
Drift Online Multiplayer Game - The game inspired by oldschool street drifting in early japan with deep custiomization and ability to build a car from scratch! Dismountable chassis and suspension! Realistic car damage! Get together with friends, tune your car and burn some tires!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
то ещё говнище. на машины не скупились модели, а всё остальное полное...
Игра в целом хороша, но есть минусы. Первое: нехватает управление квалиатуры так как влом использовать мышь. Второе: хотелось бы видеть назначение кнопок. Третье: Вид камеры хромает когда наводишь на мышь затем нажимая пробел. Четвёртое: Бывает когда редактишь авто вид угла резко выглядывает низ авто. Пятое: иногда проподают кнопки из зачего приходится перезапускать я в курсе что много чего опускаю и много чего незаметил, лишь было играбельно
йоу дрыфт + реп
Buenísimo
yarrrrrrrrrrrrrrrrrrak gibi oyun
Eu joguei na epoca de ouro, o jogo é incrivel até hoje, mas entrar no online e ver tudo vazio foi de partir o coração, que os devs um dia voltem com esse game incrivel que me fez muito feliz, obrigado
Hashiriya Drifter-Online Drift Racing Multiplayer (DRIFT/DRAG/RACING), developed and published by Midnight Games, is an ambitious attempt to capture the spirit of underground street racing culture through a blend of drifting mechanics, online competition, and deep vehicle customization. Drawing clear inspiration from Japanese car culture and the iconic street racing scene, the game aims to create not just a racing experience, but a social space where players can build, tune, and showcase their cars while competing in various modes. It’s a concept that immediately resonates with enthusiasts, though the execution reveals a mix of strong ideas and noticeable shortcomings. At its foundation, the gameplay revolves around mastering drift mechanics and adapting them across multiple racing formats. Drifting is not just a stylistic choice here—it’s central to scoring, control, and performance, requiring players to carefully balance speed, angle, and timing through corners. The handling model leans toward an arcade-simulation hybrid, offering enough responsiveness to feel accessible while still demanding a degree of precision to perform consistently well. In addition to drift-focused events, the game includes drag races and more traditional race modes, providing some variation in how players engage with their vehicles, even if drifting remains the primary focus. One of the game’s most compelling aspects is its extensive customization system. Players are given access to a wide range of cars inspired by classic and modern Japanese models, along with a substantial selection of performance upgrades and visual modifications. Tuning plays a meaningful role, affecting how cars behave on the road and allowing players to experiment with setups tailored to their preferred driving style. This level of control over both aesthetics and performance creates a strong sense of ownership, encouraging players to invest time in refining their vehicles and pushing them toward optimal performance. The multiplayer component is where the game truly comes alive. Large online lobbies allow players to gather, race, and drift together in real time, creating an atmosphere that often feels closer to a virtual car meet than a structured competition. There’s a certain appeal in simply driving alongside others, showing off builds, or engaging in informal challenges. This social layer adds a sense of community that helps sustain the experience, particularly for players who enjoy the culture surrounding cars as much as the racing itself. However, the game’s technical performance frequently undermines its strengths. Issues such as unstable frame rates, lag in multiplayer sessions, and occasional crashes can disrupt gameplay, especially during high-intensity moments when precision is most important. These problems make the driving experience feel inconsistent at times, which is particularly frustrating in a game where control and responsiveness are essential. The interface and overall presentation also lack refinement, with menus and navigation systems that can feel awkward or unintuitive. There is also a sense that the game struggles to fully commit to a clear design direction. While it incorporates elements of simulation, such as tuning and physics adjustments, it ultimately behaves more like an arcade racer. This middle ground can feel uneven, as it doesn’t fully satisfy players seeking realism while also lacking the polish and fluidity typically expected from purely arcade-style games. Over time, the gameplay loop can become repetitive, as the available modes and environments don’t evolve significantly beyond their initial appeal. Visually, the game adopts a functional approach, with environments that capture the essence of highways, industrial zones, and mountain roads without pushing graphical boundaries. The emphasis is more on creating a believable setting for street racing than delivering high-end visuals, and while this works to a degree, it doesn’t leave a particularly strong impression. The cars themselves, however, are generally well-presented, reinforcing the importance of customization as a central feature. Despite its flaws, Hashiriya Drifter manages to deliver moments of genuine enjoyment, particularly when its systems align—stable performance, active multiplayer sessions, and well-tuned vehicles can create engaging and satisfying races. Its dedication to car culture and customization gives it a unique identity, even if the surrounding systems don’t always support that vision as effectively as they could. In the end, Hashiriya Drifter-Online Drift Racing Multiplayer is a game with clear passion behind it, offering a blend of drifting, customization, and online interaction that can be appealing to a specific audience. However, its technical issues, uneven design choices, and limited long-term variety prevent it from reaching its full potential. It stands as a promising but imperfect experience, best suited for players who value its concept and are willing to overlook its rough edges. Rating: 7/10
I picked this up for $0.88 during a sale, and at that price it’s been excellent value. I’ve been playing it on a Steam Deck, and the hardware handled the game without any issues at all. It runs smoothly and feels well suited to handheld play. The drifting itself is fun and progression is satisfying early on, especially through career mode which is the fastest way to unlock a second car (I received a 2JZ Toyota 86 fairly quickly). That said, there are a few issues worth noting: Online player count confusion: The game often shows 1000+ players online, but I rarely see anyone actually drifting in servers. This is very different from the mobile version, where servers consistently feel active. Ad removal purchase feels unnecessary: The game prompts you to pay $2.99 USD to remove ads, but I never saw any external ads appear at all, so I wouldn’t recommend buying this. Account sync problems: I couldn’t log into my existing mobile account, which meant starting fresh after already spending hours progressing and buying cars there with real money. That was frustrating. Menu loading bug: Sometimes returning to the main menu causes it to partially load with no selectable options. The only fix is force closing the game. It’s happened around 10 times, especially when trying to quickly modify cars. Single player map purchases aren’t necessary: The game encourages buying maps for single player free play using in game currency but this isn’t really needed since all maps are already available in casual multiplayer, where you can still earn money drifting. Physics/map glitch: One of my cars clipped out of the map and hit 1490 km/h 😄 After that, even the reset button respawned it off the track. I had to reload the map entirely to fix it. Username setup is awkward: Steam credentials don’t automatically populate your username…. you need to create an in game account just to set a gamertag. Overall: Despite the bugs and account issues, it’s a really fun drifting game and absolutely worth it at a discounted price. It also runs great on Steam Deck, which made it easy to jump into quick sessions. Just be aware of the rough edges, especially around menus and account syncing.
game doesn't start just a black screen
A temática é boa, mas falta um pouco mais de otimização.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Blackwell Unbound | $69.5K | 782 | 94% | $4.99 |
| Miner Wars 2081 | $69.5K | 391 | 36% | $4.99 |
| Bounty Brawl: Most Wanted | $69.6K | 159 | 87% | $15.99 |
| Cave Crave VR | $69.5K | 124 | 86% | $14.99 |
| Elements Divided | $69.5K | 183 | 87% | $14.99 |
| Lonesome Village | $69.6K | 238 | 76% | $19.99 |