
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.7Kreviews | 89% | — | $5.1M |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
90% процентов игры ты ждешь пока пройдет анимация
A aleatoriedade está no âmago de Hand of Fate. O jogo nos traz um RPG linear em que a ordem dos eventos, o tipo de inimigos, a recompensa das missões e dos combates, tudo está contido em um barulho de onde as cartas brotam ao acaso. Ou deveriam brotar ao acaso. Somos convidados de uma figura misteriosa, que literalmente dá as cartas de nosso destino. É uma mistura de mestre de jogo e narrador, que irá nos conduzir por uma série de desafios para derrotar seu exército de criaturas. Conceitualmente, a ideia é fascinante. Na prática, o jogo está para um RPG autêntico o mesmo que Paciência está para uma partida de Pôquer (nunca joguei nenhum dos dois, peço perdão antecipado por uma eventual metáfora mal aplicada). Falta jogabilidade emergente, sobram movimentos mecânicos e cartas repetidas. Da mesma forma que uma partida de Paciência pode servir para passar o tempo (principalmente se você está entediado no escritório), Hand of Fate pode servir para passar o tempo, na falta de opções melhores de jogo. Nenhum dos dois cenários se aplica a mim. Essa entidade misteriosa ostenta uma prosa refinada que mais aborrece do que cria uma atmosfera. Parece algo criado por uma Inteligência Artificial, não textos vívidos escritos por um roteirista engajado. Ele vai puxando cartas que já vi várias vezes antes, me apresentando situações pelas quais já passei antes, na expectativa de aparecer uma rara carta inédita e um novo desafio. Entre um momento ou outro de genialidade, o jogo acaba nos brindando com um combate que não é decidido nas cartas, mas em um sistema de ação limitado de ataques e bloqueios, contra oponentes mal modelados em níveis desinteressantes. Há algo de livro-jogo em Hand of Fate, nas decisões que ele oferece em determinados pontos, mas a mesma repetitividade dos livros-jogos marca presença aqui, sem, no entanto, colocar na mesa a mesma qualidade narrativa dos melhores livros-jogos. Teoricamente, o jogo nos oferece a possibilidade de customizar nosso próprio baralho, mas é trabalho demais para continuar tendo acesso às mesmas cartas. Desta forma, Hand of Fate carece de variedade, carece de agência, carece de adrenalina, carece de motivação. O que eu estou fazendo aqui? Quem sou eu? Por que estou me submetendo ao jogo dessa entidade? Por que eu estou me submetendo aos desígnios de uma falsa aleatoriedade? Eu escolho meu caminho mais uma vez e esse caminho me leva para longe de Hand of Fate e de volta para os braços da verdadeira aleatoriedade. Publicado originalmente em: [url=https://blog.retinadesgastada.com.br/2024/08/nao-jogando-hand-of-fate.html]https://blog.retinadesgastada.com.br/2024/08/nao-jogando-hand-of-fate.html[/url]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看啊雷的实况知道的,这么久也是玩上了,游戏简单,内容一般,事件多重复,算是童年买单。
hand of fate is incredibly fun. the systems feel somewhat dated, and progress feels more time consuming than rewarding. i'd recommend using a wiki and ensure you're always maxing your token chance.
Покупаешь игру на распродаже и понимаешь какой же это инди бриллиант! Игра смогла меня завлечь. Смесь карточной игры и боевки в реальном времени, что то с чем то, не дает тебе заскучать. Роглайк система открытия предысторий и развития карт, также понравилась. Рекомендую попробовать, со скидкой так обязательна для ознакомления! P.S.: и да тут есть полноценная компания!
Eh... It is fun at first. But the only thing the game knows how to do to increase difficulty seems to be to add another layer of ♥♥♥♥♥♥ RNG card drawing. There is a quest that you get early on that is literally nothing but a series of increasingly unlikely RNG draws. So far you have to get 4 in a row or you just fail the encounter with no recourse. So I have to keep it in the deck until I get lucky and there is nothing else I can do to make it more likely. Also no way to trim the Gain deck. Super fun getting 1 food after 3 layers of 25% chance RNGs. Seems like its one of those games that is fun until the mechanics become so obvious as to be uninteresting half way through.
给我打红温了 莫名其妙的固定视角,随处可见的场景陷阱 以及喜闻乐见的直指大失败 “最后”一个敌人的能力是使得除了它自身之外所有的友军无敌,我一开始都没细看,我还说怎么一个蜥蜴我打了七八十连击好几十个处决了还活着 不过这个能力不能规避伤害,只是说不死而已,一旦你造成的攻击超过了它的生命值,只要Boss死亡,它也会死 我红温在哪里 在最后对战发牌员 历经千辛万苦,全程苟住选项,没有一个祝福,手拿五张诅咒,甚至初始武器 直接给我上boss轮战 然后这个破固定视角,居然是个靠近桌沿的仰视视角,完美的挡住了后面敌人的攻击意图 在我打完最后一个蜥蜴国王时,就剩5滴血了 然后发牌员就敲桌子,仰视角我根本就看不清攻击范围在哪里 只能一个翻滚听天由命 结果喜闻乐见直指大失败 我红了 我alt F4了 我进行了不推荐评价 我卸载了这款游戏
玩了快十个小时才知道,游戏中的卡牌可以通过观察变换来选择,而不是桌游式的运气骰子;
За день добрался до сдающего и пытался отделать его до 01:00. Ни фига у меня не вышло и я ушел спать. И я почти не спал. Эта карточная херь втиснулась мне в голову и вместо полного опустошения разума я просто прогонял у себя в голове путь к этому старику. Я так замучился с этим, что думал так до рассвета буду лежать,но мне повезло и я уснул. Не играйте в нее целый день, иначе станете жертвой происков деда в маске.
[url=https://store.steampowered.com/curator/27443950/] [h1]点击关注我的鉴赏家 [/h1] [/url] 非酋之手1,角色扮演+格斗游戏。角色扮演部分是走格子触发各种事件,买装备和食物。每到选择事件是否成功,仿佛有刘谦的魔术戏弄你,感觉自己眼睛不好使,四选一总选到失败和大失败。格斗部分是穿戴好角色的物品与抽到的怪物牌中的怪物进行战斗,成龙的战斗风格,一堆怪物在那里咋咋呼呼的,就只有脑袋上有标记怪会打人,其他都是演员,只需翻滚+砍砍砍即可应对所有情况。特别推荐欧皇玩家游玩。JUST PLAY IT !
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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