
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.7Kreviews | 89% | — | $5.1M |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A aleatoriedade está no âmago de Hand of Fate. O jogo nos traz um RPG linear em que a ordem dos eventos, o tipo de inimigos, a recompensa das missões e dos combates, tudo está contido em um barulho de onde as cartas brotam ao acaso. Ou deveriam brotar ao acaso. Somos convidados de uma figura misteriosa, que literalmente dá as cartas de nosso destino. É uma mistura de mestre de jogo e narrador, que irá nos conduzir por uma série de desafios para derrotar seu exército de criaturas. Conceitualmente, a ideia é fascinante. Na prática, o jogo está para um RPG autêntico o mesmo que Paciência está para uma partida de Pôquer (nunca joguei nenhum dos dois, peço perdão antecipado por uma eventual metáfora mal aplicada). Falta jogabilidade emergente, sobram movimentos mecânicos e cartas repetidas. Da mesma forma que uma partida de Paciência pode servir para passar o tempo (principalmente se você está entediado no escritório), Hand of Fate pode servir para passar o tempo, na falta de opções melhores de jogo. Nenhum dos dois cenários se aplica a mim. Essa entidade misteriosa ostenta uma prosa refinada que mais aborrece do que cria uma atmosfera. Parece algo criado por uma Inteligência Artificial, não textos vívidos escritos por um roteirista engajado. Ele vai puxando cartas que já vi várias vezes antes, me apresentando situações pelas quais já passei antes, na expectativa de aparecer uma rara carta inédita e um novo desafio. Entre um momento ou outro de genialidade, o jogo acaba nos brindando com um combate que não é decidido nas cartas, mas em um sistema de ação limitado de ataques e bloqueios, contra oponentes mal modelados em níveis desinteressantes. Há algo de livro-jogo em Hand of Fate, nas decisões que ele oferece em determinados pontos, mas a mesma repetitividade dos livros-jogos marca presença aqui, sem, no entanto, colocar na mesa a mesma qualidade narrativa dos melhores livros-jogos. Teoricamente, o jogo nos oferece a possibilidade de customizar nosso próprio baralho, mas é trabalho demais para continuar tendo acesso às mesmas cartas. Desta forma, Hand of Fate carece de variedade, carece de agência, carece de adrenalina, carece de motivação. O que eu estou fazendo aqui? Quem sou eu? Por que estou me submetendo ao jogo dessa entidade? Por que eu estou me submetendo aos desígnios de uma falsa aleatoriedade? Eu escolho meu caminho mais uma vez e esse caminho me leva para longe de Hand of Fate e de volta para os braços da verdadeira aleatoriedade. Publicado originalmente em: [url=https://blog.retinadesgastada.com.br/2024/08/nao-jogando-hand-of-fate.html]https://blog.retinadesgastada.com.br/2024/08/nao-jogando-hand-of-fate.html[/url]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看啊雷的实况知道的,这么久也是玩上了,游戏简单,内容一般,事件多重复,算是童年买单。
It's sometimes fun. The spectacle of the man is kind of cool...but the facade is soon exposed when the same cards come up again and again and the cool mysterious man seems more like an overplayed record or annoying robotic fortune teller in the corner. It's a fun little adventure. THe combat adds to it but the mechanics of combat aren't the best. There is definitely some good in here but not enough. Oh yeah it's great when it keeps bestowing multiple curses that drain your food supply then not give you a way to get rid of the curses in the shops like he said you can. The ulrarandomness of reward cards and hurt cards will kill yopu since you have zero control over how the deck plays.
Its a fantastic game, plenty of replayability! Shame about the devs closing up. Still I would 1000% recommend this game. Hopefully one day we get games similar to this again.
This is a clever premise, though I wish the combat was a little more interesting. The interesting and fun part of the game is how the deck tells a story and creates the experience. While the presentation is interesting, one you get used to the card-pulling-to-create-the-game you begin to realize that this is just essentially an AI Randomizer. I just wish the combat was better, it would really complete this otherwise interesting game.
The game throws absurd amount of RNG at player later on.
Honestly I thought I had been playing for 2 hours before closing the game.....the combat is unbearably clunky and has a sort of pseudo Arkham button mash-y feel but not in a good way. Unfortunately it kind of overshadowed everything I thoroughly enjoyed about the game, that being the deckbuilding and the dealer's commentary.
游戏很有趣,只不过最后一关千万不要使用推荐卡组,自己搭配会很好赢,我最后使用的是鼠刀蜥蜴帽骷髅盾加正义戒指诅咒手套过的,过程中用贫穷戒指叠血量,达到了186才打赢,那三蜥蜴真的非常非常肉,神器带个加伤的就可以啦!非常好的游戏,还很便宜!
hi.
评分4/10 能玩但无趣 优点:相信我所有的优点都在游戏的前两个小时。看似随机的抽卡。看似随机的bd,看似随机的战斗。一开始这些确实挺有乐趣的。 缺点:没错。两个小时之后度过新手期你就会发现。生死其实和你的技术没什么关系。全看发牌员的心情。牌给的好坏直接决定了能不能玩。有时候一张烂牌直接废了整局努力。纯看天。 那我不如去玩百家乐了~~ 看似有趣实则无味的鸡肋之作。不烂。能玩。但不好玩。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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