
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.5Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so special and underrated; I didn't play the game till 2.5 years after release due to mixed reviews, and that is really unfortunate. More JRPG than farm sim, the story and characters are the game's strongest aspects. While there are many ways the game could be improved upon, it's clear the devs put so much love and effort into making the best game they could on a small budget. Frankly, the clunkiness almost works in its favor for me - like a PS2 era title that was engrossing in spite of whatever flaws existed in the writing, controls, or voice acting. Maybe that is the older gamer in me speaking. Despite being a modern title, I feel nostalgic playing Harvestella. It reminds me so deeply of Final Fantasy: Crystal Chronicles, while simultaneously being a distinctly different gaming experience. The music is truly top notch. It is a crime the soundtrack is not available in the USA. If you're going to play this game, do it because you love story-heavy games. There is a focus on developing relationships with the people you come in contact with, whether they are general NPCs (who get surprising amounts of depth and screentime) or party companions. The major characters essentially have Social Links similar to what you'd find in the Persona series. There is no romance, but this is not an issue for me as the platonic bonds you forge and progress provide similar fulfillment; I wouldn't say they are intentionally highlighting platonic relationships, but it is nice to see the game not centered around romance somehow. The farming elements are there, but they are not the focus of the game. You're really encouraged to engage with it for the money rewards, and it likewise feeds into the cooking system. You heal and replenish stamina via the meals you cook almost exclusively, but the game doesn't hinge on any of these things. They really are there to compliment your progression through the world/plot. Eating particular meals at save points also initiates small scenes of dialogue similar to skits in the Tales Of franchise. Overall, I highly recommend this game if any of the above appeals to you. I bought it half-off around $30, and I feel the money was well worth it. It's a great game to get on sale. Truly hope Harvestella gets a sequel or spiritual successor one day. The format is wonderful and could be even more incredible with some iteration.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Horrible controls. Not even worth playing with such controls. It's like the keys have been assigned by a person had never even seen a keyboard or played any games on a PC in their life.
Holy F--K Square Enix For a triple A company they could have put a least some effort NOT using the same template to make the character. For f--k sake make a damn male base character and a separate female character. Don't just make the same character with breasts and without. So your character looks like a transgender.
This game gets a lot of hate for not being a farming game. It's a fighting game where you need to grind out each day before you have to go to bed kind of like Stardew Valley. Farming is essential for money which you need to upgrade your weapons and to craft better buff food. Most of the side missions are quite the same where you talk to someone you go to a different map and kill something and have to come back to them to complete it. You get to play a bunch of different play styles and recruit different characters. Overall it's pretty fun not worth the full price but worth it if it's on sale.
先说游玩总结 音乐(满分十分)给十分 剧情9.5分(3a,3b伤到我了) 支线9.9分,主线9.5分 种田5.0分(拉胯),战斗5.0分 美术:立绘10.0,建模4.9分 不值398这个价格,90-200比较合适(因为没有全程配音,只有零碎几个配音) 剧情神中神,对战斗要求很高的不建议入手,把这个当剧情游戏就行了,种田不赚钱,主要做支线,支线钱来的快,BOSS打不过就使劲丢风之宝珠,火之宝珠等等,种的树死季还会活,其他活不了,不要着急买种子,支线会给的,导致我春天100多个西红柿。有几个恋爱候补有白月光跟伪cp,可以有人会雷这点吧,缺钱不要着急卖资源上面写了出货有钱那个在出货,打3-c之前需要准备3000,只要你边打支线边主线肯定足够的,几年前我打第一遍时候这里卡了,做了几个支线。目前第三章打完了,如果满分10分我给9分。 以下是我的碎碎念包含剧透可以不用看。 之前有个号也打到了3-c,不过没这个号厉害一点,我是支线主线一块做的,第一次玩先打的3b,因为找不到3a,话说这个编辑真该死3a刀提艾拉,3b刀塞壬族,3c其实没多刀BOSS有点难打邪修魔力珠过BOSS,布拉卡跟艾摩我喜欢的。 说一下剧情(总结下来多沟通) 1.莱瑟村村民剧情,仿佛看到了小时候的,父母很忙以至于我认为我父母不爱我了,没有沟通直接离家出走,看到这个小孩想到了小时候的我。 2.佣兵恋人的三个支线也很棒,情侣之间要多沟通,看得我心暖暖的 3.唉我跟有些角色无异,还是活成了父母的样子,每次父母吵架不沟通,我妈跟我吵架不沟通冷暴力我,不搭理我,而这个游戏上面也有这样的,还是得沟通, 4.还有几个恋爱候补,本来有cp跟白月光强性G了,3a那里爆哭😭
只建議打半折或更多時再購入,這款擁有的內容類型很廣但都不深......唯一優點大概是音樂
Enjoyed that overall Lots of flaws and very long. Reminiscent of many other games. Notably [spoiler] .Hack series, FF14, Story of Seasons/Harvest Moon, Nier Replicant/automata, Rune Factory, Chrono Cross and countless others [/spoiler]
This game can be a bit of a slow start, however, I am exactly the target audience. If you don't mind that this game takes like 4ish hours to get good and 40ish hours to get great, then have at it.
ヒロインを世界ごと救いに行く、 これ以上に熱い展開はないでしょう。
決してスローライフを楽しむゲームではない ですがストーリー+ダンジョン探索+畑が程よくミックスされていて 真エンディングまで楽しめました。 しかしどうしても納得いかない点がひとつだけ。 スプリンクラーLV3レシピがFearコンプを含む位置に配置されているはおかしい。 畑をフル活用したいのは中盤から終盤にかけてのお金・高位食事が欲しいあたりなのに Fearコンプした後に手に入れても、そのころにはもう畑を使う目的が無くなっているのでは? 手段と目的が入れ替わってしまっています。おしすぎる。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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