
Harvest: Massive Encounter is an award-winning real-time strategy game with battles of epic proportions and a unique style of resource management and exploration. Build power plants, mineral harvesters and defense towers and make sure they have sufficient energy to fend off endless hordes of evil aliens.
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About
Harvest: Massive Encounter is an award-winning real-time strategy game with battles of epic proportions and a unique style of resource management and exploration. Build power plants, mineral harvesters and defense towers and make sure they have sufficient energy to fend off endless hordes of evil aliens. The game offers a vast array of possible strategies with these simple rules, and will compel you to try new and better base designs every time.
Your objective is simple: Stay alive for as long as possible. Compete on the extensive online high-score lists, form player groups that battle against other groups, or simply try to beat your own record on each of the game's planets. With two scores to beat, three planets to explore and four high-score enabled game modes, you will have a lot to do!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is it still playable? yes. Is it Windows 10 Friendly? Yes. It rooms smoothly? Yes. But the lack of campaign and game modes that are more customizable than a house in The Sims 4, made it unchalleging to me. Its not definitely my kind of tower defense game.
Brilliant and really deep, totally underrated. I played it for a "massive" amount of hours. This little gem defined a new paradigm for tower defense genre being both strategic and addictive and really different from the other ones. Recommended with love
I loved this game. For hours, i was trying to find a way to build a base that won't get destroyed in minutes. From trying a big laser, trying a single base to scattered base. That game put you on pressure of what you should be doing early to survive as long as possible. I truly had a blast with this game. Despite the gigantic waves of enemies, i could relax a lot with it actually. Analysing my mistakes, my moves and what i could work on to increase efficiency. TO SURVIVE. I truly love this game.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An excellent early tower defense game I got this game Long Ago and have enjoyed it for many more hours than are listed here. This is an early tower defense game. It's graphics were nothing to write home about when it was released, they still aren't. The game itself falls in the "you will lose, how long can you hold out?" genera of TD games.
Bought it out of nostalgia. I remember this game as one of the first hoard/tower defense games. It is still fun to play, though a big clunky on the UX side of things. Cannot recommend it though, as there is known issue where a high framerate breaks the game. With no v-sync option this is difficult to circumvent.
s'pretty good
One of my favorite Tower Defense games of all times. I have over 1000 hours of play time on steam and several hundreds on the old version from before Steam. I don't play it anymore because there simply isn't any more I could possibly do after reaching level 1000+ on the main planet. To the people who say that there isn't anything you can do to win because you can't upgrade the towers, you should know that there is a ton of subtle ways to use strategy that are not obvious at first glance, like linking towers and nodes, enemy priority, and so on. I would love to see a sequel to this some day.
OK in normal mode this game is good up to a point. You can not upgrade a single thing period. There is no way to win. So in my view it is a flop. It would be worth buying if it was $0.99 but above that hell no.
vampire survivors but as a tower defense game
One of the most creative games, both in the way it's made and in the way it let's you set up your defences. Collect Resources. Build you base. Defend your base. Expand your base. Repeat. Create super laser towers by directing multiple towers into one tower Link multiple super lasers into a mega death ray laser. Curse as you realise you forgot to build enough power generators for it and now your defences are down. Start again, or from where you saved if you're the loading and saving kind. Prioritise enemy types to target for each of your limited selection of tower types. Survive as many waves as you can before it all comes crashing down. Or play one of the less stressful modes which allow you to build at your leisure before testing your design.
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Players by region
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.4M | 7.5K | 92% | $14.99 | |
| $5.5M | 28.1K | 96% | $9.99 | |
| $4.7M | 14.1K | 85% | $11.99 | |
| $4.4M | 4.7K | 95% | $24.99 | |
| $2.4M | 4.8K | 96% | $14.99 | |
| $2.3M | 4.4K | 87% | $17.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $40.4K | 88 | 94% | $10.04 | |
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| $40.4K | 145 | 94% | $7.49 | |
| $40.4K | 214 | 69% | $5.99 | |
| $40.3K | 170 | 57% | $9.99 | |
| $40.3K | 158 | 80% | $9.99 |