
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.
Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.
DISCOVER THE RINGWORLD:
After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.
THE COMPLETE CAMPAIGN, REBUILT:
Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design.
CINEMATICS AND AUDIO OVERHAULED:
All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion.
COMBAT AND WEAPONS EXPANDED:
Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal.
THREE NEW MISSIONS:
Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies.
PLAY SOLO OR WITH FRIENDS:
Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC.
DRIVE, HIJACK, WREAK HAVOC:
Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank.
ENDLESS REPLAYABILITY:
Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 61% | — | $19.3M |
| Free | 8.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't know why everyone is hating on this game.
Great job Halo Studios. Now give us the Halo 2 and Halo 3 Remake.
This is a 'mixed' at best, but halo Studios does not deserve the benefit of the doubt so negative it is. I made a post a few weeks before release where I mentioned my concerns about the game, and most of them came true. The developers had everything done for them, the story, gameplay mechanics, level design, and script, so what did they spend all there time doing? Not much is the answer. After their history, they had to pull out all stops while remaking CE, but they did not. Claiming this is an Evolved Campaign is a blatant lie, it is pretty much the same game. Not even something as simple as campaign scoring was added. The Spirit dropships are still invincible, another thing that they could have easily improved on. The cinematics are also poorly framed, with some very out of place dialogue. There are several examples of this, but the top three offenders are the opening where Johnson is giving the motivational speech to the marines and the camera creepily lingers on his face. The second is still in the opening, where Johnson again is talking to the marines that have engaged the Covenant at the airlocks. The third, is where the Prophet is introducing the Covenant one by one... This whole scene is garbage. Visuals, action, dialogue. Who wrote this scene, who QA this scene? The three bonus missions are incredibly weak overall and add nothing of value to the game what so ever. The first mission also bugged three times while I played it for the first time forcing me to restart it each time. This is at best worth 20 Euro, asking 80 Euro for a Deluxe edition that has paper thin 'content' is so predatory. So many of my childhood games have been remade recently and overall they have been pretty great, Resident Evil, Metal Gear, Dead Space, Tomb Raider. I have held faith since Halo 4 that the franchise would eventually right itself, were it so easy...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $69.99 |
| 8Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un avis qui essaye de rester objectif. Les + : - Beau (effets visuels, lumières etc...). Le dernier patch permet la suppression des paramètres grain de film et aberration chromatique, ce qui est un plus. - Tourne relativement bien pour un jeu sous UE5, même sans FrameGen. Aucun bug pour ma part à ce jour (j'ai commencé le jeu après le premier patch). - Les cinématiques sont belles, mais sont pré-rendues à 30fps. Pas aussi belles que celles d'Halo 2 Anniversary, de mon point de vue. - Certains niveaux ont été retravaillés, comme la Bibliothèque (pour le coté répétitif), la Panse pour la Warthog run - Les nombreux crânes, qui permettent de modifier le jeu comme bon nous semble : ajout d'un mode troisième personne, suppression du sprint etc... - Armes ajoutées (Fuel rod, BR, épée, SMG, sniper covenant, rayon sentinelle, fusil needler et spiker, plasma brute pour les missions préquelles) et retravaillées (pistolet plasma permet l'IEM et le nuke combo, MA5B est plus précis et plus utile, needler plus efficace, lance-roquette cible les véhicules comme depuis Halo 2) - Le mode Remix est plutôt fun. Se retrouver avec des élites furtifs avec épées ou des hunters/pure form à des endroits complètement improbables à la place de deux pauvres grognards surprend plus d'une fois. Les ~ : - Pas de coop locale sur PC, malgré sa présence dans les fichiers du jeu (déblocable facilement via des mods dispos dans le top sur NexusMods) - Les nouvelles missions amènent du temps de jeu, sont belles (surtout la carte de la seconde), mais n'ont malgré tout pas grand intérêt. Pas compris tout l'encre qui a coulé sur le personnage de Williams, c'est une ODST, elle aime pas les spartans, fin de l'histoire. - IA des ennemis aléatoire Les - : - Pas de VF, même si l'originale de 2001 peut être amenée par un mod (pas testé, aucune idée de ce que cela donne sur les niveaux retravaillés) - Pas de multijoueur (tout comme Halo CE Anniversary en son temps, qui demandait Reach pour jouer) TLDR : Pour un nouveau joueur de Halo, pourquoi pas. Les mécaniques sont plus accessibles qu'Halo CE. Pour un ancien joueur, tout dépend. J'ai personnellement été agréablement surpris, surtout après le ♥♥♥♥♥♥♥♥♥ de la sortie du jeu. Et rien ne m'empêche d'adorer jouer à la MCC, voire même de ressortir mes jeux Xbox originaux si l'envie me prend. Ce qui est à espérer, vu qu'une suite de remake de la trilogie est teasée, c'est que le studio écoute les retours constructifs des joueurs et corrige ses erreurs.
以沒玩過前作來說普普通通 就是普通的打怪遊戲 沒啥亮點
There are 3 things a game can be. The first is amazing. The second is disappointing. And the third is so bad, it’s good. Halo: Combat Evolved is the second one. It’s not bad enough to make fun of, but it’s not good enough to call it a good game either. It fails at being a remake of the original Combat Evolved. It fails at being a good Halo game. It only succeeds at being a fun shooter. A lot of what made the original Combat Evolved special has been completely castrated here. Going out of bounds and exploring the maps doesn’t matter anymore because a multiplayer-style countdown starts and instantly kills you if you don’t return to the mission. Something the original games were very much against. They even hid secret weapons out of bounds because they knew players would explore. This game doesn’t. The dialogue and story have also been rewritten in a way that feels completely soulless. And as somebody who has played all of the games, hearing Cortana tell me how to crouch or how to kill an enemy from behind, as if I were eight years old, feels insulting. It also doesn’t help that accessibility settings like text to speech are enabled by default. So I do get the feeling that Halo Studios thinks we, the players, are genuinely disabled for playing their games. There are countless other negative things I could say, but I don’t want to write a 50-page novel, so let’s talk about the positives. As a shooter, and just as a game on its own, it’s fun. The game is built on Halo Reach’s engine, so naturally the combat and physics feel great. Unreal Engine was mainly used for the graphical side of things, and it shows. The game looks gorgeous. I might not agree with every art-style decision, but at least it looks like Halo. I also like that a lot of weapons from the sequels have been added, and content-wise, the game is packed. That’s something I really appreciate in modern games, since most are lacking in content these days. It’s just unfortunate that the negatives outweigh the positives. I hope to God Microsoft gets their ♥♥♥♥ together and gives the IP to a studio that is better managed and actually cares about the franchise. Now, is all of this harsh on my end? Yes. But it’s because I’m passionate. I’ve cared about this franchise for a long time. But I’m also realistic. This isn’t a bad game by any means, and I still have yet to finish it. But the state it launched in, the problems it still has, the baffling decisions, and, on top of all that, the fact that it even exists… Like, seriously, what the ♥♥♥♥ was the point of remaking the original game besides money? Nobody asked for it. Thank God I got this gifted to me. Otherwise, I would have pirated it.
I don't get the hate for this game. I'm having fun and It's running fine on my pc. I just wish Cortana didn't look like a dude.
over hated.
There is some good here: + I'm ecstatic the game has co-op + Some scenes are re-imagined and executed very well + The visuals are overall striking However, this is overshadowed by: - Co-op is barely functional, with constant teammate crashes and no rejoin mechanic - Any original content by Halo Studios is grotesque - The legendary ending with Johnson is ruined (his character is a Marvel-ization of the original) - We don't talk about the bonus missions nor multiplayer being resultantly omitted - The tone is changed for the worse in many cutscenes, with confused delivery/direction and unnecessary edits/additions that cheapen the overall effect - Forerunner architecture being changed to 343's lore-ruining vision's version is not welcome - Forerunner architecture visually paralleled human architecture in the original trilogy to signify that humans were forerunners - The AI is ripped directly from Reach, but simultaneously broken - many enemies do not function as intended - Performance is terrible, with forced RTX - The player is treated as braindead, with constant objective and enemy markers and UI that, for example, tells you which button to press to fire your weapon - No skins (not that there should have been any in the first place) are earnable or given as rewards Overall, this game is a very mixed bag; I'd only recommend it for $10 or less (and do NOT play the bonus missions) if you are desperate to play with a friend. Otherwise, 343/Halo Studios has really only further proven they have no clue what they're doing. They also fall into the category of modern developer that has no respect for original/source material and exhibits a selfish urge to ruin said material with self-inserts and other talentless and creatively bankrupt changes/additions. TL;DR: This game truly is the epitome of modern, AAA, American gaming and everything wrong with it.
Its halo. Its fun BECAUSE its halo. I got all the achievements including LASO because I enjoy the challenge and I hate myself. That being said, the prologue missions are not great and the cutscenes and dialogue for them leave something to be desired. It's basically throw as much ♥♥♥♥♥♥♥♥ at you as possible. (Stealth elites, jackal snipers, hunters, all in an open area) I heard "let us find your limits" so many times. Wish they would of just tossed them to add multiplayer in as no one likes the new character they introduced for it and feels more like I am on an expensive yacht on some parts then a covenant ship. If you want to play HALO CE with updated graphics id recommend it. Worth buying on a sale if it comes up and you feel like some nostalgia and achievement hunting again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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