
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
必須平反一下 這遊戲沒有大家講的那麼不堪 我自己玩得很開心 很喜歡
story: 10/10 characters: 8/10 (some are very interesting some are plain) music & graphics: 9/10 (music is nice sounding but sometimes it's like a lullaby and makes me sleepy) combat: 1/10 (disaster) farming, crafting & etc: 6/10 (basic, not bad) Overall I'll still recommend this game to those who love good story RPGs. You'll have to ignore how poor the combat design is.
I want to start off by saying I recommend this with a very large caveat DO NOT BUY THIS GAME AT FULL PRICE UNDER ANY CIRCUMSTANCES IT IS NOT WORTH $60 I love this game It has absolutely won my heart and it is in no way worth $60 they killed this game with that price tag what you have here is a very basic experience of a dungeon crawler that has a farming mechanic that you can use to get resources neither are executed in a way that is fully realized leaving the game to feel kind of half baked. There are bugs lots of bugs, I cannot lie to you it is likely that you will encounter a game breaking bug, but there is so much love and heart to be had with this title the characters are great, the story is wonderful, and the world is captivating if you can forgive a gameplay experience that is not likely to wow you please I beg of you try this game ( on sale) so much was wasted with how this flopped it was sold as something much bigger and larger than it was ever could’ve been ultimately making it a disappointment but I think there is so much wasted here to love as long as you go in knowing what to expect
Harvestella is an action RPG with farming-sim elements developed by Square Enix that feels noticeably lower-budget than the company's flagship productions. It is marketed primarily as a fantasy harvesting game, yet it is mostly driven by action-based combat and sci‑fi themes. The game opens in classic JRPG fashion: a protagonist wakes up with no memory. Soon after, you inherit a small farm and begin the routine of planting crops, fishing, and cooking. Cooking meals matter as a functional replacement for both stamina management and healing. Harvestella uses a simple fatigue mechanic: As you act throughout the day (running, fighting, farming), your fatigue depletes, and once exhausted you can only walk and are effectively unable to fight or work. Moreover, eating meals also serves as healing "potion" during combat. This loop incentivizes farming because harvesting ingredients for cooking becomes a practical tool. However, farming is time-intensive, and time is always moving in this game. You can only do so much each day, which forces a basic prioritization: spend the morning on crops and chores, then head out for quests and dungeons. There is no real time pressure in the larger sense. You can spend an entire in‑game month farming, fishing, and cooking without negative consequences. Money is tight, which can encourage grinding for income, but the overall difficulty is low enough that this rarely feels necessary. Over time, the farming loop starts to feel less like a meaningful pillar and more like chores. Because the game's combat and progression do not strongly demand optimization, the farming system ends up feeling less central than the marketing implies. When you leave your farm, you visit towns and dungeons. Towns act as hubs for merchants and questlines, and the game benefits from a generally positive, supportive cast. I liked that you help certain NPCs repeatedly, which makes the townsfolk feel more familiar over time. Some quests even lean into subtle comedy. Overall, the side content leaves a pleasant impression. However, the quest structure remains simple throughout the game: Talk to someone, walk to another location, talk some more, and occasionally fight. There are rarely surprises, sub-events, or twists that reframe an objective. The writing is usually good enough to carry these errands, but the gameplay scaffolding remains basic. My biggest issue here is presentation: almost none of this dialogue is voiced. Given how much the game leans on small interpersonal stories, voice acting could have elevated the experience significantly. As it stands, the writing has to do most of the heavy lifting on its own. In addition to NPC quests, there are companion quests that gradually recruit party members. You can take up to two companions into dungeons, where they fight automatically alongside you. These companion stories are generally neat and provide additional character context, though the tangible rewards are often negligible. Structurally, however, companion stories feel oddly fragmented. Each arc is split into many small segments, frequently ending with abruptly like: "That's enough for today. I'll write you a letter when we should meet again." This can create unintentionally comedic breaks in tension, as if the game is cutting scenes into bite-sized pieces. Another missed opportunity is that companions rarely interact with you or with each other during the main story. Once a companion's side story is complete, they often feel downgraded to a bystander rather than an integrated party member. The main story is quite good — at times. It unfolds slowly and can feel fragmented if you engage heavily with side quests, especially during the first half of the game. Later chapters shift focus almost entirely toward the main plot, which actually improves momentum, but it also highlights how unevenly side content is distributed. I also felt the plot could have used more polish: certain developments happen abruptly and would have benefited from more buildup. The game frequently offers dialogue choices, which initially suggests more agency than it delivers. With one major exception, your answers do not matter, and NPC responses often feel generic regardless of what you choose. It feels as if the developers indented more but the system was eventually cut to its minimum. Combat is action-based and straightforward: normal attacks plus three special attacks per job, with fatigue slowly draining as you act. Dodging exists only to a limited degree, and there is no parry system. So you need to heal yourself frequently. This ties back into farming because food is your primary tool to replenish your health and fatigue. As you gain companions, you unlock new jobs. You can equip three active jobs and swap between them in combat, although switching back triggers a cooldown. A job mostly determine your three special attacks along with broad playstyle differences (fast vs. slow, melee vs. ranged, single‑target vs. multi‑target), plus elemental damage types. In practice, elemental damage rarely matters because the game's overall difficulty is low and you could comfortably stick to one preferred job for most of the game. Enemy AI is simple enough that you can exploit it: run past enemies to save time or pull them one by one if you want safety at the cost of speed. There are many enemy types visually, but they do not demand different tactics. Dungeon layouts are simple and mostly linear, clearly designed around the "limited time per day" concept. Your goal is usually to reach a repair point that creates shortcuts for future runs, or activate fast travel points. Some optional pathways require bombs or repair kits and lead to chests with small rewards. Occasionally you encounter points of interest that ask you to make a decision, but the consequences are so minor that these moments feel unnecessary rather than exciting. Player progression is not a strong suit. You gain experience, level up, and automatically receive small stat increases. You also gain points for each job to unlock ability upgrades that simply increases its stats. There are town upgrades for your farm and character, but they are rather expensive (notably weapon upgrades and larger carrying bags). The accessory system (two ring slots) exists, but it is so underdeveloped, I nearly forgot it existed. Unfortunately, this feels like a missed opportunity, as the game would have benefited from deeper long‑term progression systems and more meaningful build choices. The soundtrack is phenomenal and easily the best part of the game – probably among the strongest JRPG soundtracks. It carries exploration, elevates story moments, and adds emotional texture even when the game's systems are doing something fairly routine. Visually, Harvestella also stands out stylistically. The overall art direction is excellent (including costume design). It somehow reminds me a lot of Final Fantasy XIII. However, the game does not reach true AAA production quality. Notably, the animations during dialogue are quite limited and environments can be somewhat empty and simplistic. All in all, Harvestella is a good game, even though progress can feel slow at times. Its combat and farming systems are simple but functional – good enough to support the overall experience. Both the main and side stories are generally well told, although the lack of voice acting noticeably holds them back and would have enhanced the game considerably. I do wish the game offered a more meaningful progression system and more elaborate side quests with some surprises or twists. Still, the excellent soundtrack does a lot of heavy lifting and compensates for most of the game's shortcomings.
戦闘面はかなり単調ですが世界観とストーリー、音楽で最後まで駆け抜けれる面白さがあります。 牧場要素もすごくシンプルですがここは好みの範囲だと思います。 まったりストーリーを楽しみたい方におすすめのゲームで、反対に激しいアクションを期待されてる方にはおすすめできません。
I do like this game, I think it has an interesting story and is a nice blend of dungeon crawler and (almost) cozy. Some of the character stories are a bit weak, but generally it's good in that aspect. My biggest issue has been the way it forces you to rush the story at times, as in you have no choices but to do exactly what the game thinks should be next. It takes a lot of freedom out of the game and (especially in the later sections) does strip some enjoyment away.
jrpg游戏里剧情 美术 音乐都算的上是精品 我们从最初相遇 四处救火解决异变 到最后从太空杀到地底 过山车般的体验 很少有能完整讲完故事的游戏了 种田部分很有意思 人物模型很像勇气默示录那种拉拉肥萝卜精 没改成即时战斗的话大概就是那种模样了 战斗和体力管理与前面几项真是天差地别 语音只有几段剧情有 如果你同样是jrpg游戏爱好者 那它值得一玩 刨去收集的部分 大概50 60小时的样子 很不错的游戏 PS:随着游戏剧情的发展 标题页面的状态和人物也会发生变化 剧情过太快会错过这些小细节
ヒロインを世界ごと救いに行く、 これ以上に熱い展開はないでしょう。
This is a very relaxing game that is suitable for winding down after a long day. I really like the farming aspect of the game, and the soundtracks are amazing. The music really hits the spot. As for the combat system, however, it's too simple and basic, but maybe that can be a plus for someone else. I personally would like it if it has more depth and complexity in it. [i]~ No foe shall stand before the might of thy juice![/i] The story is honestly quite a surprise. It starts off casual just like what I expected from a farming sim, but after a while, it introduces a lot of intriguing plot twists that make me want to know more about what is going to happen next. Some moments can definitely be quite a cliché, but that isn't necessarily a bad thing. The characters in the story are great, and most of them are very memorable. For me, the worst part of the game is the character creation. It looks like something that the developers have slapped in 1 hour before the official release. They should just remove it completely; removing it would be an improvement for the game. Just use a fixed protagonist like other RPGs and that would've been so much better. It offers nothing more than a few basic adjustments to the character's face and hair, and worst of all, the gender options don't matter, since they give the players the same selections of face, hair, and everything else regardless of the gender that is chosen. Great game overall for people who like something that gives off Final Fantasy and Harvest Moon vibes at the same time. Definitely get it during a sale though.
[H1]TL;DR: too buggy, too "samey", which is a shame since they clearly tried to tell a decent story.[/H1] We gave it a sporting chance. After at least 4 start-stops, this was hopefully the one. But it was not to be. The game is low budget and it shows. On four separate occasions the character fell out-of-bounds, falling into endless nothingness. This wouldn't be so bad were it not for the complete lack of autosave and the fact that every dungeon is an absolute slog that isn't fun to navigate. There are segments that are straight copies of other games; for example, a "trial" that's almost 100% a copy of the same trial that happens in Chrono Trigger, right down to the lying witnesses. Battling, at least for what we did play, is tedious and unfun, mostly because of floaty-feeling controls, underpowered weapons and a lack of good evasion. It frankly feels like the game that I Am Setsuna wished it was - just buggier.
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