing exactly what it wants to be: a carefully paced, stylish, narratively anchored detective story with a distinct artistic identity and emotional sincerity. What lingers after the credits isn’t a twist or mechanic—it’s the atmosphere, the city, and the quiet weight of knowing how many truths stay buried because no one else bothered to dig. Rating: 7/10
Game Breaker bugs in multiple places. Lost the two hours of progress I had made and won't start over.
Hat mir sehr gut gefallen - wirklich coole Zeichnungen und vom Schwierigkeitsgrad auch ganz angenehm. Man kann der Story gut folgen
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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