
Handmancers is a Rock, Paper, Scissors Roguelite deckbuilder with a first-person twist where clear tactical choices meet deck-building depth. Craft your deck, enhance your cards, equip tricky artifacts and face powerful enemies in strategic fights
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Powerful plays tire your fingers. Heavy moves raise cramps that limit options until you recover, turning every play into a tradeoff: burst the boss down now, or conserve for a longer fight. Corruption creeps across the map, tempting you with potent rewards while it twists the dangers you face. Choose artifacts, shape your hand, and push deeper into the map where the rules stay simple, but the choices never are.
Combat is built around immediate, clear choices: pick a Sign, punish the right target, and capitalize on mistakes. Bait and counter - it’s Rock, Paper, Scissors elevated into tense, combo-driven duels.

Cards change how Signs behave and interact. Collect, upgrade, and combine cards to craft a hand that solves the problems enemies throw at you. Each upgrade brings you closer to greatness.

Big moves hurt your fingers. Every heavy play increases cramps and reduces options until you recover, forcing decisions: spend big for a win now, or pace yourself for survival.

Corruption offers massive boons at a cost, and artifacts bend the rules in unexpected ways. Be smart about what power to grab - and when it’s best to resist the temptation altogether.

Rock, Paper, Scissor Combat. Simple rules, where each Sign counters another, forming the core of every encounter and shaping all deck and strategy decisions
First Person Deckbuilder Roguelike. Experience the tactical depth of a deckbuilder as a duelist, not a person slamming cards on the table
Customize Your Hand. Each card can have up to three modifiers. Combine it right and turn your gestures into nukes
Play in Style. Pick your faction and solidify your play style: deliver heavy damage with Scissors, play defensively with Rock or stuck buffs with Paper
Reach Into Corruption. Corruption disrupts the game, bringing the fourth unbeatable element to the table. This power comes with a hefty price though
Eternity is at your fingertips. Can your hands handle it?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Russian, Polish, Portuguese - Brazil, Portuguese - Portugal +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wonderful game. Lots of room for growth and I am excited to see where it goes, as it does feel a bit "simplistic" in a sense right now, but still plenty of fun. Definitely worth supporting them at the current price.
有点上头,好玩。
Gioiello indie. Ho solo voglia di giocare, giocare e poi giocare. Giuro un ultima partita e poi chiudo, forse.
This rougelike deckbuilder differentiates itself form other deck builders because you will never add any cards. Instead you change what you already have. Is this [i] only [/i] rock paper scissors combat? No! You can win an action with scissors against rock in several ways and situations, and sometimes you even want to loose on purpose! If you like rougelike deck builders and is looking for something new this should definitely be on your radar, and give it a try! If you are on the fence still, I recommend you wait until all or most of the bosses are released. This game is currently in Early acces, which means that there is plenty of time to get issues fixed!
I got to enjoy the play test originally, now I know what you're thinking how can a game of Rock, Paper, Scissors be engaging, I thought the same but at the time when I did the play test I thought "I'm trying this for free, there's no harm giving it a go" and you know what? It's oddly satisfying, and a ton of fun, there's a great level of challenge in some of the bosses further into the map. I'm enjoying what they've done and the devs clearly listened to the feedback given during play testing. I know the game looks weird and the premise sounds weird, but it is oddly satisfying. I do recommend!
I'd put a mixed review if I could; so, I'll make it negative to get the attention of the devs. UPD: I got the attention. I respect their effort and am changing the review to positive. === The good === ✅ Innovative gameplay ✅ Nice flow ✅ First person perspective === The bad === 😐 Sometimes I have no ****** idea what will happen after I press "End turn": the game seems to be playing itself 😐 Only 3 bosses, too little content... I literally could have played the demo for free! :( I see the potential, but for now I feel being ripped off :( UPD: I see the potential. I hope you'll make it right.
I enjoyed my time and hope to see more active development.
[h1]哪里开挂了,根本就没关[/h1] [h2]游戏推荐指数:★★★★★★★★☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 石头剪刀布是中国传统博弈游戏,以快速明确胜负,简单的操作而无处不在。本作是将人人熟知的石头剪刀布制衡体系,彻底转化为游戏的核心战斗与构筑逻辑,实现了低上手门槛、高策略上限的完美平衡。 因为石头剪刀布是必然有结果的游戏,导致攻防不像其他游戏你叠你的甲,我加我的攻,赢了就能造成伤害,输了只能挨打,一样就平手再来。这种规则杀导致游戏的数值没有那么重要,只需要确保每一次对决都赢下来,理论上可无伤打过任何敌人。之所以我有百分百获胜的信心,因为游戏采用的是玩家后手,一般卡牌游戏中先手优势很大,但石头剪刀布后手那就是开挂呀,要是线下这么玩怕不是要剁手。只需要对着敌人的手势压死,就能一直赢嘎嘎乱杀。当然游戏没有那么无脑,相对而言玩家的手牌是一次性抽五张,卡组是固定十张,所以会出现知道敌人出石头但手上没有布的情况,就必须抽牌,在没有打完手牌的情况下抽就会往卡组加入一张一次性的必输疲劳,卡手的情况越多,越抽疲劳就会越多,要找一个受伤少机会把疲劳及时消耗出去。很显然,越往后面的敌人,一次性出的招就会更多,卡手的概率反而变小了,敌人就不得不设计成强行塞疲劳增加博弈性,需要玩家取舍哪几项打成平手,哪些项打进攻或者少扣血。 游戏的流程不长,满打满算打完最终boss,可能战斗不足十场,这也让构筑资源紧张起来,在局外前几个没点的时候很容易挨打。由于采用了固定卡组,构筑采用宝石附魔+神器羁绊双系统,每张手势可以安装三颗宝石,左下右的形状和宝石是对应的,不能调换,下方宝石代表强力机制,卡面会随之变幻,有清buff的石头,上流血的剪刀,强制对面打疲劳的布。左右基本就是一些攻防小数值,还有强制失败变平局这样的小机制,需要注意的是有的敌人会强制平局变失败,有点分不清优先级谁高,因为我玩的龟龟流,敌人根本没有击穿我护甲。神器的拿取和宝石是等价的,但有两块的强力神器,比如造成5次伤害叠一甲,还可以在事件中直接复制,再搭配叠一甲打一伤,反正就是疯狂多段循环。注意神器格子有限不要塞满就行,部分神器还能让僵直疲劳效果转化为输出增益,构筑的多样性还是比较有特色的。说到局外,那个增加局外货币的点在树的特别上面,现阶段就是纯摆设,我都点上去了还要局外货币做什么,很尴尬的位置。 玩起来是很畅快很爽的,但是问题也暴露的很明显,作为一款强机制的游戏,最终boss其实也玩不出什么花样,除了有个5回合给与999真伤把我这种龟龟玩家吓死,靠复活甲苟过去了,其他能力就和前面的敌人重复了,没什么花样,我输的最多的反而是反伤boss,没注意不能赢。 再就是流派的差距太过于明显,剪刀在流血打伤害,石头在叠加巩固自身,就布直接强行转换对面变疲劳,也太bug了,数值根本比不过机制,而且敌人有邪恶牌必赢必须要用布这个效果去消,而且还能减少出疲劳的受损,也不需要猜问号是什么去博弈,显得剪刀石头太小丑了。虽然现阶段内容体量略有不足,但玩法框架极具潜力,轻松的门槛玩起来很上头。 [quote][h3]鉴赏员测评配置:[/h3] GPU:NVIDIA GeForce RTX 3050 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽!
Solid indie title with a lot of potential. While it has a slight learning curve at first, it brings enough unique elements to really stand out in its sub-genre. I'm excited to see how the game evolves with future updates!
War.... War never changes
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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