
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46/day in the week to Jul 22 → 73.63/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 308.7Kreviews | 98% | — | $125.8M |
| $24.99 | 19Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3067 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly 10/10 game, everything a roguelite should be. Amazing art, fun/ challenging boss battles, good mix of dialogue and gameplay. My only dislike is that it is a little hard to follow who to give gifts too and when, also a lot of the relationship symbols aren't every really explained. Other than that, love the game, love the weapons, run modifiers make the games challenge customizable. Truly a game every roguelite fan should play.
Быстрый каеф после работы. Наслаждайтесь. Станет скушно - удаляйте с лёгким сердцем )
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
| $24.99 |
| 13Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | $0 |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
平衡性做的简直是区中区,每个武器强度差距天堑,前期玩硬玩弓箭打了78次都过不了哈迪斯,连发还有黏在鞋底的资格,蓄力箭流派那更是路边一条,后来换拳套和长矛盾牌直接轮椅把把通关,悬赏开到15也是无压力,又换到弓箭0悬赏打了十多次,仅仅通关一次,还得是非常契合的牌才行,确认了纯粹是武器设计平衡性的问题,无脑到令人发指到极致的武器平衡性设计
muito bom por enquanto
An amazing action roguelike set in an even better world of underworld gods and you, prince Zagreus, are a charismatic one. Patience is key
good roguelite, good story, good art, good music The godhood option is very much needed (turn on if you want less damage taken, basically for beginners or anyone finding it too hard to beat the game). I like how the devs are very understanding in explaining this option, unlike other games where the player is mocked or achievements get locked if they turn on easy mode.
WHAT A GREAT FREAKING ROGUELIKE!
it's so peak and perhaps a little rage inducing but i love it sm
好玩
This is the first Rogue-like I've ever played. I'm HOOKED on this game! If this is how all other rogue-likes are then I think I found my new favorite genre. Each god has like 6 or 8 different abilities they can give you at random. There's like 9 gods that give you abilities. Then, there's 5 different weapons to choose from that have their own move sets, and they can be upgraded and their move sets change! And each god ability may affect each weapon differently! It's an addicting game that also allows you to pick up and go since it auto saves pretty frequently. I highly recommend this to anyone who hasn't played a rogue-like or who doesn't have any interest in it. Just remember, the concept is you'll be dying over and over, but every time you come back more powerful and the game gets more interesting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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