
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46/day in the week to Jul 22 → 73.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 308.7Kreviews | 98% | — | $125.8M |
| $24.99 | 19Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
IM IN THE FKN BUILDING AGAIN
This roguelike captured my from start to finish. The combat appears simple at first, but earn yourself a few modifiers ("boons" in this game) and that illusion will be quickly dispelled. Six weapons plus meta-upgrades that facilitate your ability to focus on a particular build means you get a uniquely customisable experience - do whatever worked well last time, or try to find a new favourite combo. All of this is built off a base that feels good enough on its own, but leaves space for all your boons to breathe - you can always optimise your playstyle for something. Writing is pretty great. The story is somewhat one-note in terms of theme, but characters are pretty varied and realistic throughout. The game makes great use of its mythic setting - it doesn't under- or over-explain in my experience. It mostly leaves the "lore" to its source material (correct decision; the world is already established and there are too many games nowadays trying to get you to care about a setting devoid of character or a story that's actively hidden from you) but there are lots of clever references here and there to entertain fans of Greek Myth. The game only falters somewhat in the later parts. Level 16 difficulty is reasonable, but I'm not grinding for level 32. Plus, enemies get so bulky and hit so hard with their dozens of different moves that it can start to frustrate a bit. Bosses are usually really fun, but can start to drag a bit if you don't have a damage-focused build. Overall it's a pretty great game with a good story and fantastic sense of accomplishment waiting for you.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
| $24.99 |
| 13Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Platinez-le.
i played this on the switch years ago and was so bad at it as a wee lad that i kinda just gave up. really glad i picked it up again during the summer sale because it's an ultra-addictive masterpiece with so much depth and replayability that i can see myself sinking a LOT of hours into. also bought hades II so really excited to see how it compares!
Jogo incrível, personagens marcantes, diálogos bem escritos e história boa. Gameplay é fluída e bem frenética em níveis mais altos, um ótimo rouguelite com exceção de uns aspectos, o rng e o grind desse jogo é absurdo, meio que te força a continuar jogando e prolongando mais que o necessário pra concluir a história, depender de diálogos que podem ou não aparecer para progredir na história é ridículo e torna tudo muito maçante, basicamente precisa de quase duas runs completas pra levar alguma lembrança pro nível três, e não são tão boas assim a porcentagem de benção em raridade boa é difícil, apesar de ser uma característica do gênero faz com que não seja tão vantajoso você usar as lembranças, o espelho é bom até certo ponto e alguns talentos são inúteis com um calor alto, e falando nele. O "ng+" que é basicamente o jogo dando vantagens pra inimigos e tirando as suas é simplesmente injusto principalmente e níveis altos sendo o máximo quase que impossível de completar, não tem nenhuma vantagem em colocar o calor exceto o grind dos ítens necessário para progressão, não tem um extra de raridade ao menos ou qualquer coisa que poderia tornar isso menos injusto, na lore faz sentido mas o objetivo é torna mais interessante e com fator replay melhor mas acaba sendo apenas chato, e qual a lógica de não ter configurações mais específicas pra gráfico? diminuir sombras, luz, reflexo e etc meio que deixa o jogo complicado de rodar em pcs mais fracos, recomendo mas caso queria jogar pra zerar ou fazer todas as conquistas definitivamente passe longe, sem contar que é super difícil moddar o jogo e apenas mudas scripts de porcentagem e etc.
peak
good game, beat it using mods cuz i am a loser
.
Amazing art style with a captivating story and good combat mechanics. After a while, repeating the chambers starts to feel a little dull but just then, more items, side-adventures, and characters are thrown at you.
Juegazo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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