
Harpagun is a fast-paced VR shooter where you smash alien critters, argue with your dysfunctional crew, and destroy everything in sight. Use weapons or everyday objects with a gravity ray to wreak havoc. Built for VR, it delivers chaotic fun, immersive combat, and a wild, hilarious storyline.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish**languages with full audio support
Reviews
its like an unknown thirdparty wii game that you would play as a kid, forget the name of and fondly reminisce over in the best way possible.
i received the game for free on early access on quest, so i had to buy the full game on steam it was soooo good, it as an arcade on-rails like shooter, which works amazingly well for vr, with your gravity gloves and blow torch, fight you way through an alienated earth. the story is exceptionally well thought out and the gameplay is just as fun, 10/10
I was enjoying it but the first boss is ridiculous. It either needs to be re-tuned, or there should be checkpoints. Also, I thought it was agreed that it's a gaming sin to make you watch/listen to cutscene dialogue every time you have to repeat a boss.
I wanted to support the dev, the first boss is way overtuned and made me quit
This is an underrated indie gem that was clearly made with love by a team that understands what makes VR fun. It's takes some of the best elements of Jupitergrad, Synapse, and Superhot and rolls them into a 4-6 hour single player campaign with enough variety to keep you coming back without overstaying its welcome. I'd give it a 7.5 out of 10, which is about as high as a VR wave shooter can get for me. PROS: -It never stops being fun to grab enemies (or their body parts) and slam them into each other -Good mix of enemy times that require you to deal with close quarters and ranged combat at the same time -Decent selection of weapons with a few sections that reward smart use of specific weapons -Retro-future Soviet-themed humor and banger soundtrack -Challenging boss fights -Well-hidden collectibles if you're into that sort of thing -You can shoot the floating TV screen to skip the story chit-chat whenever you want (I wish more games had this) CONS: -At the end of the day, it is still a wave shooter with node-to-node teleportation -Got stuck a couple of times where the enemies stopped appearing and had to restart at the last checkpoint -Some of the late-game achievements are bugged (I didn't get the end game achievement which is currently at 0.0%) -Limited turning options added friction during the frenetic combat moments
XUnity.AutoTranslator-ReiPatcherで日本語に自動翻訳可能です。特殊な銃を扱うのが楽しいゲームですが、最初の宇宙船のハッチを開けてスティック移動の練習をしろと指示される場面で、開いているハッチから外に出られなくて5分以上色々やっても進めず、バグなのかと途方に暮れました。あそこで試行錯誤するのはハッキリ言って時間の無駄なので解決法を下に黒塗りで書いておきます。 ↓ [spoiler] 石か何かを銃で拾って、指示を出しているモニターにぶつければ先に進めるようになります。[/spoiler]
Harpagun, developed and published by Something Random, is a virtual reality action shooter that leans fully into chaotic combat, exaggerated physics, and unapologetically stylized environments. Designed exclusively for VR platforms, the game places players in a retro-futuristic world where destruction isn’t just a side effect — it’s the point. Armed with a harpoon-style gun, a gravity manipulation device, and an arsenal of makeshift weapons, you tear through hordes of alien creatures and humanoid enemies in environments that seem designed to be broken, thrown, or exploded in every direction. From the very first moments, Harpagun aims to make you feel powerful and a little reckless, and in that regard, it largely succeeds. The gameplay is a blend of traditional VR gunplay with a twist: you’re not just shooting your way through rooms — you’re using your surroundings as tools of destruction. The game’s signature gravity mechanic allows you to yank objects and enemies toward you, fling them into walls or one another, or pull pieces of the environment to use as improvised weapons. This interaction-heavy approach gives each encounter a sandbox-like feel, where the chaos is yours to orchestrate. Enemy types range from small, fast-moving critters to large, more calculated brutes, and each requires a slightly different approach. Boss fights punctuate the campaign with heavier challenges, requiring more than just brute force. Movement in VR games can often make or break the experience, and Harpagun makes a deliberate choice to prioritize comfort with a pylon-based movement system. Instead of smooth locomotion, which can induce motion sickness in some players, it uses a sort of anchor-based teleport system that attempts to strike a balance between immersion and accessibility. While some players will appreciate this approach for its stability, others may find it too limiting during fast-paced sequences, especially when trying to dodge attacks or chase down enemies. This makes it a bit of a double-edged sword — inclusive for those sensitive to VR motion, but possibly frustrating for players used to more fluid VR movement mechanics. Visually, the game is striking. Harpagun’s aesthetic blends dystopian sci-fi with elements of Eastern European retrofuturism — you’ll find brutalist buildings half-consumed by alien overgrowth, decaying industrial machinery, and surreal underground labs. There’s a kind of gritty charm to it, especially when paired with the game's exaggerated physics. Lighting and particle effects are particularly satisfying, especially during moments when structures collapse or when your gravity gun hurls enemies across the room in a plume of dust and debris. The soundtrack also contributes to the overall energy, mixing unexpected musical styles like funk, folk-infused beats, and synth-heavy battle tracks to keep the action feeling fresh and distinct. The campaign spans multiple levels, and while the story isn’t overly complex, it provides enough context to justify the destruction. Each environment has its own theme and introduces new enemy types and mechanics, helping the pacing feel steady and varied. Alongside the story mode, there’s also an arcade mode that focuses on high scores and replayability, inviting players to perfect their runs, climb leaderboards, and experiment with more creative strategies for dispatching enemies. Unlockables, upgrades, and environmental challenges are also sprinkled throughout to reward exploration and skillful play. That said, Harpagun isn’t without its rough patches. The physics engine, while often a highlight, can sometimes behave unpredictably. Objects may not always respond to gravity pulls the way you expect, or environmental debris may get stuck or glitch out during larger battles. The limited movement system, though designed with comfort in mind, can feel constraining during the more intense sequences. Additionally, while the variety of weapons and tools is appreciated, some players may find that the core loop of “grab, throw, shoot, repeat” wears thin after extended sessions, especially if they’re not motivated by high-score chasing or sandbox experimentation. Despite these issues, Harpagun manages to carve out a unique space in the VR action genre. Its commitment to destruction, creative combat, and immersive interaction sets it apart from more traditional shooters. It doesn’t aim to be hyper-realistic or narratively deep — instead, it focuses on making the player feel like a whirlwind of mayhem in a destructible world. For fans of VR games that reward creativity and aren’t afraid to get messy, Harpagun delivers a visceral, satisfying experience that thrives on momentum and spectacle. It may not be perfect, but it knows exactly what it wants to be — and for players looking to unleash chaos with style, that might be more than enough. Rating: 7/10
Mon Test Sur Harpagun , et pourquoi je me suis fait remboursé malgré le fait que le jeu est loin d'être mauvais : https://steamcommunity.com/sharedfiles/filedetails/?id=3462677618 Mais je peux comprendre que vous préfériez lire que de passer 7min18 sec sur ma vidéo :-) - En effet Harpagun est assez agréable dans l'ensemble , sans être une révolution graphique , il propose tout de même son propre style graphique qui permet de le différencier d'autres jeux VR . - Il propose pas mal d'action et une difficulté assez bien dosée , proposant un challenge assez intense , sans devenir frustrant pour autant . - Un rail-shooter certes, mais avec des moments omnidirectionnel dans les moments les plus intense ( permettant des plateformes pour se déplacer à gauche / droite / arrière , mais aussi dans les phases du dantesque un cercle complet autour de la zone ) . - La particularité du titre est qu'en plus de tirer , vous pouvez utiliser un "gravity-gun " et jouer avec les ennemis et l’environnement . Maintenant je me suis quand même fait remboursé , pourquoi ? - Le prix entre les plateformes , sur le métastore le jeu est à 8,99€ ( réduction 50% pour 9 jours ) , vu que le jeu à certes son esthétique, mais que le gap graphique entre plateformes ne sera pas flagrant , pourquoi 15,19€ sur steam ? - Le jeu n'a pas de Français , ni audio , ni sous-titré , dommage car le jeu propose des dialogues et de l'humour , qui sera compliqué d'apprécier complètement . - Le gravity-Gun : je trouve la mécanique sous-exploitée , elle fonctionne bien pour les objets statiques du décor ( tracteur / fusée ect.... ) , et aussi pour prendre et éclater à terre les ennemis les plus faibles , ou ouvrir le point faible des ennemis les plus robuste . Néanmoins je trouve que pour son utilisation pour les objets à lancer et utiliser , déjà il n'y a pas tellement d'objets que cela lors des phases de combat , souvent les objets sont de moindre taille et non-explosif , et en général cela prends plus de temps de viser un objet, le prendre , viser l'ennemi , et relâcher l'objet que de simplement tirer directement sur l'ennemi . Vu que le jeu a quand même sa difficulté et la recherche de l'optimisation de ces dégats est là pour ne pas mourir , je me rendais vite compte qu'tiliser les objets étaient à mes yeux une perte de temps et d'efficacité , je finissais qu'a ne plus que tirer sur les ennemis, où utiliser les objets statique du décor , et non les objets "volants". j'ai trouvé dès lors que le gravity-gun devenait secondaire , et l'utilisation de celui-ci en mode fun était minoré par le manque d'objets et d'efficacité d'objets en combat . Merci d'avoir lu cette review , je suis loin de déconseillé le jeu , mais je pensais important de partager mon point de vue sur celui-ci
Chyba pierwsza gra VR z polskim dubbingiem w którą grałem. Poruszanie się tylko między punktami po określonych liniach (coś jakby teleportacja), strzelasz do przeciwników i używasz gravity guna. Możesz zestrzeliwać pociski, łapać je gravity gunem i w przeciwników je strzelać, rzucać przedmiotami w przeciwników tym gravity gunem, przeciwników łapać i nimi miotać. Taka liniowa z krótkimi poziomami i głupimi tekstami, no i proste "zagadki" gravity gunem, w sensie coś nim ruszyć żeby drogę odblokować. Dopiero zacząłem, ale bardzo przyjemna.
What in all the heckers of heckland were they thinking with that first boss?? I'm on attempt 50 and running out of steam. The game was super enjoyable but what the heck, this thing basically kills you as soon as it spawns, it's unbelievable, what the absolute heck in the world kind of a game makes an impossible first boss after 20 minutes of gameplay? I would probably have loved this game but I can't spend the rest of my life trying to pass the first boss... ffs.
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