
Climb huge mountains, impale hundreds of enemies, and solve tricky physics puzzles... all using only a spear. Pole-vault yourself to victory in this epic joust-'em-up adventure — or face your friends in online co-op and PvP multiplayer!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean*, Simplified Chinese*, Russian*, Ukrainian*, German**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h1]Happenlance Review[/h1] [h1]Good things:[/h1] This game has nice graphic. It is also hard and makes me get angry fast. It would be good for masochists. [h1]Bad things:[/h1] To start off I must say I hate games like Getting Over It with Bennett Foddy but at least Getting Over It with Bennett Foddy has a solid physic that works all the time in the same way. This game physic is just bad. I don’t know why sometimes I do the same thing and I fly up only a little but other times I fly up for almost the whole screen. Also there were boxes that you should move to stack them up to get higher but sometimes your lance just push the box while at other times it pierce one of the box so you can move it and throw it and sometimes it pierce two boxes and you can do nothing useful with them until you get rid of one of the boxes. And as people that showed this game off on youtube I got stuck just like them in the first level just after building the pyramid from boxes and jumping higher where there is a stone block blocking our path as there is no way to move it.It is also funny how developers created checkpoints and an option to suicide and start from that checkpoint because they knew you can get stuck because of physics in their game and instead of fixing the physics in the game they just decided that it is easier to let you die and try again because after restart maybe you will be lucky and get the intended working physics for that part of the game.It is also strange how they wanted to put as much tags as they could in Steam page of this game so it has tags like funny or hack & slash – after seeing these tags I was expecting to also see RPG and MMO and maybe racing tags. [h1]Conclusion[/h1] Some people wanted to make their own Getting Over It with Bennett Foddy but they forgot that game like that needs a consistent physics and controls to be fair to the players. This game is good for masochists only. Ratings: 2/10
Danke an Bonjwa für die geile Empfehlung!
壺おじさん系のゲーム。槍を振り回して進む。 途中セーブポイントがあったり、槍での移動以外に左右移動やジャンプができたりと本家よりは優しく遊びやすい。 Coopモードもあるので友達と協力しながら進むこともできる。 槍なので当然ながら友達を刺せば死ぬ。
Very fun awkward control game that feels good to play. Like a mixture of Balancelot and Getting Over It, Happenlance provides a good challenge over it's 13 levels. NG+ and NG- offer their own challenge as well. Definitely worth checking out if you're into these type of physics platformers; I had a fun time with all of it (except for one certain teeter-totter part lol)
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 手绘水彩画风格的崛地求升。 在原基础玩法上加入了走路和跳跃,但是这2个功能存在感并不高。 随着哼哼唧唧奋力攀爬的配音,开发者成功的让我的胃开始痉挛了。 难度真的不低,神遂完全掌握了,不再单纯是向上攀登,有了更多的景色和关卡。 并且加入了对战模式。 在很多方面有着不错的差异化和个性化。 首发价格过高。
I like the game. Happenlances approach to teach things is like how it was done back in the 8bit days. Levels are designed in a way that you have to learn to do new tricks in order to continue, and you don't get any annoying tooltips or small videos that show you what you have to do. You really have to figure things out yourself. And oh boy it gets challenging and fast. Only thing that i would add, is somekind of collectibles in hard places. That way when you get better in the game, you would revisit some maps to get those collectibles that you couldn't get before.
If you liked Getting over It or other games of the genre, this one might be for you. You play as a knight who must complete 13 levels by using mostly his spear. The different levels are fun to play and bring some variety by introducing new mechanics and enemies. Happenlance is challenging but still not that punishing at all. You get checkpoints after nearly every obstacle, which save you from losing too much progression (only the last level is a bit tricky). Also, the game comes with New Game +/- (bigger/smaller lance for your next playthrough) and has a Coop function, so you got some replayability. All in all, I really enjoyed the game. Maybe a bit pricy, but I would still recommend it.
Von dem Spiel wächst der Bizeps. Macht einen wahnsinnig aber ist super satisfying wenn man die eine Kackstelle geschafft hat xD
Super fun, super challenging
Difficult platformer isn't my normal genre, generally, but there's something about this game that just has me coming back. Do I clock all my playtime in 5 minute intervals between getting too frustrated with an obstacle and closing the game? Yes. Do I come back 5 minutes later because I can't stay away? Also yes. Have I not made it very far? Yes. Am I willing to devote hours of my life (in five minute intervals, seriously, I am not good at this game) to clearing a single obstacle simply for the satisfaction of finally having done it? Again, yes. Also, this just isn't a mechanic I see in a lot of games! I've seen many references to Getting Over It, and I think that's because it's the only other game that uses the vaulting mechanic, I genuinely can't think of any others. So, get it while it's hot, before every platformer is using it.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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