
A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 84% | — | $3.7M |
| $29.99 | 1.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
事实证明卡牌游戏和即时战斗融合起来并不是好的题材,一个节奏快一个节奏慢让人感觉很累。
I don't think I've been as immersed in a game as I was in Hand of Fate 2. I was there, in that carriage, across the wizard rotting alive, replaying my life up to this point as a card game, throwing dice for my life, picking cards with my soul at stake.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Polish*languages with full audio support
| $29.99 |
| 347ratings |
| 84% |
| — |
| not modelled |
| $29.99 | 144ratings | 84% | — | not modelled |
| $5.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可能我已经变得浮躁了,本作已经不能像一代那样吸引我去感受发牌员的低语和精美的卡牌动画效果了,简陋且糟糕的战斗系统和慢吞吞的战斗开场动画更是让我觉得很难绷,所以也是没这个耐性去看剧情了。正想退款,一查才18块钱!这还要啥自行车啊,继续留在库里吃灰吧。
Extremely fun, fantastic writing, great sound design. The most interesting take on a "deckbuilding" game I've played yet. Really cool game.
When you can get a grip onto the Jungian pretexts in the work, you can see how much love has gone into this. Works seamlessly with the first game to provide two excellent role playing experiences with a back to back and vice versa vibe of playability. Game 2 can be significantly harder to understand and therefore be enjoyed than game 1 so be warned, supplementary playing is in my opinion a must!
Like hand of fate 1 but better Better combat better RNG Better story Get on a sale.
One of the greatest hidden gems out there. This is a must play for anyone!!
I sadly cannot recommend this game, despite an intriguing premise, and some fairly fun deckbuilding because too many of the minigames are luck based, causing far too much RNG to haunt proceedings, the combat is decent but too shallow for one of the only non-RNG portions of the game to rest on, and in a world with games like Loop Hero, this game's central gimmick just isn't as interesting as it once was. Bottom line, barring an extremely deep sale, this is just not worth it given how many other options there are in the rogue-like deckbuilding genre, It's depressing to know the studio behind this game didn't make it, because it closes off any opportunity for them to correct, or at least mitigate better, the remaining flaws.
Picking back up This game again after four years, and I just found out that the card draw game that other review about is actually not totally random, you can track which card goes to the top of the deck if you observe carefully, it is all about manipulating the odds to your favor, which fits the theme of the game. The RNG is just a surface.
It's entertaining, but it severely lacks polishing. Especially the combat is gruesome due to what I would consider outright bugs. For example, you are behind an enemy, backstabbing them. They want to retaliate. Do they turn around so you have some sort of clear visual cue to which you can respond? No, they teleport. All of them, no exceptions. Without delay, without an animation, you suddenly have to already be dodging a hit. This is fine, it's annoying but playable. The problems really start when you encounter Ogres. These guys also have busted hitboxes, huge damage and really short attack animations, meaning that you WILL get hit because there is simply no time to respond. You can build around this, but sometimes you get hit by a curse of lose your equipment and then it's simply over. 9 out of 10 times you not winning your run isn't a skill issue, which is fine in an RNG roguelike to some extent, but in this game it gets really annoying really fast. 6/10, super interesting concept but lacks the finishing touches
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 10.7K | 89% | $19.99 | |
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| $9.5K | 20 | 65% | $19.99 | |
| — | 0 | — | — | |
| — | 144 | 84% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7K | 66% | $19.49 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 29.1K | 90% | $4.99 | |
| $3.7M | 15.9K | 96% | $9.99 | |
| $3.7M | 8.3K | 93% | $19.99 |