
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #75, worst CA #99 · 3 markets collected
About
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.
Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.
DISCOVER THE RINGWORLD:
After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.
THE COMPLETE CAMPAIGN, REBUILT:
Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design.
CINEMATICS AND AUDIO OVERHAULED:
All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion.
COMBAT AND WEAPONS EXPANDED:
Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal.
THREE NEW MISSIONS:
Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies.
PLAY SOLO OR WITH FRIENDS:
Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC.
DRIVE, HIJACK, WREAK HAVOC:
Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank.
ENDLESS REPLAYABILITY:
Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 61% | — | $19.3M |
| Free | 8.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worst Halo remake ever. There are some pros, but its not enough to cover the cons. All the other reviews' pros are correct. However I have a very specific con that has infuriated me beyond belief. The Campaign Evolved has Insta-kill zones that do not encourage skull hunting or exploration, constantly dying because searching for skulls is just stupid and plain flat out not the spirit of Halo. The biggest ♥♥♥♥♥♥♥ gripe I have is that the warthog flat out sucks because for some reason its like trying to drive a oiled up fat guy on a ice ring while being shot at can stop your vehicle and cause it to flip and the brakes don't work. Its like whoever decided to make the warthog doesn't even know how to DRIVE or ever driven a vehicle. Hell I get it, its an all terrain vehicle but its not supposed to be a slippery ♥♥♥♥♥♥♥ hockey disk on a buttered up ice ring that has a crazed fan group tossing popcorn at you making you 360 flip and 180 flip and crash into a ♥♥♥♥♥♥♥ wall like a Mario kart banana peel that I'm sure nintendo is gonna look at and sue the ♥♥♥♥ for copying the same slip and slide mechanics. ♥♥♥♥♥♥♥♥♥, like the driving a warthog SUCKS SO MUCH. I don't get it. Whoever wrote the program on driving a freaking car, doesn't know how a ♥♥♥♥♥♥♥ car's friction and mobility works. it entirely sucks to drive a warthog on legendary while skull hunting on the last mission since EVERY ♥♥♥♥♥♥♥ THING makes your car CRASH into a wall, a flood with a pistol shooting at you is enough to make your dumbass warthog to slip and slide and flip and spin like a ♥♥♥♥♥♥♥♥ beyblade before crashing into a wall, and if you say just use the brakes, THE BRAKES DONT DO ♥♥♥♥. So why not drive slow? Sure, get shot at anyways and watch your warthog flip over like a ♥♥♥♥♥♥♥ balloon being popped and watching it go zoom like a gmod prop with rocket attachments. Its not all the time, but it seems the last mission warthog is more prevalent to being ragdolled by a gmod physic.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $69.99 |
| 8Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m playing exclusively on my steam deck LCD and having a lot of fun. The game is a blast and I already started replaying it. The problems I have ran into are issues with the enemy AI not noticing me and the graphics being shotty (probably my fault tho for playing it on the deck). I am also confused because they advertised the game as having a large sandbox, but I hardly ever found a needle rifle or BR. I loved several things about this game though. I haven’t had this much fun fighting the flood ever. 343 guilty spark and the library were levels I would dread on combat evolved. But I love playing them in the new game. I think the overall weapon design and use is wonderful too. The AR is actually a lot of fun to use. The skin options for chief is cool too. I’m hoping they remake Halo 2 and 3 as well. Overall, I give it a 3/5.
the good: the weapon skins are pretty cool to see. gunplay also felt good. the rest feels incredibly soulless. AAA-ified type ♥♥♥♥. it really just feels like some corpo execs made most of the creative decisions. especially whoever decided on the control scheme. had to have been hired via nepotism, maybe played halo 4 a couple times with their little cousin and thought they were cut out for the job. weapon sounds are now very generic and dont even really play off the halo charm the og sounds had. (the unique halo flavor everyone loves) I'm for innovation, but -_- dont fall back to what sounds like gun noises from (insert 1 off sci-fi shooter here) dont even get me started on the cutscene animations. thats pretty much where I'd had enough. was incredibly painful to watch. oh btw over half my recorded hours are from me trying to link my microslop account to it. cus that matters a lot to them for a campaign only game. shoutout to the clanker at the halo support team for fixing that issue btw.
Coop doesn’t work and crashes regularly. Will update once they fix it, but for now they released a broken game… again. (Insert “Look how they massacred my boy” meme)
Note : 9/20 Si Halo: Combat Evolved est souvent présenté comme un chef-d'œuvre, il bénéficie aujourd'hui surtout de son statut historique. En y jouant sans le filtre de la nostalgie, ses défauts sautent rapidement aux yeux. Le plus gros problème est son level design répétitif. Une grande partie du jeu consiste à parcourir des couloirs identiques, des salles qui se ressemblent toutes et des bâtiments Forerunners sans réelle variété. Certaines missions donnent l'impression d'être de simples allers-retours dans les mêmes décors, ce qui casse complètement le rythme. L'arrivée des Floods est également décevante. Au lieu d'apporter de la variété, ils transforment souvent les combats en vagues d'ennemis qui foncent tout droit sur le joueur. Des niveaux comme The Library deviennent rapidement interminables et frustrants. Le scénario est minimaliste. Le Master Chief parle très peu, les personnages manquent de profondeur et le jeu laisse beaucoup de questions sans réponse. Une partie de l'univers n'est réellement développée que dans les romans ou les épisodes suivants. Le gameplay montre aussi son âge. Les déplacements sont lourds, certains véhicules sont difficiles à contrôler et l'équilibrage des armes est discutable : le Magnum est tellement puissant qu'il rend beaucoup d'autres armes presque inutiles. Une version française ratée La version française est souvent considérée comme l'un des gros points faibles du jeu. Le doublage manque d'énergie et de naturel, avec des voix parfois peu convaincantes qui ne rendent pas justice aux personnages. Certaines répliques sont traduites de manière approximative ou avec un ton qui ne correspond pas à la situation, ce qui nuit à l'immersion. Comparée à la version originale anglaise, la VF paraît nettement moins soignée et fait perdre une partie de l'intensité des scènes importantes. Verdict En dehors de son importance historique, Halo: Combat Evolved est un FPS qui souffre aujourd'hui de nombreux défauts : niveaux répétitifs, combats contre les Flood lassants, scénario peu développé, gameplay daté et une version française qui manque de qualité. Il reste un jeu important dans l'histoire du jeu vidéo, mais il est difficile d'ignorer ces faiblesses lorsqu'on le découvre aujourd'hui.
Brings back happy memorys
this is a fun game to play with friends
You shoot at bad guys. They also shoot at each other. Bonus og nostalgia points
好玩~
Worse on every level than the original with the sole exception of polygon count. Just get MCC for $10 less and with 5 other campaigns plus pvp multiplayer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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