
2x2x2, 3x3x3, 4x4x4, and 5x5x5 Cube Puzzle Time Attack.Track your personal stats, in order to see how much you're improving as you return to the different modes.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
If you like solving Rubik's cubes you'll like this! It is really challenging taking what you know from outside the cube to inside the cube! Not only that but it also shows you how the cube actually moves in a whole new way. Apart from a couple of minor bugs I reckon this is the perfect buy for any one who likes Rubiks Cubes and VR.
If you are like me and you know how to solve a Rubik's Cube, this will be a hard buy enjoyable challenge, and it is fun to try and beat your best times. If you don't know how to solve a Rubik's Cube however, this will likely be very boring and not worth the money. It plays very well and is satisfying to solve.
Fun little game! Developer is also really nice and responsive. Feedback on this newly released title was addressed promptly. If you cube it's worth the experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
I absolutely love GyroCube VR!!! I've cubing for years, and it's such a cool feeling to finally do it in VR - and executed in such a cool way! Also really appreciate that there's colorblind support, as it's really helpful for people like me.
This is not compatible with the Oculus Rift and Quest headset! Please make this compatible with the Rifts and Quests models as these are the most affordable headsets that most people can buy. Most people don't want to spend thousands of dollars on the Valve and HTC which is outrageous! Please fix this and then I will come back with an positive review should this be updated and compatible.
I want this game to be good. I do. There are some issues I have with the game. Firstly, I am not sure how well the game works on other devices but on the Oculus, the actual pointers for the remotes are too far up, and my remotes seem to be just fine. Secondly, the way you spin the cube is WAY too finicky. If you could possibly have some way of holding the cube while trying to move your hands without spinning it, like integrating the triggers on remotes, that would be nice. Although these issues are small, I would like to point out that this game costed [b]$9.00[/b]. This is a [b]great[/b] concept for a virtual reality puzzle game, but when two things that are essential to the gameplay are not working, I cannot in a truthful manner recommend this game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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