
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $27.2M — a different platform, not this one.
Welcome to LYNX, the solar system’s leader in spaceship salvaging! We offer you the privilege of helping turn humanity’s past into its future by salvaging ships in zero-g. Each one is a puzzle, and how you solve it is up to you! Carve your way in, salvage everything, and maximize your profit. Our cutting-edge LYNX tech helps you do the job. Slice metal with the laser cutter and use the grapple tool to move salvage with ease. Earn upgrades, such as demo charges, sensors, and safety gear. Careful where you point those tools! Hazards include explosive decompression, fuel, electricity, and radiation. Your life is protected by our EverWork™ technology, but our profits aren’t. Your LYNX adventure starts now! Account balance owing is: 1,252,594,441.92 Credits Start paying that debt! Good luck, shipbreaker! Experience daily life as a blue-collar spaceship salvager Cut and destroy at will in a next-gen physics sim Salvage through a compelling campaign, relax in freeplay, or compete in timed challenges Explore a variety of ship types with unlimited variations Upgrade tools and gear to take on bigger and harder ships
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $10.49−70% | 110ratings | 88% | — | not modelled |
| $34.99 | 22.4Kreviews | 89% | — | $27.2M | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #240, worst RU #270 · 7 markets collected
US · last 30 days
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $39.99 |
| 2.1Kratings |
| 83% |
| — |
| not modelled |
| $39.99 | 2Kratings | 76% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 16 | 72% | $4.19 | |
| — | 26 | 76% | $9.99 | |
| — | 0 | 0% | — | |
| — | 46 | 86% | $4.65 | |
| — | 55 | 74% | $7.25 | |
| $27.2M | 22.4K | 89% | $34.99 |