
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.1Kreviews | 77% | — | $1.5M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
雖然有很多可以改進的地方,但劇情、內容都算合格,沒有其他人評價的這麼差,可能是SE的名牌太大導致的吧?不過....記住等特價再買,這款確實不值SE那高貴的訂價
Not for $30. Too slow
Really liked the game and enjoyed the combat. The early on plotlines are pretty standard, but what happens past the halfway point you'll start to see the more interesting pieces kicking in. I say I enjoyed the combat, but just a forewarning, if you're expecting floaty you'll be disappointed. There's clunk in the combat (most similar to FF Crystal Chronicles with some more flow), but it still feels pretty enjoyable, especially once your weapon options start to open up more. They mostly all feel very diverse and interesting, but I can't deny that some locations are definitely designed to skew your choices one way or the other for some of your picks. The work/life aspects are mostly there to accomodate your dungeon diving. Where Rune Factory has a relatively split focus on life/diving at roughly 60/40, Harvestella is more like 20/80, but that 20 you devote feels quite essential if you're looking to make the experience a comfy one. There are tools for automation down the line. I made an excel spreadsheet just to track store times as a few items are more/less priced at their main locations, and shop inventories do rotate according to season (only a couple items, mostly) but don't necessarily shoehorn on what the current season is. The characters have more than a single dimension to their personality, which at the time of its release was a breath of fresh air considering the large drought in that area in regards to JRPG's there'd been. The english VA's are pretty good, but there's definitely one or two of them that might put ~some~ people off. There is post-game content and the game does not restrict the speed that you can complete the game to a notable degree, considering my run spanned 4 or 5 months and I've seen someone state (way back when it was still new) that they'd beaten it within' the first season. So the pace you take really is down to the player, just there's some dialogue sequences (and side content, too) that do require different seasons in one way for another (like eating at camp prompting dialogue between party members which has made me audibly laugh at times especially one bit possibly referencing a ff7 parody dialogue I've seen). All in all, enjoyed all the time I spent. I'd definitely replay it in the future and I constantly try to get my friends to play it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, but I wish you could skip dialogs. Loved the unveiling of the back story.
안녕하세요 많은 스팀의 게임 여행자님들 기대반 걱정반으로 플레이 했습니다만 먼저 이 게임은 추천 비추천 사이에 중립이라고 말씀 드리겠습니다 아마 많은 분들은 비추천을 하실듯 합니다 주인공은 기억을 잃고 세상 이곳저곳을 돌아다니면서 많은 문제들을 해결한다 가장 기본적인 jrpg 입니다 1.그래픽도 요즘 수려한 그래픽처럼 화려하지는 않지만 나쁘지 않습니다 (무난하다? 전 엄청 나쁜게 아니면 그렇게 따지지 않습니다.. ) 2.음악 장소마다 나오는 음악도 멋지며 의외로 많이 놀라면서 했습니다 (아름다운 음악들이 많아요) 3.보스들 패턴 보스들이 패턴과 기믹도 할만합니다 요즘 일본게임들 보면 그냥 대충 만드는편인데 패턴도 있고 기믹도 있어서 즐겁게 했습니다 (어렵지도 않아요) 4.생활 시스템 "농사 요리 "이 게임은 주인공이 농사를 지어 돈을 벌고 요리도 하고 그 돈으로 아이템을 살수 있는 것도 재미가 있습니다 5. 진중한 스토리와 세계관 분위기 뻔할수도 있고 추리할정도 복잡하지 않습니다만 세상을 모험한다 ! 이게 rpg 묘미 아닐까요? 워낙 만들다만 스토리 게임들이 많아서 인지 기대 안하고 했는데 재미있게 할수 있어서 좋았습니다 6.주인공과 동료들의 인연시스템(동료 서브 스토리) 위에 사이드 퀘스트랑 비슷한 이야기 같습니다만 각자 자신의 위치에 이야기가 필요합니다 인연이 쌓이면 파티에 혜택도 있고 여기저기 돌아 다니면서 이야기를 보면 재미있습니다 단점 1. 전투&장비 전투 시스템부터 사실 턴제로 해야 하는거 아닌가 할정도로 재미가 없습니다 . 캐릭터가 레벨을 올려도 엄청나게 강한것 같지 않습니다 대부분 rpg는 필드나 상자에 장비가 있습니다 이게임은 그렇지 않아요 그냥 농사 요리 장비강화 재료 끝입니다... 필드 네임드 몬스터 잡으면 주는 장비가 구할수 있는 장비입니다.. 익숙해 지시는데 시간이 걸려요 2.포션 시스템 체력을 채우는게 불편함. 앞서 말씀드렸듯이 이게임은 농사 시스템이 있습니다 요리를 할수 있는데 이게 포션 이라고 생각하시면 됩니다 요리에 문제는 무엇이냐 "공복 상태" 전투를 하다보면 스테미너가 내려갑니다 이걸 요리를 먹고 공복 상태를 없애야만 채워집니다 그런데 공복이 100채워지면 요리를 먹을수 없습니다.. 소비해야 가능해요 이게 처음엔 당황스럽습니다 3.색깔놀이 몬스터 몬스터야 디자인이 중복될수도 있고 색깔이 할수도 있죠 그런 몇개만 가지고 돌려 씁니다... 배경도 음악도 멋진데 왜 이럴까 하는 생각이 듭니다 차다리 배경 음악도 저예산으로 만들었으면 이해합니다 그렇지 않아서 더 슬픕니다 4. 시간의 흐름 전투 장비 포션 시스템도 피곤한데 이게임은 시간에 흐름 있습니다 12시가 넘어가면 피곤해 합니다.. 그런데 흐름이 정말 빨라요...좀 돌다가 집에 돌아가고 다시 오고 대체 왜 이래야 하지? 싶은 생각이 많았습니다 결론적으로 게임은 무난무난하게 했습다만 괴연 이게임이 rpg 게임라도 해도 될까 란 생각이 들었습니다 생활 시스템을 좋아하는 분들은 엉성해서 불편하실것이고 모험을 좋아하는 분들은 장비 포션 시간 피로도 시스템에 당황하실것이고 화려한 그래픽을 기대하신 분들은 요즘 어느정도 나오는 퀄리티 보다 떨어져서 아쉬우실것이고 정가 기준에선 이게 저예산 게임은 아닌거 같은데 하는 생각이 들어서 더 그럴수도 있습니다 워낙에 단점을 길게 쓰고 더 있기도 합니다만 .. 개인적으로는 재미를 가지고 했기에 아쉬움에 길게 쓰는거 같기 도 합니다 (얼마나 게임이 인기가 없으면 메인스토리 도전 과제 퍼센트가 점점 줄어듭니다..) 워낙에 평가도 많이 없고 엔딩가지 가신분들이 없는것 같아 이렇게 길게 주저리 씁니다 필자는 rpg를 좋아하기에 시간이 지나도 어떻게든 하자 마인드이기도 하고 정말 못하겠다 하고 중도 포기하는 게임이 많지 않습니다.. JRPG는 다 좋아해서... 종합적으로 답답하지만 할만은 하다 하지만 중립이므로 단점들이 너무 크기에.. 영상을 찿아보고 판단해주세요 (사실 영상을 봐도 미묘하긴 합니다 대부분 시대에 안맞는다고 하실수도 있어요) 그렇기에 평가와 영상들로 판단 해주세요 ! 자! 25년 올해도 얼마 남지 않은시점에서 의외에 게임을 엔딩을 봤습니다만 내년에는 이렇게 아쉬움이 많은 게임보다 적어도 나쁘지 않았다는 게임들이 많이 나왔으면 좋겠습니다 올해 마무리 잘하시고 26년에도 많은 분들이 게임을 즐겁헤 하는 해가 되었으면 좋겠습니다 또 어디선가 뵙도록 하죠 게임을 좋아하는 어른아이 -빈센트 올림-
Esse jogo é a perfeição em vários níveis. A história é 'boba' mas muito complexa e profunda, valendo cada arco e descoberta ao longo dos capitulos. Recomendo muito e espero que tenha uma continuação.
Das Game wäre bestimmt besser, hätten sie nicht versucht, einen auf Rune Factory zu machen. Den ganzen Farming-Kram kann man sich getrost sonst wohin schieben. Das Gameplay ist einfach scheiße, da es eben nicht richtig polisht ist. Es fühlt sich alles einfach unsauber an … Und was soll der Scheiß mit der Ausdauer? Jedes Mal muss man was fressen, damit man genug Ausdauer hat. Das ist einfach nur nervig. Das Farming fühlt sich auch nur wie ein Versuch an. Story ist so, ja, okay? Auch wenn alles ’n bisschen Standard ist. Das ganze Game ist meinen Augen nur ein kläglicher Versuch, RF nachzumachen, aber im typischen Final-Fantasy-Look. Kann ich es empfehlen? Nein, nicht mal für 20 Euro. Das Einzige, was positiv ist: Ich mag die Charaktere, das ist alles. Ganz ehrlich? Wenn ihr eine solche Mischung haben wollt, dann spielt Stardew Valley oder Rune Factory vielleicht nicht unbedingt den 5ten teil, eher 3-4ten (nur meine Meinung, vielleicht seht ihr das anders), aber die sind immer noch besser. Als dieser stumpfe Versuch, in die gleiche Richtung zu gehen, aber nichts halbes und nichts Ganzes hin bekommt. Vielleicht bringe ich mich noch dazu, es irgendwann durchzuspielen … oder auch nicht, mal schauen. ps: Total vergessen zu erwähnen, dass der Ausweichsprint absolut nutzlos ist. Er ist nicht mal von Anfang an freigeschaltet, nein, er muss extra freigeschaltet werden! um dann nutzlos zu sein. Ganz großartig. Und ne Freundin meint: Musik 10/10 und Story wird die letzten 10–15 % gut. aber alles andere eh.
Great game! Totally addictive and enjoying the story and farming in-between a lot.
comfy game, with farming and light/easy fighting
First at all.. get this game when it's on sale, otherwise it's too expensive for what it is. The fighting is very basic so is the farming in this game. Music is great. Story has some good parts, but mostly it's mid. But i still enjoyed the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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