
Firstly, please allow us to take this opportunity to express our sincere gratefulness to all our early access players who gave us a lot of good suggestions to make this experience better. We really enjoyed collaborating with you guys! Happy Drummer is a music VR game on HTC Vive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese*languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 51reviews | 84% | — | $17.2K |
| $9.99 | 161ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
I want to be all positive about this game and support it. I tend to be positive about everything experimental, but currently the drums aren't functional. It is not playable because of the ergonomics is designed with traditional game mechanic (collision detection) instead of airdrumming. The change needed should be simple, but the difference would be huge on usability. I saw on the forum a 2 months old post pointing 3 simple flaws that make the game unplayable. So far, no fix was done. I'd watch the topic and wait. Chances are alternative games are abandoned. If that remains the case, I'd say that, as sweet as it looks, in practice it is not usable by humans and you would do best passing this one. The flaws are: - hit detection: it register on virtual space collision, which is not intuitive when air drumming. When actually playing, you need to look away from the drums. Hit should be first about movement and second about space. It's quite impossible to hit tempo consistently like this. See video below to how it's done well. - hit areas kinda overlap to make things worse, and they register any slight contact - no strength sensitivity, any contact is recorded fully and loud which is bad considering the above. https://www.youtube.com/watch?v=CavlglPYVvQ I'm sorry to sound like the average nitpicker reviewer, but those are genuine problems that have solutions very straight forward and simple to implement. I hope this gets fixed because it's very close to be a fun experience, but as is, it is nothing fun. It's the difference between having a road trip and having a road trip on a car with one driving tire flat. You wouldn't do the second.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.2K | 85 | 69% | $8.99 | |
| $17.2K | 785 | 69% | $0.89 | |
| $17.2K | 135 | 94% | $8.99 | |
| $17.2K | 97 | 88% | $4.99 | |
| $17.2K | 83 | 67% | $7.99 | |
| $17.2K | 94 | 84% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 89.4K | 95% | $16.99 | |
| $30.2M | 36.2K | 83% | $24.99 | |
| $41M | 74.5K | 96% | $19.99 | |
| $27.4M | 29.4K | 72% | $29.99 | |
| $12.2M | 12.2K | 74% | $29.99 | |
| $12M | 56.3K | 90% | $6.99 |
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
노래는 4개밖에 없는듯하고 드럼 막대 위치랑 내 실제 바이브 위치랑 차이가 조금 있음(스팀메뉴 불러보면 컨트롤러 같이보이는데 그거랑도 차이남;;) 발매된지 얼마 안된거같은데 노래 추가되고 싱크 문제 해결되면 괜찮을듯 원래 리듬게임 안하는편이긴한데 노멀로 플레이시 적당했음
Slick production values, exellent game for the price.
还挺有意思 以为是太鼓达人那种 结果一下出来7个鼓 瞬间手忙脚乱 希望以后多出点歌曲 现在就9首歌 玩一会儿就不想玩了
Here's my first time gameplay video: https://youtu.be/leRFWYWZ7dA I also review other VR games on my channel! www.youtube.com/c/thefishstick I really liked this game! There are occasions where I hit the drum with both sticks and it doesn't register which is a bit annyoing. I really the different animations that start in the background when you start hitting more and more notes in a row. Please add songs and the ability to add your own music! It also needs a main menu selection option; once you start a song you can't exit to a different one until the songs over which forces you to close the game entirely and then reopen it.
在HTC上操作,感觉很好,虽然只有一个场景和4个曲子,但是节奏感很强,。前后两排鼓,音质很好,不同材质的鼓敲出来的声音不一样,非常逼真。希望后面再多出几个场景,多一些曲子,甚至做出多种乐器,体验会更好,玩法更丰富。
Promissing but I wish devs would include a seating game mode : 360 degrees don't add much to gameplay in my opinion, some of us don't spend their day on a chair, so please give player the choice.
Ach einfach ein schönes Spiel für zwischendurch oder mit Freunden zu spielen. Wenn man etwas Rythmus im Blut hat, machet es einfach nur Spass und man tanzt mit dem ganzen Körper mit. Ja es ist ein schnell durchgespieltes Spiel aber es hat einen unglaublichen Wiederspielswert und wenn man sich verbessern will sowieso. Ich besitze schon einig VR Titel aber dieses Spiel werfe einfach mal für zwischen durch an. Schaut euch einfach den Trailer an. Wenn euch die Musik gefällt, greift ohne bedenken zu. Wertschätzung: 10 Fr./ Eruo ist es Wert.
This game is awesome! It's like Stepmania but for VR and with drums! 10/10!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.