
Hadr is a short atmospheric game where you control a piece of flying fabric. Every single thing you can cover with your cloth, will disappear. Items, puzzles and story, they all have their place in Hadr. Are real things disappearing or just memories?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un juego donde su minimalismo y aparente sencillez ocultan un trabajo minucioso y detallado de diseño. Su originalidad me ha fascinado así como el diseño de niveles y el movimiento de las telas. La banda sonora te sumergerá en un limbo etéreo que transciende lo real hasta los créditos finales. Si te gustan los retos y la paciencia es una de tus virtudes, no dudes en probarlo.
An interesting, melancholic little puzzle game. 7.5/10, closer to a thumbs up than a thumbs down. The game is fairly simple: you control pieces of fabric, and when the fabric obscures an object from the camera/your perspective, it vanishes, similar to the classic magician's trick. The main mechanic works well, though occasionally the tolerance for vanishing objects was too high, and I saw objects suddenly vanish when parts of them were exposed. It's ok, I'd rather this than an unintuitive system, but it is noticeable and irritating. This only happened a few times, and one level where a piece of fabric is pinned beneath a speaker kept bugging out where the speaker would only vanish if I tried to vanish it before any other object. Bugs aside, the aesthetics are lovely, and the music is droning and ominous. You get a sense of dread that you're somewhere or doing something you're not supposed to know about, and it pairs well with the minimal story presented; though I would've liked more narrative, the story present here feels a bit brief. The music gets quieter the fewer objects left in each stage, adding to the sense of making things go away. Attempting to leave a map will cause the screen to blur, which also feeds into the game's aesthetics. My only real complaint with the aesthetics is the options menu, which while minimalist, offers very few tangible changes outside of a volume slider. Providing a colorblind option or other accessibility options would help a ton, though the game's length might not make it a deal-breaker for most people. The actual gameplay is pretty intuitive with a controller; you have 1 button that lifts fabric up, and another button moves fabric in a horizontal direction of choice. Outside of a few occasions, puzzles don't really evolve past 'make everything vanish', which is a shame, since the few times the game deviates from the formula, some interesting concepts come up that would make for amazing puzzles. Without spoiling anything, if more puzzles implemented the mechanics used in the Canvas stage, the Bar stage, or the Fog stage, then the game would provide some real head-scratchers. As it stands, the timed stage late in the game and the puzzles requiring you to vanish objects in a certain order aren't really groundbreaking, which stinks since we get glimpses of really ingenious puzzle design that aren't dependent on common puzzle gimmicks. The game occasionally features multiple pieces of fabric in a stage, which functions very similar to Portal levels with multiple cubes; after you have access to the extra fabric, you can cover bigger objects. I'd be more curious if there was a level that required you to vanish a second piece of fabric to accomplish a puzzle, or a stage where the camera could be rotated with a switch or something; I like this game's mechanic, but I feel like there's a good amount of untapped potential. The achievements are good and frequently require dexterity with the cloth. Unfortunately, my main criticism with the game is this control. The fabric and cloth is frequently loose and moving in ways you can't control very well. While it adds to a sense of improvisation and attempting to control things beyond your power, it makes actually completing levels frustrating. However, since stages can be restarted or even skipped, this isn't that big of a deal. TL;DR: As a puzzle game it's meh, as an atmospheric experience it's moody and immersive
A very calm, peaceful, slightly trippy and highly experimental puzzle game. Given the fact that you play as the [i]French flag[/i], it all makes sense. However, getting all the achievements can probably prove more of a challenge than the actual puzzles within the game. As things stand, it feels like a tech demo with an interesting narrative attached to it, with great music and visuals to keep you company, nothing more nothing less. Oh, and given the fact that this looks to be a two person operation, expect mild bugs, but it shouldn't be big problem as you can always restart each level.
GAME GOOD. VERY SHORT, FIDDLY, BUT NOVEL CONCEPT AND GAMEPLAY. MAYBE, PICK UP IF YOU ARE NOT CONCERNED ABOUT HOW LONG IT IS AND OK WITH THE CONTROLS BEING SLIGHTLY JANKY. A FLOATY CLOTH OF DOOM, OUT OF 5.
One of the most innovative games I've played.
+玩法新颖,操作简易 +画面优秀,对拼贴设计的运用出色 +富于实验性而多变的音乐,与游戏场景相当契合 +丰富而有趣的成就 -偶尔会穿模并导致无法继续移动,发生在关卡末尾时会非常破坏游戏体验
+ The definition of "oddly satisfying". + Music co-created by Jan Tomáš (of Tomáš Palucha fame). + Everybody wants to be a piece of cloth at some point in their life anyway.
This is a delightfully beautiful experience.
Ještě nikdy jsem si tolik neužil poletování s kusem látky
Has one cool mechanic it refuses to develop. Also the cloth controls poorly.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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