
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.6Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my most played games on my Switch, Harvestella isn't a cross between Final Fantasy and Harvest Moon; it really is its own game. I'd have a hard time recommending the game at 60 USD mainly because it's made by a small developer and absolutely feels like it's made by a small developer. It's unfortunately lacking quite a few quality of life features that are found in similar games, like a quest log to look back what's been done, explicitly quantified skill potency, or even a list of sales to help figure out the value of crops and such. There's a distinct lack of variety in music, using dungeon music for cutscenes and only ever the same three tracks; no real technique to combat, just aim for high DPS and carry lots of juice; and animations that feel very stiff, as if they used placeholders during development and forgot to clean it up before release. All that aside, the story and gameplay are pretty good and the chickens are cute. Despite this being one of my most requested games, I also found myself strangely compelled to just keep playing it because there is something genuinely enjoyable about the chore-adventure balance in this game. There's so many quests, so much story, and so much stamina and time cost involved in everything you do, yet there is no pressing deadline. Every day feels like you're strained for resources, but there's no penalty for just doing tomorrow what you didn't finish today. The game is definitely worth 30 or 40 bucks if it's on sale, and depending on how much you value your money I could see 60, it just feels kinda bad. Certainly worth playing if you like farming kills and crops.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun mash-up of a Final Fantasy game with Harvest Moon and their ilk. I will admit that on my first play through, I concentrated a bit too much on the leveling and monster grinding aspect, but you learn and keep on going.
Fun little casual game. Similar game style as Rune Factory 3 and other similar Farming and Combat games.
good fun
game
Schönes Spiel. Es hat eine packende Story und der Farm-Aspekt kommt auch nicht zu kurz.
do you want an RPG that has Stardew stapled on its hip? then here you go. do you want to marry a orphanage-running huge-hipped milfy goth? this game lets you do that. it's good! game is really good.
It was fun, but not as fleshed out as I would expect from a world class game studio for a AAA price. It would be worth it if it were half the cost. Only buy on sale.
it's just a fun game! bit like a fancier RPG with farming stuff to it.
这个游戏给我最直观的感受 空 任何系统都做得很肤浅 玩下来真的很煎熬
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.9K | 87% | $9.99 | |
| $1.8M | 22.4K | 87% | $3.99 | |
| $1.8M | 5.6K | 96% | $14.99 | |
| $1.8M | 2K | 81% | $39.99 | |
| $1.8M | 3.5K | 90% | $19.99 | |
| $1.8M | 877 | 68% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $867.6K | 1.1K | 89% | $18.99 | |
| $16.3K | 42 | 57% | $11.99 |