
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.6Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
艾摩可爱捏
Gra bardzo przyjemna graficznie niestety na dzień dobry chcąc grać postacią męską to i tak sie gra gościem co wygląda jak kobieta zadania i historia nie porywa słaba podróbka Harvest Moona gra się kilka razy wywaliła w jednej lokacji bez powodu Cena nie adekwatna do ceny , jeżeli ktoś liczył na Harvest Moon w świecie FF to nie jest do końca to na co liczycie 5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
进度:第4章 时长:45h SE想要模仿符文工坊的同类产品,但总体水平低下。食之无味,弃之可惜。 而卖出这个价钱的情况下,我愿称之粪作。 [h3]RPG部分:[/h3] 剧情、角色: 没有代入感,主线支线冗长。支线完成度算作解锁图纸、种田能力中的一环。角色好感强关联战斗数值、技能。逼着你必须做的同时,强硬又生涩的角色转变弧度无法引起设计目的的该有情绪,令人脚趾扣地。 装备养成: 武器分了12种,元素分了12种(风雷火水土毒冰波斩击哲碎)[strike]水和冰和波有什么区别?斩击碎又有啥区别?反正我都看不出来[/strike]。武器解锁1:1由对应新队员的加入开启。战斗使用武器增加熟练度,开启对应武器的技能树(12宽度x12深度我的妈)。而武器等级还要收集材料+钱去铁匠铺(还有这个必要吗) 战斗: 弱点机制是使用相同元素攻击造成更高伤害[strike]这种只要数值区别你还设计个屁,不如放在等级差距上[/strike]。但想要利用这点都[b]非常困难[/b],元素图标[strike]可能因为连他们的设计人员都搞不明白区别导致[/strike]难以区分,无法在战斗中及时准确切换到对应武器攻击。切换武器还要长时间CD。除了显眼元素,基本一场战斗下来只能轮番切一次武器,靠攻击时候有没有weakness飘字来确定。设计如此繁复到头来只是随便打打+无法闪避防御硬吃伤害+吃饭回血的传统套路。 关卡: 属于上个世纪的迷宫和机关,宝箱给的也很克制[strike]吝啬[/strike]。没有真正意义上的多层空间,多数时间只是跑图开迷雾+打怪。作为种田游戏,他算合格的,但在种田只是个元素存在的本作,他的地位变得模糊了起来。 [h3]种田、模拟经营部分:[/h3] 挂羊头卖狗肉,很遗憾是战斗的副产品,时间管理更着重于大地图路线规划、迷宫关卡、战斗部分。还有诸如农副工具设备需要占用农田部分等等不合理的设定。家园无法自由改建,升级房屋只关联畜牧棚和田地大小。由此带来的结果便是早上10点前就完成农田管理无事可做只能出门打怪做任务。 [b]而噱头“死季”则只是对换季时候作物死掉的解释而已,死季本身也无任何事可做,没有除剧情世界观外任何突出的意义。[/b]
打折推荐入
#
1.動作遊戲很單一(無閃避,無技巧) 2.支線任務又臭又長,不能加速快轉 3.遊戲內容過度單一,跑迷宮、道具、戰鬥、種植 模式是一樣的。沒新鮮感 4.設定上真的有夠簡便
Controllers are kinda weird, but the game is amazing and beautiful. I love it!
好玩,就是太贵了
Haven't gotten very far but I'm enjoying myself as of right now.
パートボイスなのにフル音声って書くのやめてもらえます? なんか他のパブリッシャーでも同じ表現をされてるとかうんぬん言ってましたけど、どう考えてもフル音声じゃないんですよね~。 他がやってたら自分もやっていいんですか?はっきり言って詐欺で訴えられたら勝てないレベルなのでやめていただきたい。 スクエニも落ちるとこまで落ちましたね・・・
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $18.99 | |
| $16.3K | 42 | 57% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.9K | 87% | $9.99 | |
| $1.8M | 22.4K | 86% | $3.99 | |
| $1.8M | 5.6K | 96% | $14.99 | |
| $1.8M | 2K | 81% | $39.99 | |
| $1.8M | 3.5K | 90% | $19.99 | |
| $1.8M | 852 | 68% | $49.99 |