
Climb huge mountains, impale hundreds of enemies, and solve tricky physics puzzles... all using only a spear. Pole-vault yourself to victory in this epic joust-'em-up adventure — or face your friends in online co-op and PvP multiplayer!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean*, Simplified Chinese*, Russian*, Ukrainian*, German**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sooooo Sooooooooo hard
Alto juego wacho, el ultimo nivel te dan ganas de matar al desarrollador, 10/10
It's a creative take on the Getting Over It with Bennett Foddy concept. The feeling of frustration this game brings is akin, but slightly different to Getting Over It; probably mixed with the first time Dark Souls experience. The physics/mechanics are quite in-depth. Making the game easy (or medium) to play, hard to master. And is overall a good game. How the level-design has been set up is so that it teaches you a specific part of the physics/mechanics. Subsequently, the game tests you if you have a good understanding of what you just learned before you can continue your journey. After which the mechanic gets combined with previous experiences, resulting in interesting challenges. The difficulty ramps up pretty quickly and opposes thoughtful challenges. Developers are incredibly helpful. I had a small issue with my graphics card regarding sprite batching. It was solved almost instantaneously. So great support.
二度と買うな
DESIGN; A; POSTCARD; FROM; YOUR; MIND; (이거 뭐 코드가 적혀있길래 디코드 했더니 이런 단어 나옴) 이 게임 다른 악랄한 게임에 비해 쉬움 회차 늘어날 수록 창이 개커짐 창이 커질 수록 마우스가 무거워짐 창이 커서 원래 탈출하던 곳이 좁아져서 탈출 방법이 달라짐
Great game highly recommend.
actually a hidden gem
nah
fun
Do you desire suffering?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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