
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.1Kreviews | 77% | — | $1.5M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
農業要素は中途半端 戦闘はただひたすらに単調でつまらない グラフィックは綺麗だけど魅力はあまりない 全体的に中途半端というか物足りない印象 ヒロイン(もはや名前も忘れた)を助けに行くぞ!ってところで敵もボスも強すぎて心が折れかけて、 それでも頑張ってレベル上げしてなんとか勝ったものの「今すぐ助けに行かないと!」からの 何日も放置してレベル上げしないと雑魚にもボスにも到底勝てないバランスなのはとてつもない違和感 結局別の町?に向かおうというところで完全に心が離れました
Aesthetically and story wise it’s giving Final Fantasy and gameplay is very similar to Rune Factory, but waaaaaaay better. I can’t recommend the game enough honestly.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not off to a good start. First, gender issues? You're asked to select whether you are male, female, or non-binary. Fine. Next screen I have 8 character appearances to choose from, ALL FEMALE. Whatever gender I choose, I look like a female. As I begin to play, the Dr calls me a he. But visually, I am a she. WTF? Squenix, you can't decide as an afterthought to be gender identity inclusive by simply adding 'male' and 'non-binary' when THE MAIN CHARACTER IS CLEARLY A GIRL. Who cares - make the main character a girl. Plenty of games have a single gender protagonist with no option to choose it. THAT IS FINE. But why TF make me a GIRL that I've asked everyone to all call HE???????? I don't have gender identity issues... but now 30m into playing your game I just might. Second issue -- day 2 when I can start doing things, I'm given 3 seeds and a task to plant 6. !? D a f u q. I can't investigate, I can't leave, I can't even go back into my house. I DON'T HAVE 6 SEEDS, YOU GAVE ME 3. I may not be a rocket scientist but I can't do something 6 times with 3 items. And it's grayed out in my backpack after planting 3, I can't select 'use'. I can do nothing now but run around inside the glowy blue go no further wall and spray my hose in the dirt. D a f u q I'm supposed to do now? Oh? Quit playing and never look back because this makes no sense and I want to be a boy that looks like a boy? hmmm.
Neat game, would love to see more of it. Production value definitely not worth the full price tag though aside from the soundtrack Only complaint is unskipable cutscenes
you hear a lot about how it's not fully voiced, but that really doesn't take away much. the soundtrack is amazing. the story is engaging. the combat is wonderful- each build you use gives you a different outfit, too! the characters are memorable, and you can deepen your friendships with them. there's farming, fishing, combat, story, beautiful environment, and everything else you could want. i got it on sale, but i can see why it's so pricey. a lot of work went into this game. you can really tell.
Male character is not a male character. I will not play as a girl, even if the game tries to claim she's a boy. I want a refund :/ NOT worth the price tag.
The game starts really slow and it takes a while to unlock enough to really enjoy the core gameplay, however once you get through a year in game, there's so much to do. A decently fun farm system, crafting, cooking, quests all over the world, nice enough JRPG story, long extra dungeon to grind if you are into that, a dating sim and much more. The game world is very pretty, and the art style is appealing, while the graphics aren't that great, it's solid for a JRPG which tend to have average equality graphics, the art style and character designs more than make up for it as well. There are a number of cons that I think are worth mentioning since they can heavily impact your enjoyment of the game, personally these were not deal breakers for me but if they are for you then be warned. The battle system is probably the single biggest con, there is essentially no skill involved, mechanics like guarding, parrying and even dodging are pointless or outright non existent. Fights are more stat checks over anything else followed by having enough damage items in the form of elemental orbs and healing items for any major boss fights. Almost every attack outside of boss fights is undodgeable, so all enemy mobs will hit you unless you let your party eat the damage. Essentially clearing the game comes down to your level, your weapon level, your job / class being maxed out as much as possible, having a ton of items, ring equipment and upping the bonds with the party members you are bringing into the fight. Actual skill is not involved at all, just grind enough to meet the stat check in each dungeon and make sure you have orbs and healing items to spam for bosses. Breadth of the game: There is just so much to do in this game which is a hybrid between dating sim, JRPG, farming game and because of this the game has to limit how much you can do at first. Due to this it feels quite shallow early on while simultaneously spread very thin across many different things that feel overwhelming to learn. However this gets better over time and eventually these various game aspects do get deeper and you figure out the gameplay loop well enough to handle all of them. Stamina system: The game has a stamina check and a time limit per day check yet isn’t turn based and time / stamina all diminish whether you are farming, building bonds, or clearing a dungeon. It’s like Persona 5 but in the worst way possible, the stamina system really shouldn’t have been included in boss fights, just being unable to even basic attack because your character is hungry mid fight is ridiculous. Quests: The quests in this game are worse then fetch quests, they are basically just follow the person you are engaging with across the world map at multiple locations and talk to them / witness their character drama until you finally get some money and seeds. The actual stories and comedy are pretty good for some quests, but its such a drag to constantly have to chase people across the world in a game where you have a daily time limit every day and stamina needs that keep you from even fast walking, on top of this if you don’t finish a quest in a day you got to move to the next day which means put everything on hold and farm for the entire morning. Dialogue: The dialogue in the game is mostly pointless outside of a single big decision that determines which ending you get. I do mean pointless, not only does it have 0 effect on the story or results you get in anything, even choosing between different dialogue options gives you essentially no meaningful difference in conversation. There shouldn't be so many dialogue options in a game where 98% of it has no impact. Overall though, this game is at least a 7.5/10 and I would recommend getting it on sale.
主线勉强还行,支线任务全是网络小段子,屁话多还都是慢镜头。非常浪费精神。
I'm avoiding any spoilers in this review. This one is a though one to rate. I was not sure if I should pick recommended/not recommended. I'm almost finished with year 1 in terms of progress. I'm assuming people already have an idea what this game is, so I won't waste my time with that. It's basically a Rune Factory clone, farming mixed with combat/exploration and a story. The farming aspect is really simplistic, and doesn't have much story relevance. Compared to other games in the genre, it really only delivers the bare minimum in terms of farming gameplay, and is only relevant in the story the first 5 - 10 minutes of the game. Not a lot of crops, you're almost entirely done after the first year (it seems that way at least), not much unique or interesting stuff going on. Combat/exploration gameplay is on par with the RF series, maybe even slightly more fun. Still very simplistic compared to most games that fully focus on the combat, but on the better (or best) side in the genre. The farming and combat do tie in well enough together luckily, so nothing to critisize there. Advancing in one part (e.g. farm) does somewhat benefit/advance the other part of the game (combat/exploration) and vice versa. And the overall progressing/pacing of both is done well in the 1st year of the game. The story and setting are certainly unique for the genre, which makes the game more interesting, but it has almost nothing to do with farming aspect of the game. It's just a fantasy story as some famous JRPGs that I don't want to spoil, because just mentioning their names will pretty much spoil you the direction of the story. The story, companion and side quests are all written decently, but are all rather on the simplistic and linear side, which is fine for this type of game. There's a lot of them, and maybe with 1 or 2 exceptions, they're never nonsensical. Some story elements are even interesting and you want to see how they develop. The illusion of choice during the story is disappointing but I understand why the did it and it's fine. It does at least affect the way the characters answer you even though it doesn't seem to change the outcome. So the story is overall fine, but nothing groundbreaking. There's a lof of quality of life stuff in here, it feels smooth to play, everything is placed strategically and designed in a way that nothing is hindering your progress which definitely helps to enjoy the game. The teleports are placed everywhere, the game is very clear about its mechanics and what happens when and how, the time mechanic personally never felt annoying to me and ties in well into the gameplay. The music is phenomenal. It's really really good. I was surprised, I didn't except to have this quality music in the game. It fits the setting and even addicting to listen to. Overall, the different elements of the game are all at worst mediocre and at best "good/solid", with the farming being the one thing that they should have improved way more. And for that reason it is less addicting than Stardew or the RF series, it does some things better than these games but also some things worse. All aspects together make up an overall likeable game. I can appreciate the effort that went into this game, it's not a half-assed game at all. If you have played RF3, RF4, and RF5 before, and if you have played Stardew Valley, this is probably the next best thing in the genre as far as I'm aware. But this should not be your first choice in the genre, just be aware of that. EDIT: After 100% completing it, I think I need to give a slight update. Everything I said still stands. But I did enjoy the story a little bit more than I initially expressed, it was even exciting to see how it all develops. It's edgy, and inspired by popular JRPG's stories of the last few years, and it's still quite logical given the setting. Almost all character developments make sense, more so than in some other AAA games. I think this is thanks to the well planned scope of the story and game. Although I can see how some people might dislike the science-fiction setting that dives quite into some philosophical topics (even though it still tries to remain simple, you can see the writers really thought this through properly), since it's also supposed to be a farming game to a certain degree which are usually associated with relaxing topics. Oh, and I forgot to mention that ultra-wide screens will have black bars on the sides, and there is a visual glitch that doesn't show the floating HP bar of the enemy properly above their heads. But it doesn't really matter since you can lock on to targets and that will show you another HP bar just fine. That visual glitch really doesn't affect the gameplay, and you kind of forget after a while that it was supposed to be there in the first place.
Managing time, stamina, and food, with combat and map-travel was kind of interesting from a micro-management perspective but overall, the game was a watered-down experience where you're neither interested in the farming nor the story. It's not bad, but it's not good either. Do not get this game expecting a farming sim: this game is more JRPG than anything else. The farming is shallow, and it interferes with the JRPG half of the game and leads to a game that doesn't excel in anything. It takes forever to get to the meat of the main story because of the time & stamina system. It's difficult to make money (especially in the beginning of the game) outside of sidequests, but the sidequests are beyond tedious. They have you run to a house, read a 3-5 minute unskippable cutscene, then manually run to just outside the house/to another house in the same map, read another cutscene, and then manually run back inside the house; loop until the final cutscene. Most other JRPGs at least have you kill 30 chickens to break up the monotony. The sidequest stories started off interesting but themes quickly started repeating themselves, and they eventually test your patience since you're running like a headless chicken from one end of the map to the end to read bland anime sidestories. The combat is a simple mash-run-mash loop with class affinities and a couple skills mixed in. I never enjoyed playing the game, but I never hated it either. It's just...bland.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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