
.hack//G.U. is back! This collection includes all 3 original .hack//G.U. titles, Rebirth, Reminisce, and Redemption, all fully restored and remastered. As well as an all new 4th Volume: .hack//G.U. Reconnection.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.5Kreviews | 88% | — | $4.1M |
| $49.99 | 3.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unplayable, Saving is glitched leaving you on saving progress screen infinitely. These games are rather grind heavy so that being a problem is a massive issue. Cannot find any fixes online for the issue Update: Fixed the problem but now I can't play the game because it says i don't have the right to play the game.
desactivaron el cloud save y nunca dieron una explicacion
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I-M-M-E-R-S-I-O-N This game should be in the dictionary, aside the word IMMERSION.
The most underrated game in history it's baffling how people never knew it's existence & I can see why. The combat system was a bit fleshed out at a cost of having zero defense capabilities do you want to know how I understood this. When you launch the enemy into the air you do a 2nd rush combo & cancelling it by holding the guard button then finish it off with Rengeki special moves repeating the process you'll thank me later. For the story is that I wish they had more time for Haseo & Atoli to develop their relationship in the game is kinda of rushed to be honest. Definitely a 2006 classic from Hiroshi Matsuyama along with being the most stand out of it's originality in terms of anime & video games.
はじめに総評すると、ファンにはおすすめできる、新規の人にはうーんて感じ。 私は、過去に『.hack』→『.hack//fragment』→『.hack//G.U.』→『.hack//Link』とプレイしており、本シリーズのファンである。やっていたのは小中学生にかけてであり、実に10年以上ぶりである。 本作の情報が出た当時からやろうとは思っていたのだが、結局今の今ままでほとんどやっていなかった。久しぶりに世界観などを楽しみたくなりプレイしたが、プレイしてよかったと思えた。初代.hackもやり直したくなった。 不満点を以下に記す。 ●操作 ボタン表記がXboxのみのため、Xboxレイアウトに慣れていない人だと誤操作がある。 特にトラップボックスの処理が致命的で、慣れていない人は失敗しまくる。PS表記も欲しかった。 また、PCでも発売するなら、決定ボタン入れ替えを実装してほしかった。 私はXボタン決定に慣れていたため、◯ボタン決定だと誤操作しまくった。 Steamのコントローラーレイアウト編集で、無理やりABを入れ替えてプレイしていた。 ●リマスター前からの調整による難易度の低下 →サクサクプレイできるようになったのは人によっては良い点だが、私は物足りなさを感じた。また、レベリングの機会が減っておりサブ要素が達成しづらくなっている。別難易度として、調整前のものもあったら良かったと思った。 ●Vol4について →ムービーに使用の3Dモデルが変更されているので、違和感がすごいのとフレームレートが低いのが非常に気になる。 また、とあるキャラクターのイントネーションが変わっていたり、 ほぼメインストーリーを進めることしか行動ができず、3~4時間でクリアできる内容であったりと手抜き感が拭えないが、内容の薄さについては、Vol3の追加シナリオという立ち位置なので仕方ないとは思う。 Vol3では実現しえなかった、とあるキャラクターとの冒険が熱かったのと、更に最強度合いが増した主人公のスキルの美麗さ?が素晴らしかった。
lo jugue en su momento en la play 2 y ahora lo puedo jugar de nuevo en pc y con parche en español es un deleite
Most of my time was spent watching barely animated typical, trope-laden anime characters talking about an uninteresting story that moved at glacial pace. While the gameplay seemed to be at least somewhat improved from the original quartet of .hack games, only two (at most) of my six hours must have been spent actually controlling a character. The same sense of immersion from the first games was there, and I enjoyed reading through fictional forum posts, news stories, and even an entire website for the in-game MMO the story takes place in, but those all proved far more interesting than anything any character had to say. But in the end, the most unforgivable part of this is that basically every conversation can only go at the speed of voiced dialogue. If I had been offered the option to read the subs as I pleased and advance to the next line at my discretion, my play time would easily be half of what it is for the same amount of progress and I could have put up with the story and enjoyed the relatively shallow yet enjoyable gameplay. I recently tried to replay .hack//Infection for the first time in 20 years, and I dropped it pretty quickly due to how little it had to offer. After briefly looking at the synopses provided in this collection for those games, and seeing how badly this game balances barely passable action with bland events and storytelling, I think I'd rather go give that another shot. I'll happily take minorly cruder gameplay to be served what seems to be a far more compelling narrative.
DISCLAIMER: While I rate this game positively, this is a mostly negative review (as you will see from my many complaints). Realistically, I'm only giving it a positive rating in hopes that they remaster the IMOQ games in the same way. I will start by saying I am a massive fan of the .hack series. I own nearly every piece of English localized media in the franchise from manga and light novels to the original PS2 games. I have so much praise to say about Project .hack and it's probably my favorite multimedia experience ever. Project .hack refers to the original series, mostly known for the anime .hack//SIGN and the games .hack//Infection, Mutation, Outbreak, and Quarantine (IMOQ). This game, Last Recode, is a remaster of the games from .hack Conglomerate, which came a few years after Project .hack. Originally, .hack Conglomerate was mostly known for it's anime .hack//Roots and it's games .hack//G.U. Vol.1//Rebirth, Vol.2//Reminisce, and Vol.3//Redemption, but this remaster collection adds on a short fourth game, Vol.4//Reconnection. History taken care of, I can begin stating my thoughts. Let's start with the positives. Last Recode is graphically a pretty nice upgrade to the PS2 games. It's no full-fledged remake, but the remastered textures are much easier to look at than the dated ones from 2006. The balance of the game was also changed from the originals, making it so that grinding is pretty much unnecessary, which is very nice as you will want to spend as little time as possible engaged in combat. That is more or less the only notable changes from the original trilogy to Last Recode. As a whole, .hack Conglomerate tells a... well, it's a story. Sometimes. It has it's moments. Like two or three of them, maybe. And it's got gameplay. Yep! It's fun every now and then, like the new additions of the motorcycles. Those weren't in Project .hack, and they're pretty neat. And uh, the um... The AIDA fights are kinda okay, I guess? As for the negatives, oh boy, where to begin. Fundamentally I have no issues with the remastered pieces of Last Recode. What they changed was great, it's just the source material that it so flawed. The combat system is abysmal ♥♥♥♥♥♥♥. What it boils down to is spamming the A button until the enemy gets a blue circle around them and then you hit RB and do a special move that feels like marginally more damage than your auto combo. They somehow made the combat worse than it was in the IMOQ games. I am IMOQs biggest defender when it comes to combat. While IMOQ requires the player to be in menus for 90% of the encounter durations, the UIs are clean and easy to navigate, and the spells are actually fun to use. GU's item UI is so, so very bad. Even if the enemy has some kind of elemental weakness and you'd like to use a spell scroll, you'd deal half the damage trying to navigate the menu finding the scroll to use instead of just spamming your auto combo. While the auto combo is optimal to use, it doesn't even feel good. You get locked into animations that take multiple seconds to finish, even after an enemy dies and you can't change targets to an alive one. The game tries to make up for this by giving you a plethora of weapons to use by the end of the fourth game, but anything not called the twin blades or dual guns feels literally unusable, and the twin blades don't exactly feel great for the reasons stated earlier. The dual guns are actually kinda fun to use! It's a shame that you don't unlock them until the third game, so you have to suffer through about 40 hours of spamming the twin blades. Speaking of things that you don't unlock until the third game, the ability to dash in combat is locked until you get the guns too. Blocking does not feel good, and the movement in fights feels a little sluggish, especially when you can see an attack coming at you and you have no efficient way to get out of it, so you're forced to block instead of dash which should've been in the game from the first installment. And the story, man I had high hopes after IMOQ, but the pacing, delivery, and overall execution of the narrative was so weak. I think my biggest issue is that nearly everything feels like filler for about two or three key moments in the plot. It all feels like most of the games length is padded for what could've been two hours or so worth of cutscenes. I won't spoil the good story beats, but I'll gladly go into depth about the filler. Every entry in the collection follows the same flow chart. There's a tad bit of intrigue that sets up the "motivation" of the game, you're introduced to the characters that will be playing the major roles, do a few missions with them to learn about their character, and then for one reason or another, a mandatory tournament arc happens. In between tournament arc matches, you have the same cookie cutter interactions with the main cast that follows something like this: Pi: Yata has detected some AIDA presence, please wait for an email with some area keywords so you can deal with it. SYSTEM NOTIFICATION - You have 1 new email! Haseo: I should log out and check my email. *Navigate three separate menus to log out of the game to check the email* Yata: Here are some area keywords with the AIDA presence I detected. Haseo: I should log in and go to those area keywords. *Navigate the same three menus again to log in and go to the area keywords, go through a 15 or so minute dungeon, fight a template boss battle, leave* You do a tournament arc battle and then the above sequence about five times, and then get a major story beat, then the game ends. That is how EVERY one of the three games plays out. I am not exaggerating. Yes, there is a tournament arc in every single one of the three main games. The reasons for the tournament are different in each game, but it still exists. What really sucks is that there actually was a movie made to summarize the games called .hack//G.U. Trilogy, but somehow in removing the filler it manages to also remove major plot points in a way I didn't think would be possible seeing as there are so few relevant plot points already, making the movie absolutely incoherent. Speaking of incoherent, you won't understand literally anything if you play this collection by itself. It is mandatory that you watch .hack//Roots to get some vital information on the events that happen before the games stories. That said, .hack//Roots is confusing on it's own and the events of that anime don't make any sense until you finish the second game! To put it straight, you have to watch a 26 episode anime, then play two twenty hour games for the story to start being at least somewhat sensible. One thing I do need to give G.U. credit for is the forums and news boards. The forums feel excellently composed in a way that feels like real people posting on a forum in 2006. They're entertaining to read and actually add a decent bit to the world building. The news board stories are good overall, but there is a nine episode mini-series you get access to throughout the three main games called Online Jack. It's peak. Literally the main motivator to get through the games. I think .hack thrives the most when it shows the links between the real world and the game worlds. CC2 has always handled that aspect of .hack excellently. Generally I think I liked the news segments more in IMOQ, and .hack//Liminality in IMOQ accomplished what Online Jack did a little bit more effectively (albeit in a far less funny way). The forums; however, are very good and are probably better than they were in IMOQ. The Apkallu board is a new addition in G.U. and shows fictional fan art, and it that adds to the immersion of the forums overall tenfold. It's funny that the best parts of .hack Conglomerate are the parts when you're not playing the game. (Continued in comments)
Between my 100 hours on PS2 and another 20 on Steam, this series has practically wired itself into my DNA. Last Recode isn’t just a remaster—it’s a reunion with an old friend who still knows how to wreck your emotions in 1080p. You play as Haseo, an edgy, determined player trapped in the MMO world of The World R:2, hunting down the mysterious force that put his friend into a coma. It starts as a revenge story—but quickly becomes something way deeper about identity, friendship, and what it means to connect in a digital space. Sure, the combat shows its age a little, but the flow of combos, skills, and flashy Awakening finishes still feels great. The upgraded speed, improved visuals, and quality-of-life tweaks make it way smoother than the PS2 days (no more loading screens that last longer than boss fights 😭). The real soul, though, is in the characters. Haseo’s growth from a furious loner to someone who actually cares is still one of the best RPG arcs ever written. And the music? Still pure nostalgia—half melancholy, half hype, all vibes. And just when you think you’re done, Vol. 4 shows up like, “Hey, you thought you moved on? Cute.” “Welcome back to The World.” It missed you.
Love the og, this a cool remastered hopefully to see the OG .hack Series got remastered like G,U
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