
Gather your heroes and journey beyond the dungeons of Castle Hammerwatch to explore a pixelated world like never before. Aid King Roland’s resistance while helping villagers along the way. Battle beasts, finish off hordes of the undead, and face the forces of evil.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10/10 superfun and different game than the rest, with a tone of content. W
«Путник, придержи шаг. Ты слышишь этот гул? Это не просто ветер в горах Молот-Дозора, это эхо старой магии и скрежет зубов нежити. Королевство Иллирия снова в руинах, и, судя по твоему снаряжению, ты — единственный, кто не боится испачкать сапоги в крови чудовищ». Hammerwatch II — это твое возвращение в мир, где пиксели пропитаны потом и героической решимостью. Мы выбрались из тесных коридоров первой части, чтобы увидеть небо, но легче от этого не стало. Безграничный мир под твоими ногами Забудь о замкнутых подземельях. Теперь перед тобой целые острова, леса и города. Мы перешли в настоящий открытый мир с циклом дня и ночи. Но будь осторожен: когда заходит солнце, тени становятся длиннее, а те, кто в них прячется — намного злее. Мастерство в каждом взмахе Твой герой — это не просто набор характеристик. Будь ты Паладином, Рейнджером или Магом, теперь у тебя есть древо навыков, которое позволит выковать из тебя истинное орудие правосудия. Хочешь сокрушать врагов щитом или расстреливать их градом стрел? Решать тебе, но помни: здесь не прощают ошибок. Ремесло и нажива Раньше мы просто собирали золото, теперь же мы учимся выживать. Собирай травы, копай руду, готовь еду и вари зелья. Твой инвентарь ломится от ресурсов, и каждый из них может спасти твою жизнь в глубокой пещере, когда целебные склянки подойдут к концу. Сражайся плечом к плечу Идти на дракона в одиночку — безумие. Собирай отряд до четырех героев. Синергия классов здесь важнее, чем когда-либо. Прикрывай мага, пока он готовит заклинание, и не забывай делиться найденным лутом — жадность губит быстрее, чем яд паука. Итог: Это классическое приключение, ставшее масштабнее, краше и сложнее. Если ты готов к суровому олдскульному вызову и бесконечным исследованиям — хватай свой молот (или посох) и вперед.
nie dali podzielonego ekranu jak do jedynki. pozatym jest fajna ale troche nudna. heroes of hammerwath jest duzo ciekawszą grą! no split or shared sceeen like in part 1. in other things game is fun. but more boring than first game.... heroes of hammerwatch is better in my opinion
I really don't understand the negative press around this game. I'm having a blast, it is simple enough to be able to pick up and play whenever, and deep enough to make you WANT to come back and dive back in. The combat is snappy and fun, a good balance of risk and reward, I'm playing the rogue and I can already feel a really strong build coming along, which is kind of what I like in games. I like building a character up from being wrecked from a trash mob... to smashing an final boss with next to no difficulty... This game really scratches that itch and I'm already planning my next character for when I've completed story with my rogue. The pixel art is amazing, it's vibrant and full of character, paying homage to older retro CRPG's whilst looking modern in it's fidelity, equally the world design is great, there's been multiple occasions where I've been traversing a dungeon, made it to the end and then came out of the dungeon into a room I could not access in a dungeon I had explored earlier... this is great game design to me. Making you feel that the world is connected and not just a series of dungeons connected by a overworld map. That being said though some of the passageways in the dungeons are too narrow and you can/will get stuck when it looks like you should be able to walk without hinderance. This has led to a couple of tense moments when I've ended up getting swarmed by a group of enemies. This is always annoying, as a death by this is not my fault, it's the fault of the developers. The game says it "Supports Your Controller" - Which it does, but not AMAZINGLY. There's some weird issues with the controller support, there was no button mapped for potions, which was easily mapped but realistically should of been programmed in by the devs. When access to "quick access" inventory the game gets confused between input of your joystick and reads it as both the joystick and a cursor movement. Which makes navigating this menu an absolute chore. If you know you're going into a dungeon make sure you have everything equipped and ready to go before you enter to avoid this menu as it's not easy to navigate whatsoever. This along with some other strange input issues where the game will allow you to use the D-Pad to navigate and then just seemingly stop allowing you for what seems like for nothing but the fun of it. This alongside the aforementioned really don't take too much away from the moment to moment gameplay, when it comes to navigation and battling the many foes you'll face, the controller works amazingly. But still, this needs mentioned as it is frustrating. Hammerwatch 2 is not a "Gauntlet" style game like the original or a Rogue-lite like Heroes of Hammerwatch 1&2 it is a ARPG more akin to Diablo etc. This may be a detractor to a lot of folks who want that more "one more run" experience, this (as far as I've heard) is a 30 hour campaign with one character. The one reservation I have about this is that you get locked in to your class from before you even start the game, and then you have to stay with that character you chose until you either complete the game or start it again. This would not be a bad thing if you rapidly realised you were not feeling the class you chose 1 hour in, but if you've put 10-15+ hours into a character and then you no longer felt that class was working for you, as far as I can tell... there's no way to change class so you'll just have to start again. Which would suck. I plan on getting my pals into this game and having a full party of 4 delving into dungeons and smashing beetles under our boots, I think that will be when this game is at it's absolute best. Even still, playing solo as I am now, is still a tonne of fun. This games main flaws (to me at least) are entirely due to some poor design choices made by the devs which have occasionally knocked my immersion and took me out of the experience, but when the game is good. It's very good and I would definitely recommend a purchase, if you can get it on sale.
Lost all my progress, because I glitched out of the map.
It's a fun game, but wait for a sale. I've taken a rogue and a ranger to level 10 (just past tutorial island) and I've really enjoyed the build diversity already. It looks to me like there are several, meaningfully-divergent ways to play each class. There's not a ton of direction and the dungeons can feel a bit sprawling at times, but I enjoyed it just because the overall vibe is a little old school. I'm not very far, but I've gotten more than my $5 out of it. Two notes: - The day/night cycle sucks. It's not clear when people wake up and you have to do math every time you sleep. - If you're digging for that dang horse toy on multiplayer, I think the host is the only one that can successfully find it.
The game dosen't deserve it's mixed rating, which in part seem to be only because it's not like other games in the series. Combat feels stisfying, music and sounds are nice with a few really good tracks, visuals are pleasant, there's a bit of humor and all in all I had a lot of fun with it in co-op. Maybe for solo play it isn't as fun but I felt engaged in just slaying enemies. Don't get me wrong, it's a bit rough around the edges and IMHO dosen't worth the full price but if you get it on sale with a friend or two you may enjoy it much like I did :)
Beautiful, by all means, successor to the first game. Very atmospheric and addictive as well. Graphics is by itself a stunning love letter to the pixel art. Being sometimes quite challenging — a perfect game to relax just by being sucked in into the process.
Dude its just good man idk what to tell ya, check it out. Fun stuff
垃圾游戏。联机问题大的很,慎买
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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