
The fate of humanity is at stake. Use your gift of clairvoyance to see into the future and stop an apocalypse that threatens the balance between your world and the deities'.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Key features:
Meet a vibrant cast of fully-voiced characters
Enjoy a magical soundtrack by Lena Raine
Make your choices by seeing their future outcomes
Unravel a mysterious and emotional story, and discover multiple endings
Play as Polly/Harmony, an Oracle of two colorful and rich worlds

In the very near future... When Polly returns home after a few years abroad, to look for her missing mother, she quickly realizes that her hometown has drastically changed. A megacorporation named MK is using its power to control the population, and her community is in danger.
She soon discovers that she has a gift of clairvoyance that connects her to Reverie, the realm of the Aspirations of Humanity: Glory, Bliss, Power, Chaos, Bond, and Truth. In this world, Polly becomes Harmony, a goddess who has the power to choose the Aspiration that will ultimately rule over Reverie and restore the delicate balance between the deities’ world and ours.
The fate of humanity is at stake. To which destiny do you aspire?

As Polly, or Harmony, each action you take will affect both worlds and send you down sprawling narrative paths. See into the future and explore the consequences of possible choices in the Augural, a game board and visual representation of Polly's gift of foresight. In pursuing whichever destiny you desire, you’ll also bond with and obtain crystals from the Aspirations. These will unlock different paths at important crossroads that will change how the thread of the story unravels, and ultimately the fate of humanity.

Whichever Aspiration comes to lead Reverie, with Harmony’s help, will also become the heart of humanity. Their personality and style of rule will change Reverie while also giving the people of our world a new direction too: when the link between worlds is stronger, Reverie has a bigger influence on the state of our world.
Glory, Bliss, Power, Chaos, Bond, and Truth are all wildly different entities with their own distinct personalities, goals, and opinions on how to make things better. You’ll get to know each of them as visit Reverie in your dreams as Harmony, but only you know best – as Polly – what your world needs.

As you play, revel in artistic direction that is bright, vibrant, and futuristic. Immerse yourself in the daily life of a Mediterranean city and get to know its people, with a cast of characters who are fully voiced and animated. Enjoy an enchanting soundtrack by award-winning composer, Lena Raine.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 294reviews | 72% | — | $123.2K |
| $24.99 | 228ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Harmony: The Fall of Reverie is a unique narrative adventure from DON'T NOD that stands out thanks to its striking art style and the clever Augural system, which lets you preview and shape future outcomes. The story explores identity, destiny, and human connections in an engaging way, while the choices feel meaningful and well integrated into the narrative. Although the gameplay is mostly dialogue-driven and may not appeal to everyone, fans of interactive storytelling will find a thoughtful and memorable experience. Rating: 8.5/10 ⭐️
Una completa obra maestra, me ha atrapado de principio a fin, ojalá conviertan este juego en una saga. Muy original e innovador.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
| $24.99 |
| 39ratings |
| 80% |
| — |
| not modelled |
| $4.99−80% | 18ratings | 64% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Novela visual, no tiene prácticamente nada de jugabilidad. La historia en sí parece interesante, como premisa está guay pero está muy mal ejecutada, se entiende mal: -Los pensamientos de la protagonista a modo narradora me sacan de la historia. -Será un mundo todo lo bien construido que quieras, pero no se explica nada bien y te enteras a trompicones casi por ciencia infusa. -Y las elecciones que haces son bastante pobres, se sienten vacías, 3/10
An absolute joy from start to finish, the storytelling, the setting, just everything about it clicked for me. Each Aspiration genuinely felt like their own distinct person. Bliss was hands down my favourite character, closely followed by Glory, though I would have loved to have seen more of Glory earlier in the game. Stumbling across another game featuring Jennifer English was also a lovely surprise, she seems to be popping up everywhere lately and I am absolutely not complaining.
★★★★★
Le jeu est plutôt sympa dans sa proposition initiale, avoir un Visual Novel avec la possibilité de voir dans le futur pour créer l'histoire que vous voulez vraiment. Hors, l'exécution est assez hasardeuse et le jeu devient assez brouillon quand on essaye de suivre le principe, donc on se retrouve a faire nos choix comme un Visual Novel "classique" et c'est dommage. L'histoire est bien écrite, les personnages sont attachants et je ne doute pas de la multitude de fins possibles, cependant j'ai trouvé que l'histoire est trop longue par rapport à ce que le jeu veut nous porter, cela pénalise finalement tout car on se retrouve à avancer vite certains scènes pour avoir la suite de l'histoire, j'ai un peu l'impression d'avoir regardé Boruto avec tous les fillers intégrés... La musique est très bien, les dialogues sont doublés en anglais uniquement, ce qui compréhensible mais dommage pour un joueur francophone. J'ai beaucoup aimé la direction artistique que le jeu prend, que ce soit pour les cinématiques ou pour les dessins et les personnages. Je le recommanderai pas forcément à cause de la longueur de l'histoire sans raison qui le justifie
História surpreendente do início ao fim.
Après avoir adorée dispatch, je me suis dis qu'un autre jeu roman graphique pourrait me plaire. J'ai été attiré par ce jeu, très mauvaise idée, je m'emmerde devant au point de mettre endormie ( oui endormie ) et d'avoir dépassé les 2 heures pour demander le remboursement. Oui je n'ai pas fini le jeu et il est conseillé de finir un jeu avant de donner son avis et je n'ai fini que le chapitre 1, mais quand un jeu ne nous plait pas il faut le dire avant que cela nous dégoute des jeux vidéo et on est là pour s'amuser pas pour s'embêter. On a 6 truc divin que l'on doit choisir les dialogues pour plaire tel ou tel truc divin. On nous sort des discussions en cour pour voir le système divin mais cela rend l'histoire moins intéressante. De plus l'introduction du monde divin est très mal introduit et j'ai dû mal avec le principe de cet univers. De plus on est en face du pire du roman graphique qui est le dialogue en face à face. Peut être un jour j'aurais nouveau envie de donner une nouvelle chance à ce jeu mais bon il y a tellement de jeu non fini, de jeu que j'aurais envie de jouer, de jeu que j'aurais en envie de rejouer que même si j'ai dépensé de l'argent j'ai un doute sur ce point. Je ne recommande pas ce jeu.
玩法过于简单枯燥,没3D场景,除了过剧情基本是点剧情树。精彩的剧情不是不能体验到,而是逼你体验的方法较粗暴,体验起来也比看小说轻松不了多少。
Alright in terms of art, audio, story, all great. My only gripes are the map and replayability. The map isn't particularly intuitive, definitely not logical. I get that it looks pretty, but the symbols and effects to indicate what you can do is a bit subtle and small for my not so great vision, and honestly is redundant in places. If I didn't unlock something, just X it out, don't make me squint or zoom in to see if it's an option. Also some things you think you can still interact with after another interaction but for some reason can't, no lock, no X, just can't do it because reasons? Then there is the fact that there is an easy linear path in most places with the choices, no matter what you chose it goes from one spot to the next, yet the "map" shows things side by side or one even behind the other, but you start to realize these are arbitrary visual choices, not intuitive map design. Quit making things more difficult to understand, or misleading me in places to think that something is different just to spread things out in a "pretty" way. Nobodies going to be disappointed if their map is laid out in a helpful way. It isn't even that nice to look at because to see it all you have to zoom all the way out and then there are just massive inconvenient gaps between that make you pan the screen that is truly unnecessary. Next, replayability is not really supported. You can't skip text you have already seen, nor can you go to a world map after beating the game to select a point to play from. Which honestly I had expected given how much time we are forced to spend staring at the map and using it. Missed opportunity. If you, the devs, are worried about how to select points that have multiple choices, could have a list of choices the player has seen that they choose between like a checklist before confirming the start point selection, or base it on the last/currently selected save files choices. THAT or the easy and goto VN feature of SKIP TEXT. The map and replayability is truly frustrating. Almost not worth recommending, but if they fixed this I would say this is a great game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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