
Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1524 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Six years after this game was released, it is still -to this day- the best VR game that has been made. Nothing comes close, nothing compares, nothing competes. Valve delivers top-tier world crafting and innovative gameplay systems that feel natural alongside character animation that makes them feel present in the room. Even six years on, seeing characters move and talk was wild. Gunplay is excellent, interactivity is excellent, voice acting is tops and the environments are rich. Now release Half Life 3.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.1M | 91.8K | 84% | $39.99 | |
| $111.6M | 191.3K | 82% | $39.99 | |
| $111.4M | 217.5K | 91% | $29.99 | |
| $114M | 136.3K | 96% | $29.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $114.1M | 353K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.8M | 66.9K | 93% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $4.4M | 16.7K | 69% | $9.99 | |
| $171.4K | 192 | 81% | $19.99 | |
| $133.3M | 262.7K | 92% | $39.99 |
Latest in each market: best UK #65, worst BR #98 · 10 markets collected
Reviews, worldwide (the counter carries no country): 16.29/day in the week to Sep 16 → 25.2/day in the week after.
Of the 7 markets with a position on both sides, 3 climbed and 4 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 11/day in the week to Sep 14 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian, Czech +16 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Took 3 months to figure out how to get past the start screen. Played for 1 day now when I start to continue it crashes.....
VR界最高的山
Одна из лучших игр от Valve
Не это конечно хорошо но я ждал хл 3
Нууууууу, графика классная, объективно недостигнутый на сегодня другими студиями уровень постановки и деталей мира. Но вот баги, вылеты, падения под текстуры... Я допускаю, что просто у меня карма такая, но я словил софтлок уже в первой главе и не смог продолжить прохождение. В интернете куча людей с такой же проблемой причем сквозь года она не фиксится, поэтому наверное крутая игра, но поиграть в нее не получилось :с
This game is something very special, If I didn't own a VR I would 100% buy one just for this game. I only have 3 hours, but I have already seen enough to say that this is the most visually pleasing game on VR right now, and everything feels so real, it really sucks you into the world of Half-Life. Can't forget to mention that this is also probably one of the most optimised VR games on steam, despite only having your average specifications, I average 80-90 frames on high fidelity with almost no stutters, freezes, or frame halving, and the game looks amazing. The gameplay is super satisfying, it could be it's own standalone non-vr game and it would still be great, the gravity gloves are an absolute blast to use, and the game lets you play how YOU want, you have so much freedom. As a VR horror it also excels in it's combat and atmosphere, it doesn't throw ammo and syringes at you every second, it's very balanced in a way that is also suspenseful. Something I also like about the game is that it wants it's player to be comfortable playing the game, it offers many accessibility features that can change the way alyx moves, looks around, etc. I will probably update this review when I finish the game, but I couldn't wait to write a review, the game shocked me to the point where I just HAD to review it early. I've only played sandbox games up until this game on VR, and I haven't really been the type of person to lock in and play a vr game for longer than an hour, but this game changed that and had me standing up in one little circle for 3 hours, very impressed with this game, 10/10.
video game (virtual reality) video game game video (woman) video game
最完美的vr游戏,没有之一。哪怕只玩创意工坊,他的内容量都可以撑起一款独立大作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.