Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 1, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $2.9M | 5K | 82% | $14.99 | |
| approximately $4.2M | 5K | 85% | −60%$11.99reg. $29.99 | |
| approximately $28.5M | 37.9K | 87% | −90%$4.49reg. $44.99 | |
| approximately $830.1K | 1.3K | 84% | $17.99 | |
| approximately $1.7M | 2.4K | 81% | $19.99 | |
| approximately $5.5K | 43 | 58% | $6.99 |