
The Master Chief’s iconic journey includes six games, built for PC and collected in a single integrated experience. Whether you’re a long-time fan or meeting Spartan 117 for the first time, The Master Chief Collection is the definitive Halo gaming experience.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 775 reviews with recorded playtime.
Reviews
Themes across 771 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Use the old graphics. Much more neat.
一个刚走过的通道能再刷三波怪我这辈子想不出来
Halo has always been a great game. I used to play it when I was younger and even like it more now.
有点意思
I had alot of fun playing Halo 3, Halo 3 ODST and Halo Reach.
Per chi ama Halo secondo me è un "must have" non puoi non averlo nella tua libreria. Mi son giocato in ordine cronologico tutti gli Halo per seguire bene la storia, ed è una figata. Per chi fosse interessato all'ordine cronologico, è questo: Halo wars Halo Reach Halo Combat Evolved Halo 2 Halo 3 ODST Halo 3 Halo 4 Halo 5 Guardians Halo Wars 2 Halo Infinite Seguire tutta la storia di Halo cosi è una bellissima esperienza da non perdere, ne vale assolutamente la pena.
Halo MCC had a very rough start when it released in 2014, this was due to many factors, but most notably it was due to how each game was using they're own separate engines These issues however we're fixed by the time MCC released for PC, where when it did release for PC it was in a very playable state MCC also has added a lot since the initial debut in 2014, like having Reach and ODST in its package. MMC is the definitive way to play the classic Halo games by Bungie... and Halo 4 by 343. It contains every single game in their same engine with all the unlockable from every of the games, their achievements and more added by the MMC collection. Some bugs and issues we're also fixed with MMC regarding some issues in the campaigns and with the gameplay, and MMC also has a very wide modding community with expansive tools, with Steam workshop support. It is in all essence a package of 6 games Singleplayer and Multiplayer included, which is a pretty great deal If you ever wanted to play any of the Halo games, then this is the best way to do it,
Story. No thousand possible weapons and attachments and perks and crafting etc. Just pure linear story singleplayer fps. I would like to have more games like that. Only the need for stupid Microsoft account is annoying.
The Last Game of its Kind. ----------------------------- They won't make games like this anymore. Before there was Shepard. there was The Chief. Before there was Anderson, there was The Arbiter. Before there was EDI, there was Cortana. And before we began shaking hands with the aliens, we shot them in the face. Shocking, I know. Halo CE along with Half-Life 2 made me fall in love with recreational PC gaming beyond SimCity 3000. My friend Mike introduced me to both after I traded my 500 Mhz Pentium for a 900mhz with onboard graphics. Sadly Mike had to quit gaming for good. But I have fond memories of us going onto Halo servers and handing the server admins their ashes on a tray with a fork. As much as they don't want to admit. This brings me to write a review for this game with a reverence that's almost... religious. Halo got me through some hard times, I was still playing Halo in 2003, after my dad died and my girfriend dumped me, and it felt like I didn't have a single friend in the world. This too, shall pass. and even now, I feel the same way. But the loneliness will pass. I can safely credit Halo CE as being the game that convinced me to be a PC gamer, despite its availability on Xbox at the time. That being said, this is probably the last Halo product I'll be buying. After preordering three games from other IPs, and getting scammed on each one, my faith in the games industry as at an all-time low. While I still think companies like GOG and Valve are capable storefronts, every dev who promised me regular story updates and a pony simply did not make it. And it's no wonder. This is the last Halo game we will see free of the bull-pucky that currently plagues games like -Infinite-, --D2- and -Marathon-. Every level painstakingly created with new up-to-date graphics, and, the ability to switch between the two on the fly at the push of a button. Every cutscene now recreated with better character models. The weapons have been remodeled, and, can be reskinned with in-game skins that should tickle all your nerdy 'tisms. Multiplayer, even private play has been preserved in case you wish to build your own maps so if you want to re-create the "Beaver Creek Shotties and Stickies No-Shields Massacre" all over, you can. This isn't just a review... it's a love letter, not written out of feverish lust and obsession, or with nostalgia goggles, but with the sobering realization that the next "Halo" (and I mean that in a metaphorical way), may not come from MS. it might be from an indie developer trying to recapture the magic of Halo, by delivering us an experience MS might not be willing to because it's "too expensive to produce." Every gamer should pick up Halo, once. I never thought I'd ever pick up a military shooter game like this. And, to be fair, no FPS in that genre is like this. Even CoD/CoD:AW and Battlefield 2049 and even Planetside 2, can't come close. Mass Effect got close enough, but Mass Effect honestly is another gold standard by any other name. This game didn't just evolve game combat. it broke molds, forged paths and blazed trails. Althought I feel it would be naive of me to say they can do it again, because everytime I turn around, I see features either cut, or the experience gradually made worse over time. That's not some directive from MS, that's just the games industry in its current state. Rip features away and cut down staff to make people who don't care about games happy. If that statement makes you mad, like big mad? it should.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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