
Haneda Girl is an action-platformer game with brutal and frantic action. Clean stages swapping between two playable characters. Bullets or Slashes, your choice, but be creative. A wide variety of ways to solve each encounter are at your disposal. Dance the waltz of destruction, end the threat.
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About
ALARM! Data Empire is being invaded by the Hackernauts!
Help Chichi Wakaba (pilot Haneda Girl) to save Data Empire from the frightening (and intense) Hackernauts. Dive into this adventure with an exquisite game feel along with M.O.T.H.E.R., Haneda Girl’s combat tactic mecha. Slashes or bullets, control both characters and play in a creative and frenetic way. Tight controls, an addictive loop and the best techno music you’ll hear this season. Are you in?
Haneda Girl is a stylish 2D action (precise) platformer. Swap between characters and clean up the menace in the faster, smarter and most efficient way. Each encounter can be solved in very different manners. Be creative! From speed runners to casual players, this game is designed for EVERYONE!
Replayibility is the essence of the experience, but don´t worry! An exciting game feel, short rounds and tight controls will make you enjoy every pixel of this addictive and challenging game.
Slashes or bullets, play safe with M.O.T.H.E.R or fast and dangerous with Haneda (Insta-kill). But remember:
Instructions:
I am fearful and conservative = use M.O.T.H.E.R
Some days I get the nerve = Swap between M.O.T.H.E.R and Haneda
I am very forward = Haneda Girl (no doubts)
Get better rank
Also collect medallions with additional LORE to dig into the game storys and collects items to unblock NEW ballistic weapons designed for the mecha M.O.T.H.E.R
New weapons = tactic advantages
Also collect medallions with additional LORE to dig into the game story
Chichi Wakaba is the best player of Haneda Girl, an arcade machine located at Mr Hinata’s coffee shop. When she comes back home from school, and if she hasn’t got many homeworks, she uses to stop at the coffee shop and save Data Empire again and again. She is so good that professor Nakamura, the creator of the game, chooses her to travel into the game and make her an authentic Haneda Girl pilot. Along with the tactic combat mecha M.O.T.H.E.R. they are the scourge of the Hackernauts, the worst known threat to Data Empire. Would you like to help them, erase once and for all these annoying invaders and ensure a longlasting peace in Data Empire? We wait for you!
An easy and cute story along with a powerful techno soundtrack complete the Haneda Girl experience. Intense game play sessions full of dopamine secretions guaranteed.
Key features:
"Move like in CELESTE
Destroy like in BRO FORCE
Slash like in KATANA ZERO
And die like in HOTLINE MIAMI"
Are you in?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, French, German, Traditional Chinese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bad ass game. PLAY IT.
Play Haneda Girl!! I loved Haneda Girl! I was aware of it when it dropped, but I was waiting for a good time to play it. Having finished the main story just now I can say I wish I played it much sooner! The gameplay is so tight I was replaying levels for fun just to get higher scores! Very Katana Zero like others have compared, but very much with its own strengths! The art and arcade aesthetic are rad! Everthing was so pretty and I especially loved the look of the beginning and end story scenes! If you havent played Narita Boy thats okay, this works standalone too! If you havent, this is a really fun detour in the narita boy saga! Chichi Wakaba is a really cute fun character and I loved playing as the Haneda Girl! Such a fun lil character. I've been very endeared to the game and will def get some more play out of it. Another banger from Studio Koba!
Acciòn frenètica, buen gameplay adictivo y excelente OST.
Pura adrenalina pixelera. El control es una gozada y los piques para superar tus tiempo en cada nivel son fuertes. Un juego trepidante que mezcla elementos de obras como Katana Zero, hotline miami y otros tantos, dando lugar a una obra que no te puedes perder.
没有新颖的机制,通关靠的是无数次死亡试错,滑腻的手感搭配判定及其严苛的跳跳乐,这全成就打得我想死 傻逼游戏
Katana Zero, but for people whose eyes have wronged them and need flashing lights to punish them with.
人機一体となって大暴れ! メカとチチワカバちゃんを切り替えながら、ギミックを解除しながらゴールを目指す。 基本的にセレステ系の死にゲーなのだが、メカに搭乗して強引に押し切ることも可能。 頭からっぽにして撃ちまくるもよし、暗殺プレイに興じるもよし。 操作感もサクサクで、動かして非常に気持ちが良い。 クリアするだけならそこまでの難易度ではないけど、 蒐集要素をコンプしようとすれば相応の歯ごたえがある。 欠点はいつ死んだか分からない時があること。 けど親切なので0.1秒でリスタートできるから許す。 (大抵は大樽爆弾に巻き込まれているか、至近距離で撃たれているかである) BGMも相変わらず良い、80年代テクノを存分に味わえます!
[h1][i]Haneda Girl[/i] - 8/10[/h1] [b][i]"Alone you go faster, together we go further"[/i][/b] [hr] [h3][b]Quick Notes[/b][/h3] >Plenty of variety in how you can approach each level >A light but well appreciated soundtrack >Super replayable with a high skill ceiling and customization >Charming characters, although the writing and translations aren't great >Breakneck pace, any hitches you experience won't feel like a big deal >Very mechanically demanding at higher levels of play >Visual effects were intense enough to give me a headache after a while(coming from an avid Warframe player) >A little buggy at times and not well optimized >Binds might be a little iffy for some people and are not very customizable [h3][b]If you're expecting Narita Boy 2, it's not Narita Boy 2[/b][/h3] I'm seeing a lot of other reviews mentioning this so I'll also add it. I haven't played Studio Koba's previous title, [i]Narita Boy[/i], but judging from other reviews and what I know about it, these are [b]VERY[/b] different games. Nothing wrong with that of course but there is the occasional piece of marketing that feels ai-generated because it talks about [i]Haneda Girl[/i] like it's a more story heavy action adventure game similar to [i]Narita Boy[/i] when it is very much not that. [h3]Gameplay - [b]"I am fire"[/b][/h3] As an arcade game the gameplay is the clear focus, and playing for myself I can see why Chichi's so into this game. There's plenty of ways to approach every level. Strike like lightning as Haneda Girl, crash like thunder using M.O.T.H.E.R., and make use of various weapons and upgrades to suit your tastes. Haneda Girl moves much faster, can squeeze through gaps, and her superdash lets you cut through enemies and blitz through levels, but you need to stay alert and mobile as she'll always die in one hit and dying as Haneda Girl fails the mission. M.O.T.H.E.R., on the other hand, is a hulking mass of metal, capable of crushing small enemies on contact and shielding Haneda Girl while face tanking all manner of weaponry(apart from buzz saws curiously), but she struggles with verticality and can't move quite so fast. The game allows you to prioritise whatever playstyle you prefer as M.O.T.H.E.R. can be called at any time as much as you like, provided you have the space, but you will need to make use of both modes to complete levels effectively. Think more of weapon swapping's importance in [i]ULTRAKILL[/i] rather than [i]DOOM Eternal[/i]. If you like using M.O.T.H.E.R., there's a plethora of weapons to equip her with, and if you prefer Haneda Girl there's plenty of special abilities you can equip instead like an extra hitpoint. However is a clear preference towards Haneda Girl in score chasing, as kills with M.O.T.H.E.R. are safer and give fewer points, and the slower movement will net you less points from time and make it harder to keep up your combo. Interestingly time and combo related points are a small part of your final score and it's very possible to get some platinum trophies without either of them(there's even an achievement for having 0 points for time on a platinum grade), but many times it'll be the time and combo that push you into getting a platinum trophy. This isn't a fault with the game though since you are much safer inside M.O.T.H.E.R. so it's natural to reward more dangerous play with higher scores and of course you don't [i]need[/i] to chase platinums if you enjoy using M.O.T.H.E.R.. There are also plenty of side levels to challenge you with unique challenges I actually found out about this game on r/KatanaZero and unlike [i]SANABI[/i](my favourite game which you should also play) which people usually like to bring up when people ask for something similar, [i]Haneda Girl[/i] is [i]actually[/i] similar to [i]Katana ZERO[/i] as you'll need to plan out routes through a level which is a pretty under appreciated part of that game. So if you're bored waiting for the DLC, give [i]Haneda Girl[/i] a shot. It's not without flaw however. For starters, the wall latching is very sticky which contributes a lot to the mechanical skill required for speedrunning. Often times I found myself sliding down a wall ready to blow through another corridor and then getting taken out of my flow state because I'm stuck to it and have to jump off of it. The superdash hitbox is also surprisingly narrow and you'll have to remember to aim it so you don't miss the last enemy in a chain. Explosives have large hitboxes and take time to go off. Often I was tripped up by a barrel exploding after I'd killed something that fell and exploded on top of it. You'll need to account for the arming times on occasion. Here's a strange one that's not really a flaw but still weird; sometimes it doesn't feel like your fault when you die, which is usually a major issue. But because you respawn and die so often it doesn't feel as bad and you have plenty of time to identity what happened and how to prevent it. Regardless, the line between your fault and the game's fault is quite thin. [h3]Narrative - [b]Evil Substitute Teacher[/b][/h3] This game is pretty light on plot. Basically you're a kid who's really good at an arcade game so the creator tasks you to enter the world of the game and protect it from terrorists. You get some light dialogue between both Chichi and Professor Nakamura between sectors to give some context about their lives, but it's not the focus of the game. It'd probably have more significance if I'd played [i]Narita Boy[/i] first but at least for it was mostly just a nice break every now and then which was GREATLY appreciated. [h3]Concerns - [b]"This game is awesome! I can't wait to be done"[/b][/h3] This is a sentiment I felt quite often through my play-through and it took me a while to nail down exactly what it was, but it's quite important to the experience: [b]If you try to optimize routes and chase high scores, [i]this game is exhausting[/i]![/b] Seriously, no game has ever taken [b]this[/b] much of a toll on me. The visual effects are also a bit much, especially the white flash of the death screen(which you will be seeing a LOT while score chasing), and the settings menu is pretty bare so you can't do a lot about it. Thankfully the flash is avoidable if you just [b]hold the restart button in between dying and the screen popping up[/b], or if you're an elite gamer you can get a frame perfect input to restart without the flash, but even then there's still a lot going on on the screen. The controls also aren't very customizable. That in combination with the extremely demanding gameplay at high levels [b]wore me out and gave me a headache on several occasions[/b], and that's coming from someone who's invested thousands of hours of her time into [b][i]Warframe[/i][/b], a.k.a. "Steve Sinclair's Floridian Fireworks Simulator". It's not bad to play a game in short bursts, especially an arcadey one like this, but it is a very important thing to note if you're gonna play for longer than that. Also, this game is poorly optimised. On my end it consumed a staggering amount of memory and a friend had unplayable fps issues. I also lost a few runs to getting stuck in a wall which was honestly kinda funny most of the time but it did cause me to lose a pretty good run right at the end once. [h3]Conclusion - [b]"May the Trichroma be with you"[/b][/h3] Probably shouldn't have ended on such a bitter note but while not a perfect game by any means, [i]Haneda Girl[/i] it does what it sets out to and does it well. [b]Blistering yet methodical, it's something you can clock hundreds of hours into, I highly recommend[/b].
战斗爽!
good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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