
A surreal 3D platformer about childhood trauma, 80s-inspired horror, and broken memories. Explore, feel, and choose your path across a VHS-styled dreamworld with multiple endings.
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Hannah is a surreal 3D platformer about childhood trauma, 80s-inspired horror, and broken memories. Explore, feel, and choose your path across a VHS-styled dreamworld with multiple endings.
Hannah has lost her favorite doll and now has to face a surreal and enigmatic world shaped by her own mind and her memories of the 1980s, a world where every shadow hides a secret.
In this atmospheric 3D puzzle-platformer, you must explore mysterious settings, solve intriguing challenges, and confront your worst childhood fears in an immersive and unforgettable experience where every decision determines the ending of the story.
From narrow paths to vast surreal landscapes, each environment tells a visually stunning story.
The game adapts to player's choice, altering the environment and influencing the ending.
Use logic and creativity to overcome obstacles and unravel the path ahead bringing you closer to understanding yourself.
Find objects that tell your story, clues that reveal fragments of your past. A story of self-discovery that unfolds as you explore.
The music and sound effects created especially for the game completely envelop you, creating an extraordinary, immersive, and emotional experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Reviews
My opinion about this game is split. On the positive side, it has an engaging, emotional story told in an original manner, with amazing graphics, diverse levels and puzzles that keep things fresh—you won’t hit a point where you’ll feel bored. However, you'll get frustrated pretty fast and too often because the controls are, frankly, terrible, and I can't say it in a nicer way. You'll die and you'll die, and that's what you'll do for half of the gameplay (maybe some levels of difficulty would have helped), but at least the respawn is instant and close to the point where you died. One of the biggest issues (at least for me) is the perspective of the camera: when it changes, so does the character’s movement, and since you can’t control it, you often end up falling off the map—sometimes after 20 failed attempts in a row, which can get maddening! Beyond that, the games runs smoothie but I encountered some bugs, like jumping through a closed door and getting stuck, falling through textures, or being launched into space by a monster. I got really engaged in the story but it's a shame you can miss parts of it just because you failed to collect all the cassettes. Overall it was an interesting experience and I recommend the game. Here's the full, final gameplay: https://youtu.be/vR_Y19T6k2s
Primero que nada... ¡Felicidades a Spaceboy por este gran logro de su primer videojuego! ¿De qué va y cual es su estructura? - Hannah es un título que deja buenas aventuras lúgubres y surrealistas para los videojugadores gracias a su género de plataformas 3D, resolución de acertijos y su acompañamiento de vibras retro de los años 80. - Las mecánicas son sencillas, todo tendrá que resolverse saltando, empujando objetos, jalando palancas y otras formas que te abrirán camino al resto de sus pesadillas. - Durante esta travesía, tendrás que buscar cintas VHS que te harán saber más sobre la vida de Hannah y el porque te encuentras indagando en estos tétricos sitios. - Puedes encontrar contenido adicional que te dejará ver artes conceptuales, assets y otros modelos que se realizaron para este título. - El juego cuenta con 4 finales diferentes y dependerá del jugador que camino le deparará a la pequeña Hannah. Tiene ese reto de la rejugabilidad para descubrir que otros finales puedes sacar. - Los niveles serán tan largos como quieras que sean, ya que puedes indagar por cada rincón para encontrar las cintas y el contenido adicional, o hacerte un speedrun personal. - Tiene sountrack y efectos de sonido totalmente originales. - Tiene 3 manejos de cámara (zoom in / zoom out) que podrás adecuar según en lugar en el que estés. - El otro punto fuerte de este juego, es su narrativa. Por ello, se debe analizar bien la historia que se revelará en tu camino. Su tema principal es fuerte... y más poniéndote en los zapatos de un niño. Puntos "negativos" (No son negativos realmente, sino, más bien advertencias) - El tipo de cámara principal que maneja, puede ser "complicada" para algunos jugadores, pero no es algo que arruine la jugabilidad. Personalmente no tuve algún problema o molestias con la cámara, pero quizá algunos si puedan tener un sentimiento de "insatisfacción". - La historia se cuenta de una manera "desordenada", por lo que tendrás que armar algunas piezas según tu final. Da un poco a la interpretación personal y con algunos huecos que debes analizar a profundidad para poder aclarar. Conclusión: Me gustó mucho. Se nota el esfuerzo y el amor que se le dio a su creación. Fueron algo más que horas de entretenimiento, ya que los puzzles no son difíciles pero tampoco sencillos, la narrativa me mantuvo atrapada para intentar descifrar que sucedió en la infancia de Hannah, me encantaron las animaciones en 2D (me hacen recordar Alice Madness Returns), la estructura de los escenarios y el ambiente lúgubre pero no asustadizo. Quiero compartir que amé muchísimo el inicio del Chapter 2 (Bailemos), toda la temática de esa parte se me hizo precioso. Espero que los jugadores puedan apreciar lo que busca transmitir y disfruten de lo que Hannah tiene para dar.
Hannah Steam – Ein düsterer Geheimtipp für Fans von Little Nightmares Wer Spiele wie Little Nightmares liebt, wird bei Hannah Steam voll auf seine Kosten kommen! Die düstere Atmosphäre und das packende Design erinnern stark an die albtraumhafte Welt von Little Nightmares, und dennoch bringt das Spiel seinen ganz eigenen Stil mit. Ich habe Hannah Steam mit dem UEVR-Mod gezockt, und das war wirklich der absolute Hammer! In VR wird die ohnehin schon dichte Stimmung noch intensiver, und man fühlt sich direkt in die bizarre, verstörende Welt hineingezogen. Leider hat der Entwickler nicht auf meine Anfrage wegen eines Keys geantwortet – was schade ist, da ich das Spiel so früh wie möglich erleben wollte. Aber: Es hat sich gelohnt, es selbst zu kaufen. Jeder Cent war gut investiert, und ich hoffe, dass das Spiel mehr Aufmerksamkeit bekommt, denn es verdient sie definitiv! Mein Fazit: Hannah Steam ist ein düsteres Abenteuer mit starken Ähnlichkeiten zu Little Nightmares, aber einem eigenen Twist – und in Kombination mit der VR-Unterstützung durch den UEVR-Mod ein echtes Highlight. Probiert es aus, ihr werdet es nicht bereuen! Liebe Grüße, HundelungeVR https://youtu.be/5ufwgTgJ2GU?si=KdIjGTph-S9dUQop 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me.
Hannah is a 3D platformer which follows its eponymous protagonist as she reviews her childhood by going through a world with twisted versions of the most important moments, places and people from that time. Both she and the player will face three kinds of obstacles in this journey: 1) Enemies The game’s levels are populated by hostile creatures able to insta-kill poor Hannah with any of their attacks. However, while that may sound like a big challenge, it’s anything but: as long as players remember to pause before going on vacation and keep their controller’s charger less than a marathon away, there is no reason they should ever die against these opponents. This makes them little more than a touch of flavor rarely with enough juice to be worth the squeeze. 2) Platforming Traversal through Hannah’s world seems designed to be more scenic than anything else, a grain of salt which ideally would enhance all other ingredients (the meticulously crafted environments, beautiful music and so on). But instead, it overpowers them. Issues with controls, exacerbated by a questionable camera, will sadly make you feel less like Hannah and more like her parent, unsuccessfully trying to steer a rambunctious child away from danger: “Sweetie, please, don’t step into the electrified puddle of water”. “Hey, let’s grab the rope this time, okay?”. “Hannah, don’t you dare jump into the void again!”. While a nearly instant respawn follows each death, that only makes the problems bearable instead of outright game-ruining, and everything else this experience offers is still soured by them. Players can’t enjoy the views if they’ve punched a hole in their screens. 3) Puzzles Hannah’s cornerstone and its unquestionable highlight. Most of them aren’t particularly difficult, the exception being a precious few which in all likelihood ended up more opaque than intended, but they always feel both engaging and fun. Moreover, new ideas are constantly introduced while earlier ones build off one another, keeping things fresh at all times. This level of quality makes puzzles have the opposite effect to platforming: as one combs through the game’s levels in search of a way forward, it’s hard to miss the craftmanship on display in such beautiful environments; players thinking about their next move might lean back and enjoy the lovely background music; in addition, since most of Hannah’s tale is walled behind optional puzzles, even those uninterested by it are liable to find themselves thirsting for new plot developments. After all, more story means more fun. To elaborate on this final point, said story’s main delivery method is through videotapes found in small side areas of the game. If one looks for these recordings, then after every level adult Hannah can watch a short scene from her early years. Extra puzzles are the carrot dangled in front of players so that they engage with this system, but gameplay-wise there is no stick forcing them to do so if it doesn’t catch their eye. Plot-wise, however, the consequences are huge. No one single vignette can give a complete picture of Hannah’s youth, which means that passing judgment on it without the full context will lead one to really misguided conclusions. In a way, this game’s story is the series of moments when you decide to search or not to search an area for cassettes. How difficult obtaining those cassettes proves will consequently hold narrative significance: tapes become harder to procure as their contents grow more and more painful, just like it becomes harder for Hannah to relive such increasingly traumatic memories, so both her and the player might feel that some of them aren’t worth digging up. But no harm, no foul, right? They more or less know what happened, it should be easy enough to fill in the blanks. Furthermore, certain design issues can make this whole endeavor somewhat frustrating at times. Unclear endpoints for sections one can’t go back to, an absence of any “Restart checkpoint/level” option, and some poorly executed puzzles are the biggest offenders. All these factors, whether intentional or accidental, produce friction. That negative force is opposed by a positive one, namely player desire to experience more of both Hannahs, the game (i.e., play through its optional puzzles) and the character (i.e., learn about her life). When said forces clash, they generate dramatic conflict: will you engage with everything this title offers, or will that be too much of a hassle? Will its best aspects shine, or will the worst ones overshadow them? And will Hannah remember any warm, happy moments from when she was a child, or will trauma blind her to those memories? Such a story doesn’t just conclude once the last recording is over. Instead, all of us —Hannah included— finish it when we look at our reflections in the black screen we’re facing and pass judgment on this whole journey. Was it good or was it bad? Probably a mix of both; most things are that way. But, does the good wash out the bad? Does the bad negate the good? Are pain and joy equivalent, currency of the same value? Me, I’m an Ending D type of guy: Hannah’s memories can sometimes be hard to go through, but there is a lot to love in them as well. Hopefully you and she both agree.
Full review: https://www.screenhype.co.uk/hannah-review-a-journey-through-fear-and-memory/ Hannah is one of those games that deserves more attention. I'm surprised to see no other reviews for this game so far! You guide a young and tiny Hannah through a distorted, retro-inspired world of her childhood memories that is equal parts eerie and compelling. The unsettling audio, intricate puzzles, and haunting visuals all add to the story, making it feel like you’re peeking into a twisted fairytale. There’s a lot here to love — if you can brave the uncanny atmosphere.
El juego no esta libre de errores en su diseño, la cámara, la sensibilidad de movimientos, y la irregularidad de los agarres al borde de Hannah pusieron a prueba mi paciencia. Pero, la ambientación y la historia es de lo mas atrapante. Espero que este sea uno de los muchos pasos que la industria mexicana de para crear juegos de gran calidad. Y espero que el estudio pueda contar con el apoyo para futuros proyectos.
Siempre es de aplaudir cuando un videojuego se compromete a presentar arte en su contenido, Hannah logra maravillosamente combinar arte y diversión, convirtiéndolo en una espectacular experiencia. El juego es tipo plataformas y está enfocado en el horror psicológico, no hay “jumpscares”, “gore” o música disonante, es decir, no hay tácticas simplistas para causar miedo. Todo está basado en la atmósfera, la cual es lúgubre y hermosa, desconcertante y atractiva, desoladora y festiva. La iluminación y el montaje de los escenarios es de alto nivel y hay un trabajo detallado en todos los capítulos del juego. Una faceta polémica es el uso de la cámara, ya que su posicionamiento es estratégico y siempre está en donde el juego quiere que esté, es decir que el jugador no lo controla. Aquí es un buen ejemplo del balance entre arte y juego, ya que visualmente siempre tiene una bella estética, es como manipular una película, o un cómic, sin alterar la toma. Y si bien puede complicar el movimiento y percepción de los saltos, el juego no te trata injustamente, ya que revives rápidamente y en el punto donde caíste, es un poco de ensayo y error, por lo que no arruina la diversión. Y la diversión está presente de principio a fin, todos los niveles son entretenidos y bien diseñados; los acertijos, los enemigos y las plataformas tienen una presentación y aumento de nivel muy gradual y sutil, lo cual demuestra mucho profesionalismo en su diseño, ya que jamás se siente uno frustrado o tenso en el proceso de toda la aventura. La música, y especialmente el audio es excelente, indispensable para la atmósfera. La historia es triste o alegre dependiendo del final que logres, ya que hay muchos objetos que encontrar que afectan el desenlace, lo cual le da “replay value”. Debo mencionar que tiene un ambiente “retro”, ya que se interactúa con VHS, Atari, Floppy disc, Radios portátiles, etc. Lo que puede ser del agrado de muchos nostálgicos. Un gran éxito para el estudio Spaceboy de México. Muy recomendado.
I'm also split when it comes to this game ! Like said by another comment. I love how the story is told. I just wish I could have been able to see more of it. Sadly even when you go back through level select to get the collectable you missed it actually doesn't go towards your save. So you need to get the collectables all in one shot. The camera perspective was really hard to work with during the game to. Its cool you get a choice of 3 types but a lot of the time it will auto change and so sometimes i spent my time fighting it cause i wanted a different view. I loved the puzzles though and loved the ending I got! Hope you make more games in the future !
No es solo un juego, me gusto que es toda una historia!
"Hannah é uma obra-prima de narrativa e jogabilidade! 🏆 O jogo oferece uma experiência única de imersão emocional e mecânicas bem projetadas. Desde os cenários artisticamente criados até os quebra-cabeças desafiadores, tudo em Hannah é um convite para explorar e refletir. A protagonista é cativante, e o enredo é profundo, trazendo à tona questões emocionais que raramente vemos em jogos. A jornada de Hannah para resgatar sua boneca nos faz mergulhar em um mundo de sonhos e memórias que misturam inocência, dor e superação. Os gráficos são lindos, os controles são fluídos, e a trilha sonora complementa perfeitamente o tom melancólico e esperançoso do jogo. Um título imperdível para quem ama histórias bem construídas e uma jogabilidade envolvente.
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