
Slip into the Standard Issue Biosuit as Myo Hyori, a gifted Korean teenage girl who must face the perils of the future. Survive many hazards, explore a seemingly endless metropolis and beyond as the world around you implodes and history marches towards its inevitable conclusion.
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Slip into the Standard Issue Biosuit as Myo Hyori, a gifted Korean teenage girl who must face the perils of the future. Survive many hazards, explore a seemingly endless metropolis and beyond as the world around you implodes and history marches towards its inevitable conclusion.
This is a cyberpunk inspired first person shooter with light environmental puzzles and a long, detailed singleplayer campaign focused on story and world building. G-String aims for an old school approach where there is minimal hand holding and your biosuit automatically keeps track of your health stats, ammunition count and armor condition.
You need supplies to heal yourself, replenish your ammo/armor but your suit automatically takes care of your lights, sprinting and breathing (open air and underwater). Your on-board neuro-enhancers, air filters and light sources automatically recharge using movement and/or sunlight.
Courtesy of Bortz Bioengineering your biosuit is very resilient but you do have to be careful: prolonged exposure to toxins will lead to fatal failure! You need to watch out for all sorts of environmental hazards, especially later on when the pace picks up considerably.
Your telekinetic/pyrokinetic abilities will be available from the start and throughout most of the game, they should be enough to make progress until there are more means of input available. Worthy to note that initially your night-vision will be disabled as your biosuit was damaged presumably in earlier lab experiments.
Despite the title Myo never comes across any explicit mature situations. If she wants she can also find ways around some of the fights as well. The game responds to her behavior: the less aggressive she is the less enemies she is likely to encounter down the line.
FEATURES
LEARN about the troubled future of a space faring, shattered mankind.
ESCAPE the ruthless, uncompromising powers governing Earth.
SURVIVE acid rain, storms, a crumbling infrastructure and the omnipresent smog.
EXPLORE many highly detailed maps with multiple routes and hidden secrets.
PICK your fights; the more violent you are the more enemies you'll encounter.
SOLVE environmental puzzles of varying complexity.
REACH for the stars and beyond in your quest for answers.
ADDITIONAL NOTES
As long time fans know G-String took well over a decade to complete because it was a solo project for the most part; all assets and the lore had to be developed from scratch.
My sincere hope is that this does not impact the game's quality, scope and scale negatively. From the slums of Greater Chinatown to Low Orbit Earth and Beyond your adventure will take you through several distinct locations. No important story elements were cut and the game was not divided into episodes- yet another reason why development took long.
The finished product is not perfect nor will it ever be perfect however it has reached a stage when it's hopefully good enough for release considering the time and resources available to me at the moment.
The goal with the initial release is just to put out a game that can be played form start to finish with no issues. There are no achievements and translations available yet. Those will probably be included in later updates if there is interest in the title. Of course if I had missed anything and there are any urgent problems they will be fixed in an early update as quickly as possible.
The game's retro glitch art infused aesthetic draws heavily upon science fiction films released between the late 70s and early to mid 90s. Exceptions to this rule might include 1969's Space Odyssey or The Matrix. The world's design is very low key and as realistic as possible, everything was put together with feasibility and mass production in mind. The HUD and hints are also kept to a minimum.
When work started on this project I was going through difficult times and G-String reflected this by touching on some troubling issues. Over the years even elements of horror and surrealism have found their way into the mix. Everything changes though and this work should not be viewed as mouth piece for anyone's views or beliefs. Everyone is encouraged to make up their own minds about the concepts they are presented with.
The game is 10 to 15 hours long, combat is spaced out and can be harsh. Sometimes fights with humans can be avoided and multiple paths are available. There are a few cut-scenes in G-String but they are brief and depict things that would otherwise be impossible to show from the player's point of view.
The different post-processing FX settings such as "Film Noir", "70mm" or "Sin City" can give the game a radically different feel so try to experiment to see what fits your gameplay style the most.
POSSIBLE SPOILERS if you choose to view the "quick reference" PDF. Beauty Secrets will be updated after the release of the Ultimate Edition.
Thanks to everyone at VALVe / Steam for their help! Thank you very much!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't dislike the game. This is basically an Half Life 2 total conversion that replaces many assets with custom ones but retains HL2' mechanics. The only new feature is the ability to create fireballs and be able to throw them around like a burning prop but even then that doesn't get used very often. The game has a strange and an interestingly disgusting cyberpunk feeling which is quite original and has a lot of promises, especially with it's space debris falling from the sky destroying parts of the city around you. But there is also a feeling of despair and abandonment as most humans have taken refuge behind closed doors or remain hidden away in other parts of the city. Nothing else prevents the game from feeling lifeless. Despite the announcements and initial premise where lots of voices could be heard. Now, i think this was made by a small team as a side project so i can't complain about the lacking game design and level design but i hope their new remake solves some of those aspects and improves the layouts transforming this into a fully fledged and thought out game that does not only rely on puzzle solving and shooting "metro cops". I haven't completed it yet but after 4 hours across two playthroughs ( before and after one lf the major updates) I have to say the game is rather bland despite it's original setting. It wants to tell a story but it's like it doesn't care to take time to do so and remains cryptic while only adressing the player with it's villain side cinematics instead of adressing the character with meaningful diegetic events and dialogues. I'm on the fence because i'm kinda in love with the engine and the setting but i can't recomend this game either because of this feeling of emptiness and lack of an interesting story. Play it only if you're looking for more Source Engine material. It's a source engine game so it should run fine on pretty much all hardware released since 2012. Just check the settings and choose the apropriate ones .
Leaving a positive review since the developer(s) are still actively working on the game and making it better, even though the actual state of the game as it is now is in a really good place. Great world building, great story, great audio design. No complaints other than it struggles to run a little on the steam deck which is a little strange since it's a source game at heart.
wearing a g string while playing g string
Best Single Player FPS experience I've had in a long time. The gameplay is challenging, the world design is just insane, the story especially the ending is just incredibly memorable. It's the Half-Life sandbox in the best way. My only complaints are some of the puzzles are pretty unintuitive, and the path forward can sometimes be hard to find leading to a lot of time backtracking to find the correct way forward. But this game was great, played it non-stop start to finish, great game, especially for $18.
Just finished the game. I am confused, thumbs up i guess? For a moment i thought i accidently started milkdrop. Jokes aside, the level design is top notch, the idea is original. Liked the weird vibes.
Crawl through the horny dystopia left behind in mankind's ever-wanting lust for more accumulation, where you can't breathe the despair, as there is not much air left. It's very much Half-Life 2, but dirtier (in all senses of the word) + Ghost in the Shell. Great atmosphere, but the huge range of sewers to crawl through and source engine platforming and weird enemy placement make it unbearable at times.
cyberpunk dystopia adventure. Wordbuilding and atmosphere is amazing. Gunplay is fast. You also have the choice of taking different paths in-game that provide alternatives routes and showcase other areas of the map. story was a little confusing at times, especially in the [spoiler]confrontation with log-9. It seemed like it was setup to allow the player the freedom to choose, but then you're forced a specific route anyway.[/spoiler]. Towards the end I was scratching my head at some of the decisions the protagonist did. But anyway, this is just nitpicking. I mean for a game that is been in development for a decade and by one solo dev afaik, this is pretty great.
Best Half Lifelike named after woman's underwear ever made!
Wow ok, idk where to start with this one, i do have some mixed feelings about it left and right.. but, i can salute its design for being one of a kind, and also mark it as rare example of being able to use the source engine to its full possible extent, literally. And to summarize its genre: Its an a hardcore sci-fi Open-Map Exploration-Action game. PROS: -A Highly Rich Visual atmosphere achieved thanks to the maps backgrounds and its animated environments. -A lot of voice acting fitting for the characters style of this game genre. -An impressive Amount of levels & chapters with a unique design to them. -Environmental puzzles similar to what you would expect from a half-life type of game, using well the underlaying mechanism of the source engine. -Packed to the max with content (impressive for the version the engine used (32bit executable)) CONS: -Out of character cutscenes, unfortunately the source engine isn't well equipped in order to accomplish this. -Certain Maps area's has no evident paths/indicators/dialogue in order to help or guide the player into the next areas. (in certain cases, it did took me sometimes a good 20min to figure out where to go next of going left-n-right and just missing an out of sight hidden path.) -Lack of diverse arsenal & ammo carry (it would had been expected to have a bit more than the exact amount of weapons you'd have in a half-life game, making it a bit slightly deceiving in that department, it was also expected to be able to carry bit more than a restricted amount of ammo for your weapons on easy mode, i know you can find a good source of ammo while exploring the maps, but by how certain area are highly dense in enemy's, you can't properly take an gun-blazing approach on easier difficulty's, making it more of a pain to play in story-mode) -No explicit explanation or development arc leading to know what our character backstory is, what are the horror sequences meant to be or how we got to the ending of the game we got. (to much blanks and too much left open for loose interpretation, which is arguably not wanted in an unknown sci-fi universe, ppl are curious to know who, what how and where in precise manner usually) -An overrly usage of sexualised themes to explain certain aspects of the game lore (look i get it.. its a dystopian future where reproduction is controled by law, but you didn't needed to have the sexbots everywhere, there could had been bigger variety in the ai enemies of the bot-camp section of the game and added a more wide variety of vending machines other than 3 same re-used panties/bra/stocking ones and the one Air filter machine, there was a missed opportunety here to expand the visual story-telling.) CONCLUSION: If your a Sci-Fi fan that likes visual storytelling and open-map exploration, this game can be for you, it does a good job at some key points to show you how the world turned into a wasteland and how humanity survived in a gritty and dark way, tho don't expect to fully understand its scope because of its number of open-interpretation left open in its story, definitely an interesting one to play. SCORE: 7.5/10
I followed this game development starting on moddb back then in 2013. Played almost all early releases. Started as Half-life 2 mod, this game is as if Half-life 3 that many waited for. So a true one in million masterpiece developed as a hobby!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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