
Harvest: Massive Encounter is an award-winning real-time strategy game with battles of epic proportions and a unique style of resource management and exploration. Build power plants, mineral harvesters and defense towers and make sure they have sufficient energy to fend off endless hordes of evil aliens.
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Harvest: Massive Encounter is an award-winning real-time strategy game with battles of epic proportions and a unique style of resource management and exploration. Build power plants, mineral harvesters and defense towers and make sure they have sufficient energy to fend off endless hordes of evil aliens. The game offers a vast array of possible strategies with these simple rules, and will compel you to try new and better base designs every time.
Your objective is simple: Stay alive for as long as possible. Compete on the extensive online high-score lists, form player groups that battle against other groups, or simply try to beat your own record on each of the game's planets. With two scores to beat, three planets to explore and four high-score enabled game modes, you will have a lot to do!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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BRING AN UPDATE PLEASE !!!! all of a sudden it won´t start anymore ..... have i wasted money or just payed a flatrate here ???????
Brilliant and really deep, totally underrated. I played it for a "massive" amount of hours. This little gem defined a new paradigm for tower defense genre being both strategic and addictive and really different from the other ones. Recommended with love
I loved this game. For hours, i was trying to find a way to build a base that won't get destroyed in minutes. From trying a big laser, trying a single base to scattered base. That game put you on pressure of what you should be doing early to survive as long as possible. I truly had a blast with this game. Despite the gigantic waves of enemies, i could relax a lot with it actually. Analysing my mistakes, my moves and what i could work on to increase efficiency. TO SURVIVE. I truly love this game.
Bought it out of nostalgia. I remember this game as one of the first hoard/tower defense games. It is still fun to play, though a big clunky on the UX side of things. Cannot recommend it though, as there is known issue where a high framerate breaks the game. With no v-sync option this is difficult to circumvent.
This game has ZERO upgrades. Well you can sort of upgrade one tower out of the box. But what you get in the beginning (and it's scant) is what you get forever. There's no end to the game. It's just survive. If you think checkers or chess is a great game for you. Then you might like this. But the (nearly) no upgrades, no win conditions, no story, gameplay is meh. I would have paid 1 dollar for this, and still be disappointed.
Voice "talent" is, well intolerable sounds a bit harsh, so let's go with... intolerable.
UI design was improved in Cobalt, but very fun strategy game; love the music!
Very intense keeps you on guard
vampire survivors but as a tower defense game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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