
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 3 → 4.43/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 19.4Kreviews | 90% | — | $27.2M |
| $39.99 | 2.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Try cutting a reactor in half, makes it easier to transport
Amazing game with a surprisingly good final sendoff to the story. Great replay value.
В соответствии с пунктом 19-H трудового соглашения с корпорацией LYNX я оставляю положительный отзыв.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.3M | 138K | 97% | $9.99 | |
| $27.3M | 46.2K | 85% | $29.99 | |
| $27.4M | 58.4K | 92% | $29.99 | |
| $27M | 19.6K | 87% | $59.99 | |
| $26.9M | 189.2K | 81% | $8.99 | |
| $27.5M | 45.7K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 5.6K | 75% | $23.99 | |
| $1.7M | 4.1K | 94% | $14.99 | |
| $1.3M | 1.5K | 83% | $24.99 | |
| $474.7K | 1.3K | 93% | $14.99 | |
| $257.1K | 2.2K | 79% | $4.99 | |
| $93.2K | 205 | 54% | $11.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $10.49−70% | 110ratings | 88% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 944 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played for about 67 Hours or so. Then all of a sudden it just randomly starts crashing, even the crash report maker doesn't even finish to tell me what is wrong with it. Have seen a few posts here and there from other folks, and friends, that this is happening to them too yet no fix is ever mentioned. Great Game, but the last couple of updates have done something to how this game functions and something has crapped out.
Very fun game. The story absolutely ruins it.
As I'm writing this, I'm listening to an unskippable cutscene of one of the co-workers trauma dumping about their relationship
It’s a fun game, but the story falls short. The idea of owing a billion dollars doesn't feel serious when your Cutter can make around 3 million a day, which is an extremely low amount compared to what is possible. Before a year is up, you're already out of debt and making money. The side characters aren't very interesting either, making it tough to care about workers who come across as clumsy, whiny, and untrustworthy. Since the story mostly explains things rather than showing real moments, it misses an opportunity to be more engaging.
Really disappointing. The trailers are honestly a bit misleading; this is a slow-paced game for the most part. Get in, carve up ship, use the right tools in the right order, get out. Surprisingly slow progression on upgrades. The 'interior' you 'live' in is really awkward to navigate between work; why on earth they chose that approach is anyone's guess. If you want a 3D first-person puzzle game with a laid-back pace and you don't mind a flimsy story, go for it. Otherwise, I can't recommend this one.
Playing since Early Access and restarted after 1.0, this was a very good time. The variance of ships to carve up is relatively good, but they do tend to feel a bit samey at some point. The player's options are pretty limited for a while so sometimes you will have to just eat the cost of a mistake. Overall the game itself is rather good, and a pretty chill time. The campaign is where I have more of a love/hate problem. While this story has the best representation of how a union forms and the direct action that follows, it really deflated my motivation to continue once they introduce the middle management character into the mix. The first couple of hours of the campaign is an exciting experience to learn the ropes and unlock new ships to figure out how to disassemble safely with a bit of cynical capitalism thrown in. Once Act II rolls around and Hal shows his ugly face, this game actually becomes another job. Every excursion becomes a slog and it finally sinks in that you are stuck here just infinitely cutting and moving these parts for peanuts. I know that this is the point and this is basically what we are all dealing with in reality, but I'm here for a bit of escapism. That might speak to the testament as to how well the writing works to invoke this feeling, but I very much would have liked a Hal-killing minigame at the end of the day.
A satisfying little labor simulator in space. I found everything overwhelming at first, but by the time I finished the story campaign, everything felt a little too easy since I had learned tricks and workarounds for all the difficulty spikes the game throws at you. This is the video game manifestation of the saying "How do you eat an elephant? One bite at a time." Taking apart the ships and dumping the parts into their appropriate bins is kind of therapeutic for me... except when a chunk I launched toward the processor bounces off an obstacle and heads into the furnace instead. Also, why can't I pull things out of the barge? I wish this game had more mechanical curveballs to throw throughout the campaign, but it's a solid experience as-is. Just don't leave the game running for more than 2-3 hours at a time; I kept running into issues where the game process would periodically spike my CPU usage to 100% for no clear reason if I left it running for longer than that.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.