
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.6Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely amazing game and I couldn't stop putting it down once I started playing it. I was in that sort of phase where no game felt like fun and I just kept staring at my Steam library, looking for something to play, so I finally picked up this game after it's been sitting on my Wishlist for so long, and DAMN. It's been a long time since I was addicted to a game, actively wanting to play it every single day. I'm gonna give you a pros and cons list I guess, cause Harvestella is far from perfect, but the things it's good at it's REALLY good at. [h3]PROS:[/h3] - [b]The character (or rather Monster) design is PEAK.[/b] I am not necessarily talking about the NPCs (except for their clothing, which differs from town to town they are very similar looking) and human companions, they look nice, but not too much out of the ordinary from other RPGs. But man, the design of the bosses is AMAZING. The further you get in the game the cooler they become too! - [b]The story is ♥♥♥♥♥♥♥ AMAZING.[/b] It already starts off intriguing, but not too much out of the ordinary (which was also why I put off the game for so long), but after doing Chapter 3 it quickly shifts tone and just keeps getting more interesting. It reminds me a lot of NieR: Automata's story and how it felt to experience it. It takes you on a rollercoaster ride and drops lore bombshells left and right after like chapter 6(?) The game is also WAY longer than I expected. I finished the game after 75 hours and there's still content left - [b]The companions' side quests[/b] all start off pretty slow/lame but eventually [b]turn into incredible stories of their own[/b] (with the exception of some...). My personal favourite ones were Shrika's and Heine's stories, so I REALLY recommend to check those out - [b]The farming[/b] aspect of the game is very similar to other similar games, like Rune Factory and Stardew Valley. It does some stuff better and some stuff worse, but personally [b]I like it a lot.[/b] Either way, don't go into this game thinking that you'll JUST be farming and ignore the story. Harvestella is first and foremost an RPG WITH farming elements, not the other way around. - [b]The OST/Sound Track is AMAZING.[/b] Especially late game there are some bangers I absolutely adore. Something that's a bit sad though is the fact that some of the tracks you will only experience for like 30 minutes to an hour, maybe even less. For example, the very last region/dungeon you explore in the game [h3]CONS:[/h3] (Most cons are very surface level in my opinion, but there are a couple of exceptions) - Right from the start, [b]the character creation is... lacklustre.[/b] You can choose between Male, Female, and Non-Binary, which is actually pretty nice, but then when you select the actual character/look, they are all female. Why not just give us a female protagonist directly? It's kind of pointless to create your own character when it has no effect, but I digress. It didn't bother me too much personally - [b]The enemy variety is fairly limited.[/b] There are a lot of different enemies, don't get me wrong, but most of them are just re-colours and re-typings of the "standard" enemies you encounter at the beginning. I can see that being a turn-off for other people and I'm not gonna lie, I was a bit disappointed by that at times, but there ARE several enemy types that are exclusive to each region so it's not really too monotonous - [b]Graphically the game is a bit rough.[/b] The aesthetic and art direction of the game are incredible though, so you forget about that very quickly. The upside to this however is the fact that the game could run on a literal potato, which also explains why there are so few graphic settings to begin with. You don't really need them. The thing that annoyed me to the very end though are the animations for the characters. I am not talking about the fighting animations for the different Job's abilities, they are cool. I mean the regular animations that you see NPCs do for example. They look clunky and there's not a whole lot of variety, so sometimes the devs had to use animations that don't fully fit the mood of the conversation and it's just a weird experience. Meanwhile, the animations for every companions' special attack look sick, I just don't get it. - [b]Voice acting is... there?[/b] The game has voice acting but it's far and few between. There are not a whole bunch of lines and it's usually restricted to combat only. It's not bad voice acting, but it's very repetitive. HOWEVER, there's one specific line that Aria says near the end of the game, and if you know you know. That line gave me goosebumps, and even just thinking of it gives me goosebumps as well. I just wish there was more. Especially when it comes to the fairies when using their powers ._. It's giving Navi's "Hey listen" vibes. [h3]CONCLUSION:[/h3] I started picking this game up because I wanted a farming simulator game with an RPG on the side, like Stardew Valley, or even Rune Factory. What I got was an incredible RPG with farming. I wholeheartedly recommend this game. The PROS heavily outweigh the CONS in my opinion. The game keeps on getting better the more you play, I can't stress this enough. I am just sad that the first impressions of the game are so rough, cause it turns a lot of people away from the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Chill vibes Final Fantasy with optional yuri. It's definitely easier than most games I play, but that plays well into the overall coziness of the world and its characters.
Rly tried to get into it but fell asleep quickly. But i made it to the first crop plots, and that was so clunky that i could not handle it anymore. You are like stuck in one direction while making a new plot with the hoe, which super annoying. The mouse does only work for left and right click on the game menus, so you always have to use keys to switch between buttons and then can confirm/decline with mouseclicks.
One of my most played games on my Switch, Harvestella isn't a cross between Final Fantasy and Harvest Moon; it really is its own game. I'd have a hard time recommending the game at 60 USD mainly because it's made by a small developer and absolutely feels like it's made by a small developer. It's unfortunately lacking quite a few quality of life features that are found in similar games, like a quest log to look back what's been done, explicitly quantified skill potency, or even a list of sales to help figure out the value of crops and such. There's a distinct lack of variety in music, using dungeon music for cutscenes and only ever the same three tracks; no real technique to combat, just aim for high DPS and carry lots of juice; and animations that feel very stiff, as if they used placeholders during development and forgot to clean it up before release. All that aside, the story and gameplay are pretty good and the chickens are cute. Despite this being one of my most requested games, I also found myself strangely compelled to just keep playing it because there is something genuinely enjoyable about the chore-adventure balance in this game. There's so many quests, so much story, and so much stamina and time cost involved in everything you do, yet there is no pressing deadline. Every day feels like you're strained for resources, but there's no penalty for just doing tomorrow what you didn't finish today. The game is definitely worth 30 or 40 bucks if it's on sale, and depending on how much you value your money I could see 60, it just feels kinda bad. Certainly worth playing if you like farming kills and crops.
A fun mash-up of a Final Fantasy game with Harvest Moon and their ilk. I will admit that on my first play through, I concentrated a bit too much on the leveling and monster grinding aspect, but you learn and keep on going.
I love this game!=D
Fun little casual game. Similar game style as Rune Factory 3 and other similar Farming and Combat games.
good fun
game
Harvestella is a good game but not the best in its genre I've played so far. It is subpar as a farming simulator and an action RPG, but it is redeemed by a good scenario, good visuals and great musics. Of course, it's job from one of Square Enix's B-team, and it shows, but you'll have a good time with it, especially if it is your first Farm Simulator/Action RPG combo experience. I hope Square Enix will carry on with this kind of game and improve (maybe by strenghtening the team and a higher budget). A 6-7 out of 10 in my opinion. If you want a better game in the genre, I recommend you the two by Pathea Games "My Time at Portia" and its sequel "My Time at Sandrock" (which will be out of early access by november 2023. Kergonan out
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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