
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.1Kreviews | 77% | — | $1.5M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoy the game play of this. It does have the mechanic of needing to be in bed at a certain time like a lot of games with farms but that is easily offset by being sure to repair things along routes so that you can get back to where you left off quicker. I love how you can swap between a bunch of classes and have really enjoyed the story. It is also visually rather pretty. Using a controller to play myself and find it rather easy though sometimes I accidentally eat when I don't mean to. Whoops. Still have a bit to go to finish it. I've also been enjoying the side quests as well.
This game show how much SE like turn-based design
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR: So far the experience has been a good experience. It's been relaxing and so far I'd say the time invested has been good since I grabbed it on sale. Out of 100, it gets a solid hard 75 out of me. Reading further is where all my cons come into play... To start this off, that full retail price tag is atrocious. I got this on sale but even so, this is a $30 game at best. Now the problems that come with the game is entirely with it's shortcomings. Reused assets, reused animations, reused enemies, reused audio, etc. The game is a SILENT game. Putting the music audio to zero and 100 literally have no difference. Voice actors are and can be expensive, but you have to go all the way because audio is more important than graphics. I Am Setsuna is my direct comparison for a "silent game" where music is the only audio that has variance. I enjoy the short stories with the side questing but because this game is so "silent" I find myself mashing the advance button to pass through dialogue that I don't want to read or care for. The mechanics of the game are good, they're pretty solid. The management of the game is a very steady give and take type of system. No breaking the bank or spamming infinite cash crops. My biggest issue with the game is entirely with it's story. It's not that well written. Each character does not have good writing and motivation save for specifically one of them, Aysl. His story is relatable and his struggle is felt beyond the avatar we control. But I ask myself where is this story going? What are the stakes? What is being unraveled here? If your story isn't tight with how limited the budget can be, it'll really start to show if there isn't other features to save the game like how the fun combat of Scarlet Nexus saves the confusing story it has.
Such a beautiful game for all you JRPG Fans!
Really liked it myself. Im sure i would be able to put quite a few more hours if i was going for the post game dungeon and stuff, but i got far enough for my taste, finished main story with the true ending and all, I'd leave the more grindy parts to people who enjoy all of it. Good game, Music and general art direction are the main great points for me. Story was pretty good, nothing i'd scream on the roofs about but a good story.
10분 인트로 보고 3분 플레이하고 5분 영상보고 2분 플레이하고 3분 영상보고
This is a fun game.
牧場×SF。物語部分に力を入れた牧場物語という感じ。 システム面で足りていないと感じる部分は多々あれど、おつりがくるくらいにストーリーが好きです。 何度もプレイしていますが飽きません。
I just kind of half randomly picked up the game a while ago on a sale after having seen it in a Nintendo Direct, and now am writing a review well over a year after having played it. Gameplay wise, the game's nothing special. The combat is very basic and fairly clunky, your success mostly depending on how much food you've prepared beforehand, meanwhile the farming mechanics are okay. What I didn't expect, however, was for the story to be as amazing as it is. This is one of EXTREMELY few games where I was willing to put up with mediocre gameplay to see where the story was going. I would NOT pay full price for the game with how "eh" the gameplay is, but on sale, it COULD be worth picking up if you're willing to go through the mediocre game to see the fantastic story beneath. That, or perhaps just watch a let's play or something.
4/10 you don't get the manual save feature until chapter 2 for some stupid reason, that could be like 2 hours or three hours into the game. What mad men designed that!? No new game plus, that's a massive problem if you wanna play it again. Only able to level up after going to sleep, problem is this means you can't level up your stats for battle. There is no skip function for any of the cut scenes, every time you die you are forced to watch a unskippable cutscene, for some stupid reason every single day has dialogue you can't skip any of the dialogue there's so much. Every single day the dialogue device my progress I want to do what I want to do! it stops me in my tracks all the time mixed that with the death and you have one of the most annoying games to play for what is trying to advertise is a farming RPG simulator, and relaxing but challenging game. I feel like I'm in a tug of war match between RPG and Farming sim parts. The last words is "What exactly is to enjoy when everything is trying to just outright stop me and take 10 years to get on with it!!! ---> Well, 120 hours later. I can now say I can play at my own pace. The stories is actually quite interesting with a total of 10 chapters and 25 Bosses, 24 mini bosses, and 57 enemy types. Around the end of chapters 2 or beginning of chapters 3, comes the freedom to do things at my own pace. Fishing, Cooking, Farming, Exploring, Upgrading Skill Tree, and Character's story, Main story and Quests. Can't really say it's good that it takes so long to get to play the game a pace that's enjoyable and fun, but there's so many good qualities to this game that may be overlooked if not given the chance. I would say after playing it this long 6/10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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