
.hack//G.U. is back! This collection includes all 3 original .hack//G.U. titles, Rebirth, Reminisce, and Redemption, all fully restored and remastered. As well as an all new 4th Volume: .hack//G.U. Reconnection.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.3Kreviews | 87% | — | $5M |
| $49.99 | 3.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
long live dot hack
因国籍不符合资格的原因,中国选手Essence|XCC在参加TGU《铁拳8》顺利晋级8强的情况下,被迫弃权退赛。 万代封锁中国国籍参加比赛,所以万代的游戏我都会给差评。 你好牛逼,制裁你爹。
I played all 7 of the dot hacks back on ps2. from there I got hooked on this universe and kept coming back to it. I really didnt believe there was anything more for me to find to love about The World, but getting that last achievement made me tear up. My party felt like people, and ones I'll miss now. I hope to see more games some day, Thank you for this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
思い出補正があるためか、当時ほどの感動は無い。 もっさりしているのは元からだが、それが今時とギャップがあるため面白さを半減させている。 歳を取ったことを痛感した。 当時、ネットゲームを舞台にしたゲームはあまりなく、今ほどネットゲームはメジャーではなかった。 だからこそ、中学生で気軽に疑似体験できる本作は楽しかった。 そして、中二心をくすぐる要素がたくさんある。 操作性はPSOと同じで、ストーリーは王道。 いつか.hackの世界でマルチプレイを体験してみたい、また.hackの世界を楽しみたい。 そんな1ファンの願いが、いつか届けばいいなと思っています。
the combat is not deep or varied. Every fight is a one sided beat down with you on top. Except for the boss fights which can be ball bustingly hard if you're not over leveled when you easily can be. The STORY however is an absolute 15 outta 10 god tier piece of anime storytelling. You can romance LITERALLY EVERYONE (with some fun jokes endings in there too). Bottom line. Play it for the story not the combat. Grab it on sale.
Jogo maravilhoso e nostálgico! Faltava só uma legenda ou tradução PTBR, Bandai, nisso vacilaram, pois o jogo tinha tudo pra ser mais famoso aqui no Brasil pela temática de jogos online. No mais, agora rejogando ele, estou mais ligado com a história e percebo como a história era AINDA MELHOR do que eu achava que era. Muito bom e recomendo pra todo mundo, mas pra quem não entende inglês ou japonês, recomendo caçarem alguma tradução por fora.
This game is fantastic because you are able to play at your own pace and even fast level yourself prior to completing the story line should you desire to make each fight easier before moving forward. Have replayed this game multiple times since the PS2 and you are able to adjust who your companions are each time based on your preferences. Enjoy older style games that have a focused path with slight deviation abilities.
沉浸感这一块有用心打磨,那种现实世界新闻和游戏连接的感觉做的很好,在当时ps2上确实能算很强的作品了。其实它就是在模拟虚拟实景网游,不可能是回合制的。我也喜欢传统回合制rpg,不过这个是买来开作弊模式当番剧看,剧情是不错的。游戏的细节处理很到位,回撤至系统界面,还可以看到一些cc2制作的新闻和论坛,让设定更丰满。个人觉得质量是远超刀剑神域的。超级粉丝向系列的高清重置。别说糟糕啥的,放当年这个系列超火的。也不能当动作游戏玩,本质只是rpg而已。 骇客系列探讨的内容很多,甚至角色性格和各种设定,以及青少年心理问题多少都有涉及,甚至一套人物诞生的心理变化到转变流程都完整详细,但也正因为内容很多,以及年代的原因,可以说青年后才能看懂,或者说更能看下去。加上几代主角的塑造过于有独特性,多少对于一般读者玩家无法快速有代入感。不止游戏本体的大量剧情,游戏本体外编制的各种大量设定和剧情围绕游戏本体构建出的世界观很有意思。
this is what sword art online tried to be and failed. absolute peak.
------------------------------ 遊戲推薦度:★★★★☆ 4 / 5 ------------------------------ 遊戲介紹: 這款 駭客時空 ‧ 最後的編碼 是SAO刀劍神域的大前輩,我們玩家是以主角長谷雄的視角代入到整個遊戲,從一開始非常不成熟的小孩子心態與處理方式,慢慢的一點一滴成長到脫離小孩叛逆期逐漸地長大成人的心路歷程與故事。另外我也非常推薦同樣是同遊戲公司製作還有同世界觀的電影動畫 「創世紀傳說 世界的彼方」會看到跟這遊戲世界觀內相同的一些東西或是故事。 而且以前遊戲的劇情、劇本真的寫得很不錯,雖然以前遊戲的畫面沒有現在遊戲畫面那麼好,但至少在遊戲的劇情劇本上是看的出來有下工夫的,個人感覺大多數遊戲玩家或駭客時空世界觀的粉絲應該不太會失望。 而這款駭客時空以遊戲內部的劇情,個人感覺神作到也有預言到現代科技的走向,也有像是看網路留言版、八卦時事版的內容,其實感覺還有許多能更人性化的進步空間,但因為是以前的遊戲,我覺得也不太能要求太多。 題外話一下,我自己是覺得現在的遊戲很多都是畫面很好,但劇情真的卻寫的都不怎麼樣 ( 小抱怨 ) 所以我相信這款遊戲的劇情還是贏滿多現代的遊戲的。 # 另外如果沒有耐心、不太喜歡看訊息,撐不住在相同好幾層的地城可能還會有頻繁作業感的打怪,可能會不太推薦遊玩。 ------------------------------ 自己感覺這款遊戲的缺點有: 1. 道具、裝備、倉庫欄位空間太小 ( 最多只能存放到 90 個 ) 聽說這是有增加欄位過後的改動,但是我個人覺得對於喜歡農東西素材、練等的玩家來說還是太少了,一下子就農爆倉了。自己是期望道具、裝備、倉庫欄是開放到 ( 999 ) 或是至少要到 150 ~ 200個空間才夠用 。 我自己比較算是比較開技能硬打流派的,喜歡農跟存東西,不太喜歡浪費技能道具非到不必要就不使用這樣,所以身上的物品欄、裝備欄、公會倉庫欄直接很容易滿,就算拿去賣還是很快就滿,因為道具欄、裝備欄不是同樣的道具真的一下就滿了,我自己是滿喜歡帶,武器素材、裝備素材、輔助加持道具在身上,會有屬性相剋可以隨時裝備切換。 ------------------------------ 2. 都要送禮給隊友調整裝備,說實話真的挺麻煩的,而且如果一定要有此系統存在的必要的話,希望能調整玩家送的武器、裝備的素材都可以自動套用換上,不然玩家要幫隊友調整裝備跟物品相當的耗時間,我是覺得做這套系統出來,感覺還不夠人性化跟便利。 還有如果要有送禮系統的話,乾脆弄個種花農場地,澆水、買花、送花以此增加好感度之類的,然後送不同的花增加好感會有特殊劇情、對話等等的,可能還會比較有趣,畢竟前期要農每個人的好感度全滿是非常不容易的事情。 所以,我覺得倒不如不要送禮,而是改成可以直接在組隊內就可以直接把自己的物品欄、裝備欄的東西,直接套用到自己的夥伴或隊友身上還比較方便,然後也可以以此判定套用上自己物品欄的道具、裝備、就判定算是送禮給隊友這樣,我覺得這樣子的系統判定應該是能做得出來的。所以我才說還不夠便利跟人性化。 ------------------------------ 3. 送武器給隊友的問題,如果隊友能把自己送的武器像是+1~+4的裝備武器自動升階的話就好了,又或是如果同樣一件武器+4你把同樣一把武器給他,他就會自動升階+5,這樣我覺得才比較符合人性化和合理,因為不這樣做就只能自己就要農好+5的武器、裝備給隊友用會滿佔裝備空間欄位的,如果農+4武器又送他+1的同樣裝備,夥伴都不會去升階,顯得一直在提醒玩家們,隊友好像沒腦袋,除了等級會自己練等增加以外,裝備跟物品欄都是要靠我們農給他的無腦機器人AI系統擺設,很影響玩家對夥伴的代入感,會把玩家從遊戲拉回現實。 ------------------------------ 4.第1章機械葛蘭提等等的任務,可惜每一章都會刷新要重破,本來以為是累積式的,後來才發現是要玩家特意去地圖刷滿次數,他明明可以把次數設定在1~3章全破就滿的累計次數或是一個章節主線劇情破完就能滿的次數,而他選擇強迫玩家去刷這些任務,我覺得這樣的設計是滿無聊的缺點,會強迫讓玩家一直要重複做一樣的動作進而的感到枯燥乏味感,打怪練等都要重複一樣的動作了,連這個也要的話有點強人所難的感覺,還有第1~3章的很多系統任務、寄卡片給隊友等等、進入第4章節是沒辦法玩到的,我覺得非常可惜,雖然第4章算是最終章CG動畫很多看得很爽,最終型態的技能也是很強爽快度很夠,但是該有的、能玩的系統突然沒辦法玩了,感覺會滿扣分的,就好像被剝奪了甚麼一樣。 ------------------------------ 5.希望第4章櫸和楓的故事能更完善一些,雖然途中有做出動畫暗示了一些東西,像是楓擔心櫸,也早就知道了櫸的身份,對於玩家代入主角長谷雄的視角來說,好像講了什麼又沒講完的感覺,之後主線劇情全破也沒有再補充,讓人覺得有種故事只做一半的感覺,讓人引起興趣卻又不補完櫸的身分之謎,讓對於其他人的劇情感興趣的玩家著實感受會有點差 ( 雖然說是可以推測到他的身分 )。 ------------------------------ 全破心得: 第1~4章破完的感覺是覺得好空虛,好捨不得按下退出遊戲,一直想到最初的 Welcome to the the world 這句話,就是像刀劍神域的 Link Start 一樣經典的台詞,玩完遊戲滿像一次看完神作動漫1~2季後會有的感覺,希望以後還能有新續作出來,又或者是接續這第4章The World之後的重製板遊戲故事,我自己是比較希望都有。這個遊戲我非常推薦喜歡觀看遊戲劇情的人遊玩,尤其像是喜歡潛行VR遊戲或是SAO動漫題材的玩家粉絲們。 # 記得主標題的第一章到第四章,旁邊右邊還有兩個選項,左邊的那個選項,裡面的檔案動畫可以補足這遊戲內的 The World 的世界觀,製作了 The World 的作者威茲曼,為了紀念與表達給,創作了黃昏的碑文 ( Epitaph of the twilight ),網絡敘事詩歌,的艾瑪.維蘭德,以愛慕之意製作了遊戲 The World ,而黃昏的碑文又可以稱做黎明的碑文,還有究極人工智慧Ai,女神奧拉與八憑神、AIDA、反存在庫比亞的誕生由來及因緣,還有跟The World R1 原主角群與昏迷不醒的玩家,發生過的事件與故事。長谷雄所在的The World 算是R2 第二個版本的 The World。 然後最後主畫面的最右邊選項則是全破後,滿推薦大家去看得惡搞模式,可以了解到日本聲優配音的強大,以相同場景卻以很搞笑的台詞搭配,進而把遊戲劇情變得不一樣的惡搞動畫。真的還滿好笑的。 ------------------------------
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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