
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.5Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
100% was awful, farming could have been optimized, the RNG of item drops was awful, better games like it that i would recommend first. Rune factory comes to mind.
I really, REALLY wanted to like this game, but it just isn't it. The controls are not intuitive on keyboard or controller (and, from what I saw, the controller can't be remapped??), the story is almost the opposite of compelling, and the graphics are just bad (I don't know the technical way to say that haha). I wouldn't waste your time unless a Final Fantasy + Harvest Moon is basically the only thing you want out of a game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.6K | 96% | $14.99 | |
| $1.8M | 4.8K | 80% | $19.99 | |
| $1.8M | 25.1K | 97% | $2.99 | |
| $1.8M | 22.3K | 87% | $3.99 | |
| $1.8M | 3.3K | 87% | $12.49 | |
| $1.8M | 5.9K | 87% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 2.9K | 88% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $859.7K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $13.29 | |
| $16.3K | 42 | 57% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: A great JRPG that seamlessly incorporates farming mechanics into the genre, but starts slow and feels strangely tight on budget for its starting 60$ price tag. Personally, I loved this game; my own enjoyment was above 4/5 stars, but I think its really something where your mileage is going to wildly vary. I definitely didn't love it at first, mostly because I went through every single townfolk quest ASAP, which is where the game's worst parts show; low number of character animations, NPC models, lack of voiced dialogue, and lots of reused music. I still found myself excited to keep playing though, egged on by new recipes to make, plants to farm, characters to meet, all that. The slowest part of the game is also when you're recruiting your party, and each new member additionally brings a new job for you to use. I'm sure people aren't clamoring for another JRPG that starts slow and feels great by the end, but I'll spend the rest of this review explaining why this game was good, I promise. I alluded to this earlier, but the farming is a consistent high point in the game. Its simple, of course, but still gratifying; everything you do on the farm feeds into combat, like how you make all your own items to use during combat. I liked the cast, and all of the 2D art and character designs are fantastic. I mentioned the townfolk quests earlier, but all of the character quests were great- much more interesting storylines that also teach you about the game's world, and are also just in shorter, more digestible conversations than the townfolk dialogues. Overall, the game was pretty, though sometimes the seemingly low budget shines through. The music was another high point for me, even despite tracks getting reused often. I don't have many games I've played to compare this game's combat to, but I didn't feel any particular way about it. I'll take any JRPG where enemy encounters are seamlessly integrated into the world you're exploring, but perhaps that's a low bar nowadays. The story goes places. The game is presented as typical fantasy, but I should warn you that it veers into sci-fi a fair amount. I was drawn in by it, and found it uplifting at times; it's pretty anime, though, and I could see some people reading it as trite. At the end of the day, I'm going to reccomend this to JRPG fans, especially those who have played life sims before as well or just enjoy some simple pleasures. I don't think this game stands as some staple, but it does feel a little bit like an underappreciated title, and it's had good sales in the past.
Enjoyed that overall Lots of flaws and very long. Reminiscent of many other games. Notably [spoiler] .Hack series, FF14, Story of Seasons/Harvest Moon, Nier Replicant/automata, Rune Factory, Chrono Cross and countless others [/spoiler]
ヒロインを世界ごと救いに行く、 これ以上に熱い展開はないでしょう。
unfortunately devoid of a meaningful story tbh :( I kept going hoping it would get better, but it didn't. endwalker did it so much better. has 2 game breaking bug points on steam deck: before the game ever even saves but after 20 minutes of unskippable cutscenes, after the final boss and its 20min unskippable cs. literally had to borrow a pc and play on that to circumvent this. just skip it
I've been glued to this game from start to finish. I've gotten all of the achievements and golden trophies and it didn't feel tedious or annoying for one second. The story was great and kept me engaged, even the side quests were worth reading. The lore of the world is a lot deeper than I expected as well. One thing that a lot of people have said is that this is an RPG with farming elements and I definitely agree with this. The farm is mostly there to make money and sustain yourself but it's not a major focus which was honestly refreshing for me (especially after just finishing Rune Factory 5.) Most of the game is focused on dungeons (which can be pretty long) and the main + side stories. I never had a day where I was unsure of what to do either. Between your farm, all of the quests you work on, activities like crafting, cooking, and fishing, and dungeons I always had a full day from start to finish up until the last week where I was finishing up my crafting and cooking lists. The music in this game is amazing as well, it felt very similar to Nier. The soundtrack is something I even listen to outside of playing. Combat is a bit dull but I did love the variety of jobs that you can play, especially since they're pretty unique when it comes to RPGs. It's not worth it to only focus on a few jobs and party members either since they all have a time and place where they're more viable. I found myself switching my jobs and party members a lot which I liked since some RPGs only make it worth it to use a few options. The "romance" in this game is very lackluster and I wouldn't go into it expecting something like Stardew or Rune Factory. It's a very tiny feature that you experience in endgame and that's all. The environments are also gorgeous despite how the graphics look at first. Overall I really really enjoyed this game and it's honestly become one of my favorites. I'm really hoping for a sequel or a spin off in a similar style because I'd love to play something like this again. It being an RPG/farming game hybrid felt really unique to me, especially since other games that you could compare this to focus more on the farming aspect. I played this on the Steam Deck the entire way through and it runs perfectly but you have to download Proton GE first because the Steam Deck has an issue with the prerendered cutscenes.
I am actually a farming sim voyeur and connoisseur. I have played many such as GraveyardKeeper(played it twice), Coral island (who doesnt love a sob story about ocean cleanup), Stardew Valley (shamlesslessly stole 1o0 hours), Harvest moon, Palia (currently starting and still curious), and much more. This game might in fact be the moment where Square Enix has finally stole my heart, and blew my mind. Previously i could never find interesting FF series. They turned farming sim into something much more. nice characters. still wish there was more romance and dating simulation, but whatever. I think thats where it falls short. however there is plenty of characters and character growth its very interesting. PLOT: The plot and dialogue really keep me interested and coming back to this game wondering. but after you learn the movie spoiler it does become more dull but honestly this food delivery thing has some necessary rewards that you need so im working on that lol. The micro animations and Dialogue (YES THEY DO HAVE VOICE ACTING) are amazing gosh i wish i had a cute loli fairy helping me do farming work at my house. there are like 8 different characters each with personal problems and you go on a journey together with them. its so heartwarming. but again, wish there was more comedy and dating. i mean the codingyou get from other games could never measure up to the quality that Square Enix makes, and for that reason i wish they took on more niche genres in their games. ARTWORK: Okay everyone, there are male characters in this game, but what up with the muscle mommys in battle suits with high heels??? Every character in the game has stunning outfits that i have never personally seen before in this fashion, maybe im playing the wrong games i guess. but as far as the FARMING SIM GENRE goes, THERE HAS BEEN NOTHING NEARLY AS FASHIONABLE WORLDMAP: you have about 5 ultra high detail towns and dungeons where you do various chores and then there is the tiny world map that you travel on and this is where you encounter monsters. this is similar to games like Ni no Kuni. the towns are the size of the disappointment from legend of zelda BOTW. gosh that goron town was ♥♥♥♥♥♥♥ tiny. but harvestella is bout 40 dollars where zelda was 65$, so..... you expect more from a 65 compared to 40$. Love how the have the multiple regions you must traverse. each town has a star juice statue that gives them power and also there is a cult surrounding these juice rocks either trying to preserve them or just whip their ropes around idk. but yea its kind of kool to see this in story telling, about the church and the visitors. FARMING: oh yea buddy i love planting me some crops. actually growing some italian seasoning in the back yard at my place with 3 cannibis plants as well. but yes get that winter melon from the ice castle village asap in the winter. check the cheat sheat table https://docs.google.com/spreadsheets/d/1jqHMS6F2iqow_56eM62nqO4jEqQ0PMMydDHg4Pqz_Ro/edit?gid=0#gid=0 for even better cash grabs. which will problably be Onion. the farming animations are more satisfying than other games, and the way you level up your farming with the fairies is a better way to explore the game IMO than paying money to upgrade your watering can. BTW money is not an issue in this game. you can hit 100k in the first year easy, so it would be waste to use that on upgrading items. but i wish there was a mechanism in the game where the NPC from other viallages are like ♥♥♥♥♥♥♥♥♥ your doing pretty good and it would be a whole cutscene. This is list and i have no idea what order they are in, so do not think this list is sorted. - My Time At Sandrock/Portia - they went mad making side quests, and they side quests make you use all the crazy tools. i think sandrock i appreciated more, like I have no idea why but collecting water felt so satisfying in MTASandrock. - harvest moon: back when all i had was Gameboy Advance SP / NDS - farm ville on facebook - such alluring additing animations and reqesting your friends on facebook to visit your farm, but it probably spun out cause there was no real dating or plot invovled. - stardew valley - i think i finished this game because of the addicting feeling of restoring the Museum, which harvestella transformed in such a more powerful way. However stardew valley handled romance and dating in such an interesting way. however the graphics in stardew SUCK comapared to harvestella so... - Palia - mmo farming sim. has quests but i havent gotten into dating yet in that game so not sure. they have a realtime day/night timer that you cant skip cause your online with other players. very interestings.. super cute similar to MTA-X for instance, the museum would give you ♥♥♥♥♥♥ rewards but in this game, your water can is upgraded after doing the rewards. Harvestella did so much better job at rewarding you for collecting all the necessary 10/10 or 1/1 quests. and same with Food delivery, which im picking up now in Year 2, ♥♥♥♥♥♥♥♥♥ this food delivery
Woah! Welcome to the Stone Ages of Computer gaming! Zoning, Walls, progress is not be saved, old graphics stuttering anmations. All modern techniques have been abandoned. Should be sold for 5 Bucks. Shame on you Square Enix! You can do a lot better!
Part farm sim, part JRPG with charming party members and a decent enough story. A full chivo run clocked in for me at 53 hours, but if you just rushed the story I'd anticipate it'd be about half that. As it is I enjoyed my time with it, but I'd struggle to recommend it at full price. Grab it on sale and enjoy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.