
You are an adventurer, you need to explore this continent, make good use of the resources of this continent to arm yourself, explore this world full of monsters and unknown things and survive!
Modeled estimate, not a reported figure. How we estimate →
About

After a whole year of development, it's finally here!
We've revamped many game mechanics, significantly enhanced the visuals, and added even more fun gameplay elements!
An RPG of Adventure x Creation!
Dig, build, battle, and explore!
Fight monsters, level up, break terrain, and gather materials to build your own base!
The kingdom is under attack by monsters!
To save it, adventurers set off to explore an ancient continent in search of untold mysteries!

Ancient Land
A forgotten ancient continent, where adventurers journey to investigate abnormal monster activity. Here, they can freely alter the terrain and construct structures to explore this unknown region.
Narus Continent
The homeland of adventurers and the main continent where the hainyaworld people live. It is home to many prosperous towns and residents. You can visit this land and interact with its people!

A more diverse equipment system, with the ability to change weapon skills!
Over 15 combat-style weapon types:
﹝Sword & Shield, Greatsword, Axe﹞
﹝Spear, Dual Blades, Daggers, Katana, Gauntlets﹞
﹝Shortbow, Short Staff, Longbow, Long Staff, Holy Book, Dual Crossbows﹞
﹝Handgun, Shotgun, Sniper Rifle, Assault Rifle﹞
Over 100 unique weapons
Over 100 types of equipment
200 unique skills and techniques
An improved, easy-to-learn combat system—switch between different weapon styles at any time!

Haya World is filled with formidable foes!
Level up and upgrade your gear to take them on.
They carry rich rewards just waiting to be claimed!

A new fashion system to make your character shine even more!

You're never alone—team up with over 30 unique companions on your journey!
Collect over 10 types of companions!

Vehicles-Ride in style—explore the vast world with 20 different vehicle styles!
Fishing-Become a master angler—catch over 50 types of fish!
Farming-Live off the land—grow crops and farm in your own base!

You can enjoy Haya World with an Xbox controller—no additional setup required!
The game is also fully playable on Steam Deck.

Team up with friends through Steam's online features~
Adventure together, create together!
Build your own unique Haya World together!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've edited my review because I think this game shows some promise. That's a bit vague, but I can see that they're making efforts to improve the game. Previously, I refunded the game because it felt quite barebones. But I was willing to return to it after some time because I liked what it was going for. I really like the idea of Maplestory meets Minecraft, (I suppose Terraria would be more accurate,) and I've been itching to play a survival/crafting type game recently. That said, there are some drawbacks. It's still struggling to have its own identity. It's not a revolutionary game by any means, but I don't think that's a bad thing. The default move speed is on the sluggish side. Enemies just seem to spawn in directly on top of or outside of my base, and sometimes I have to switch my weapon because it stops attacking. I'm pretty sure I'm not running out of stamina or anything. And the gacha for cosmetics is a bit irksome. I'd much prefer to just craft or find such things. As I play onward, I find the combat to be frustrating. Sometimes I can't seem to switch my weapon at all and have to restart the game. Changing direction is an exercise in frustration, and the idea of dashing? I think that improving default move speed would be a better direction, because the walk speed is just so plodding. The speed issue also makes it so double jumping in an attempt to go in another direction is not viable, it pretty much halts your momentum. I think that the movement tech needs a lot of work, and these issues are preventing this from being a truly good game in my eyes. That said, it still scratches a certain itch, but I'm not sure I could strongly recommend this to other people until the movement and combat improve.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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