
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.1Kreviews | 77% | — | $1.5M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty chill game
I will preface this by saying that if you have this game on PC, PLAY WITH A CONTROLLER! I'm usually married to keyboard and mouse, but made an exception for this one because I wasn't having fun with combat. An XBOX controller made everything so much better. As a big fan of Rune Factory games, Harvestella was exactly the kind of game I've been itching to play. It's beautiful, and offers similar playstyle to Rune Factory games. I loved that you don't have to be on top of talking to every single NPC every single day and that your relationships to your allies progress naturally with time. Just make sure you check your mailbox. In Rune Factory it can get overwhelming having to find, talk to, and gift all the romanceable NPCs every day. Here it's much simpler and to me it's a good thing. Although sometimes the days go by very quickly, especially once your farm is much larger and higher maintenance, there are ways to mitigate and plan for getting things done. I found myself enjoying management elements to this game that were probably not intended, but I enjoy figuring out ways to get things done efficiently [in games, NOT irl xD] I liked that the dungeon maps had good layouts for multiple visits, where you are rewarded for reaching a certain point and making a shortcut back [always have repair kits on hand!]. Not being able to clear out a dungeon fully in one go might not be to some people's tastes, but for me it helped me enjoy each map for an extended period of time before moving on, which is nice and makes them more memorable. The story was definitely interesting. I don't think it's skippable, but I haven't tried. I enjoy story-based games with cut-scenes. The game overall was a healthy mix between fantasy/nature and tech/mech stuff. Usually I don't enjoy the latter, but here it worked for me. The job class system was extremely enjoyable and no matter what your preferred combat style, there's definitely one or more classes you'll enjoy. I liked Woglinde, Avenger, and Mage a lot, but definitely mixed it up here and there with some of the melee ones as well. I liked figuring out which teammates to mix and match for their party bonuses depending on what I was going for in each dungeon. There's plenty here for completionist lovers. From cooking/crafting, to Fairy orders, to filling your encyclopedia and fishing up all the species you can find. There's not much to do after endgame besides achievement hunting, but I can see myself replaying it for fun or just piling up money and supplies if I feel like just farming in a pretty game. I'm pretty happy with Square Enix's take on a farming RPG. I hope they make more. Rune Factory games take too long between releases. Would be nice to have more good ones more often. Something I would have liked Harvestella to have is maybe furniture and allowing you to decorate your loft yourself. I was initially excited at the prospect until I realized it's just for trophies. This alone would make for a lot more gameplay and helping to have more things to do once you finish the story. But I think I got a decent amount of hours out of it regardless, so it's less a complaint and more a suggestion that would have made it even better. ALSO, Woolums and Cluffowls are cute, BUT WHY CAN'T I HAVE A CHOCOBO FARM?? Jokes aside, the Totokaku is such a cute mount, would have loved to be able to use him on the farm/dungeons and not just in the overworld. Running around collecting things or fighting monsters on him would have been lots of fun xD Thanks for letting us pet him!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game starts really slow and it takes a while to unlock enough to really enjoy the core gameplay, however once you get through a year in game, there's so much to do. A decently fun farm system, crafting, cooking, quests all over the world, nice enough JRPG story, long extra dungeon to grind if you are into that, a dating sim and much more. The game world is very pretty, and the art style is appealing, while the graphics aren't that great, it's solid for a JRPG which tend to have average equality graphics, the art style and character designs more than make up for it as well. There are a number of cons that I think are worth mentioning since they can heavily impact your enjoyment of the game, personally these were not deal breakers for me but if they are for you then be warned. The battle system is probably the single biggest con, there is essentially no skill involved, mechanics like guarding, parrying and even dodging are pointless or outright non existent. Fights are more stat checks over anything else followed by having enough damage items in the form of elemental orbs and healing items for any major boss fights. Almost every attack outside of boss fights is undodgeable, so all enemy mobs will hit you unless you let your party eat the damage. Essentially clearing the game comes down to your level, your weapon level, your job / class being maxed out as much as possible, having a ton of items, ring equipment and upping the bonds with the party members you are bringing into the fight. Actual skill is not involved at all, just grind enough to meet the stat check in each dungeon and make sure you have orbs and healing items to spam for bosses. Breadth of the game: There is just so much to do in this game which is a hybrid between dating sim, JRPG, farming game and because of this the game has to limit how much you can do at first. Due to this it feels quite shallow early on while simultaneously spread very thin across many different things that feel overwhelming to learn. However this gets better over time and eventually these various game aspects do get deeper and you figure out the gameplay loop well enough to handle all of them. Stamina system: The game has a stamina check and a time limit per day check yet isn’t turn based and time / stamina all diminish whether you are farming, building bonds, or clearing a dungeon. It’s like Persona 5 but in the worst way possible, the stamina system really shouldn’t have been included in boss fights, just being unable to even basic attack because your character is hungry mid fight is ridiculous. Quests: The quests in this game are worse then fetch quests, they are basically just follow the person you are engaging with across the world map at multiple locations and talk to them / witness their character drama until you finally get some money and seeds. The actual stories and comedy are pretty good for some quests, but its such a drag to constantly have to chase people across the world in a game where you have a daily time limit every day and stamina needs that keep you from even fast walking, on top of this if you don’t finish a quest in a day you got to move to the next day which means put everything on hold and farm for the entire morning. Dialogue: The dialogue in the game is mostly pointless outside of a single big decision that determines which ending you get. I do mean pointless, not only does it have 0 effect on the story or results you get in anything, even choosing between different dialogue options gives you essentially no meaningful difference in conversation. There shouldn't be so many dialogue options in a game where 98% of it has no impact. Overall though, this game is at least a 7.5/10 and I would recommend getting it on sale.
you hear a lot about how it's not fully voiced, but that really doesn't take away much. the soundtrack is amazing. the story is engaging. the combat is wonderful- each build you use gives you a different outfit, too! the characters are memorable, and you can deepen your friendships with them. there's farming, fishing, combat, story, beautiful environment, and everything else you could want. i got it on sale, but i can see why it's so pricey. a lot of work went into this game. you can really tell.
Excellent graphics, fast response in game play and loading, very strong story lines.
What ♥♥♥♥♥♥ made this, not only does it not have no playstation prompts and look ugly as hell but the controller and keyboard layout was clearly done by those who have no understanding of what those terms are, game looks and feels like no real effort was put into it.
The only thing this game has wrong with it... 0 Voice Acting A nice RPG+Farming sim where you will solve the ultimate problem plaguing the world, just be sure not to slack on your farm!
played this on switch, but didn't get to finish it since my switch took a dive </3 bought it here during a sale and finally got to finish it! it's a beautiful jrpg! love love love this game!
Really liked it myself. Im sure i would be able to put quite a few more hours if i was going for the post game dungeon and stuff, but i got far enough for my taste, finished main story with the true ending and all, I'd leave the more grindy parts to people who enjoy all of it. Good game, Music and general art direction are the main great points for me. Story was pretty good, nothing i'd scream on the roofs about but a good story.
Incredibly... lacklustre for Square Enix. Got the right idea, just implemented horribly in my experience. I do hope others that have gotten this game have found enjoyment where i haven't.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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